Good Shepherd Lutheran College DESIGN Common Assessment Task Student Name: Date Set: Assessment Task Name: Programming with Scratch Due Date: Teacher Contact:Mr.

Slides:



Advertisements
Similar presentations
Writing constructed response items
Advertisements

The Design and Problem Solving Process. What is the point? A proven method and process Can be utilized for any problem Helps you to produce quality work.
The IB MYP Design Cycle….
Please view the PowerPoint in note form to read the comments attached to the slides and to see how the resources were used. Thanks.
Fieldwork assessment The difference between AS and A2 David Redfern
Personal Project REPORT.
E-Commerce Unit 06 A/601/7313 LEVEL 3
Selecting a suitable problem for A2 coursework. Criterion 1 Mark Band – Context and Objectives Context and Objectives 5 Detailed and perceptive understanding.
Meanings: some key terms used in the Core Skills Test.
Primary ICT Assessment What does good assessment look like? The ICT Assessment Toolkit © NEWLICT North East and West London ICT Consultants' Group.
Name: Group: Teacher: 1. Task 1 Task 2 Task 3 Task 4 Task 5 2.
The IBCC Reflective Project
The Design Cycle: A Problem Solving Process
Creating an Interactive product using multimedia components
Build a Thermometer Screen Design and Technology – Thermometer Screen Project Name___________ Date ___________.
Learning Outcomes from Report-Writing Unit
SELECT A LESSON 1. A WORLD AND CHARACTERS 2. PATHS AND ENEMIES 4. USING PAGES TO CHANGE THE RULES 5. GAME ANALYSIS AND DESIGN 6-7. CREATING YOUR OWN GAME.
EVIDENCE BASED WRITING LEARN HOW TO WRITE A DETAILED RESPONSE TO A CONSTRUCTIVE RESPONSE QUESTION!! 5 th Grade ReadingMs. Nelson EDU 643Instructional.
HISTORY AND ICT Website Tasks The Holocaust. You have been studying the Holocaust in your History lessons recently… …we are now going to use our ICT lessons.
Communication Key Skills INSET. Outline of INSET training 1. A review of the standards for all levels of communication key skill 2. Examples of portfolios.
WEB TECHNOLOGY STATEMENT OF INQUIRY: KNOWLEDGE INFLUENCES SOCIETY IN A DIVERSITY OF WAYS. HOW IT CONNECTS TO THE LESSON : LESSON 4 IS ABOUT THE DESIGN.
Graphic Design Cantu. DO NOW What do you know about Color Theory? 3- 5 clear complete - sentences.
The New Studies of Religion Syllabus Implementation Package: Session Two.
To achieve a level 3 your work must show that: With some help you can gather information to help with designing your project You can draw suitable ideas.
Engaging Students with Feedback CHALLENGE – EVALUATION – CREATIVITY – CLARITY – FOUNDATIONS – COLLABORATION.
MYP DESIGN.
LEVEL 3 I can identify differences and similarities or changes in different scientific ideas. I can suggest solutions to problems and build models to.
Performance-Based Assessment Authentic Assessment
Following the submission of your CV and letter of application, the head of Human Resources has invited you to proceed to the second stage of the recruitment.
Ancient Egypt Design Cycle Project. How will you be graded? You will be graded on each step of the Design Cycle: 1)Inquiring and Analyzing 2)Developing.
Controlled Assessment A(iii) Recommended solution Recommended solution Reasons for this recommendation Refer to the information requirements and your research.
BRINGING IT ALL TOGETHER Use of Rich Tasks. What is a Rich Task? Accessible to all levels Provides an opportunity to explore mathematics Involves testing,
Task Analysis Exercise Project criteria Command term objectives Describe – give a detailed account of the PROBLEM and DESIGN NEED OR OPPORTUNITY (Page.
Aspect 1 Defining the problem - Problem: The design context will normally offer a variety of potential problems to solve. In introduction, mind-map and.
Subject-specific content: A Generic scoring guide for information-based topics 4 The student has a complete and detailed understanding of the information.
Key Stage 3 National Strategy Aims of session  To develop greater consistency in teacher assessment of ICT.  To develop a common understanding about.
How to structure good history writing Always put an introduction which explains what you are going to talk about. Always put a conclusion which summarises.
Lesson 1: A Guide to the: The Global Perspectives Portfolio Video:
Aspect 1 Defining the problem - Problem: The design context will normally offer a variety of potential problems to solve. A focused problem and need is.
DESIGN CYCLE Technology Class.
Year 10 Research Action Plan Sunday, 20 March 2016 Topic5A3 – Issues in Australian Environments ThemeUrban Growth and Decline Weighting25% DueWeek 9, Term.
TECHNOLOGY. A Inquiring and analysing O Students are presented with a design situation, from which they identify a problem that needs to be solved.
Learning Outcome 01 : Be able to prepare for the production of dynamic products Unit R007: Creating dynamic products using sound and vision Cambridge Nationals.
LevelLevelLevel descriptorWork Completed 0The student does not reach a standard described by any of the descriptors below.  You have not handed in any.
Asteroid Strike! Research the answers to these questions: What caused the extinction of the dinosaurs? What is the evidence for this theory? What were.
Learning Outcome 01 : Be able to design interactive products Unit R005: Creating an interactive product using multimedia components Cambridge Nationals.
Investigate Plan Design Create Evaluate (Test it to objective evaluation at each stage of the design cycle) state – describe - explain the problem some.
Assessment for Learning Practical ideas to use in your classroom every day.
You can see some interest in what you are learning. You show some interest in things outside school. A lot of what happens in school interests you. You.
LevelLevelLevel descriptorWork Completed 0The student does not reach a standard described by any of the descriptors below.  You have not handed in any.
The Victorian Games & Apps Challenge Design Brief (PowerPoint)
Understanding Standards: Advanced Higher Statistics
Storytelling with a comic strip
Yr 10 Candle Holder.
Year 7 E-Me Web design.
The IBCC Reflective Project
The Design Cycle: A Problem Solving Process
Get thinking: What is the problem, issue or challenge you want to take on? 
Unit R006 – Creating Digital Images
LO3 - Create the Game 2016 Specification - L/615/1355
MYP Design Cycle Inquiring and analyzing Developing Ideas Evaluating
Unit 01 –Website Development
Command Terms
Summary of Evidence/Reason for Referral
Game creation using scratch
Summary of Evidence/Reason for Referral
Summary of Evidence/Reason for Referral
MEST2: The Evaluation.
R082 Creating digital graphics
Presentation transcript:

Good Shepherd Lutheran College DESIGN Common Assessment Task Student Name: Date Set: Assessment Task Name: Programming with Scratch Due Date: Teacher Contact:Mr Scott Criteria Achievement Level A (/8) B (/8) C (/8) D (/8) OVERALL ACHIEVEMENT Description of Assessment Task You will produce a portfolio of work that shows: Criteria A: You explain the need for games or programming of this nature and the research you carried out in developing it. You will show examples of games that have inspired you and show the process you went through in developing it. Criteria B You will present a list of success criteria and show design ideas for a game giving reasons for choosing your design. Criteria C You will demonstrate competent technical skills in following a plan to create game (e.g. use of Master Page, Layout Design, Hyperlinks) You must show how the plan was refined in achieving the final product. Criteria D You describe how you will test the final product to measure its success, you will also evaluate the final piece and its impact on it’s target audience. You must upload your final portfolio onto Edmodo for Assessment

Criterion A: Inquiry and Analysing Criterion D: Create & Evaluate A1 What is the purpose of this product? Why do you need it? Who is it for? A2 What do you need to find out about (primary & Secondary sources) A3 What will you base it on (an example) A4 outlines findings from research. C1 constructs a planC2 demonstrate technical skills C3 create the Product C4 show modifications to the plan or product. 7-8 A1 You have explained and justifies the need of and use for this product and how it meets the needs of its intended target audience A2 You have made a detailed research plan, which identifies and prioritizes the primary and secondary research needed to create your product, independently A3 You have analysed a range of existing products in detail, that inspired your choice of product. A4/B1: You have summarised, and explained the findings from your research. 7-8 C1 You have made a detailed and logical plan, which describes the efficient use of time and resources, it is sufficient for peers to be able to follow to create the solution C2 You have demonstrated excellent technical skills in making your product C3 You have followed the plan to create your product, which functions as intended and is presented appropriately C4 You have fully justified changes made and modifications to the plan. 5-6A1 You have explained the need of and use for this product and explained how it meets the needs of the specified target audience A2 You have made a research plan, which identifies and the research you need to do, prioritising the primary and secondary research needed to create your product, with some guidance A3 You have analysed a range of existing products that inspire your choice of product A4/B1: You have explained what you found found out from your research. 5-6C1 You have made a logical plan, which considers time and resources, it is possible for peers to follow to create the solution. C2 You have demonstrated competent technical skills in making your product C3 You have created a product, which functions as intended and is presented appropriately C4 You have described changes and modifications made to the plan. 3-4A1 You have outlined the need of and use for this product and identify how it appeals to its audience. A2 You have outlined (and planned) the research you need to do, which identifies primary and secondary research needed to create your product, with some guidance A3 You have used one existing product that inspired your choice of product. A4/B1: You have outlined what you found out from your research 3-4C1 You have made a plan that contains some details, but the plan is difficult to follow or incomplete C2 You have demonstrated satisfactory technical skills in making your product C3 You have created your product, which partially functions and is adequately presented C4 You have outlined changes made to the plan. 1-2A1 You have stated the use of and why we need for this product and Who is the intended audience? A4/B1: States what you found out from your research. 1-2 C1 You have demonstrated minimal technical skills in making your product C2 You have created a product but it functions at a lower level and is incomplete. Criterion B: Developing ideas Criterion C: Plan & Test B1 What are the Success Criteria (which outlines some of relevant research). B2. Present design ideas, what will it look like B4. Show planning drawings/diagrams or lists requirements for the creation of the product. B3. Choose your best design, justify your choice based on success criteria D1 Show how you will test the product(and generate data) to prove it is a good solution. D2 describe how successful the product is based on relevant product testing D3 outlines how the solution could be improved D4 outlines the impact of the solution on the client/target audience. 7-8 B1. You have explained in detail the success criteria needed for your product. B2&4. You have developed a range of feasible design ideas, (including detailed and accurate planning drawings/diagrams and lists requirements) using an appropriate resources and detailed annotation. B3. You have presented the chosen design and justified fully and critically its selection with detailed reference to the design specification 7-8 D1 You have designed detailed and relevant testing methods, which generate accurate data, to measure the success of the solution D2 You have critically evaluated the success of your product against the design specification based on authentic product testing D3 You have explained how your product could be improved. D4 You have explained the impact of the product on the client/target audience. 5-6B1. You have described the success criteria required for your product. B2&4. You have developed a range of feasible design ideas, (including accurate planning drawings/diagrams and lists requirements) using an appropriate resources and annotation. B3. You have presented the chosen design and justified its selection with reference to the design specification 5-6D1 You have designed relevant testing methods, which generates some data, to measure the success of the solution D2 You have explained the success of your product against the design specification based on relevant product testing D3 You have described how your product could be improved D4 You have explained the impact of the solution on the client/target audience, with guidance. 3-4B1. You have listed some success criteria for the design of your product. B2&4. You have presented a few feasible designs ideas, (drawings/diagrams or lists requirement) in the creation of your product. B3 You have justified the selection of the chosen design with reference to the design specification 3-4D1 you have designed a relevant method of testing your end product which will generates data, to measure how successful the product is. D2 You have outlined the success of your product against the design specification based on relevant product testing D3 You have outlined how your product could be improved D4 You have outlined the impact of the solution on the client/target audience. 1-2B1: You have listed some basic Success Criteria in the design of you product. B2&4: You have presented one design idea of what you will do, which can be interpreted by others B3: You have created incomplete planning drawings/diagrams. 1-2 D1 You have designed a method of testing your finished product to test how successful it is. D2 You have stated the how successful your product is.

Inquiry Criterion A: Inquiry and Analysing A1 What is the purpose of this product? Why do you need it/ A1 Who’s the audience A2 What do you need to find out about (primary & Secondary sources) A3 What will you base it on (an example) A4 What did your research tell you.

A4 Show different styles of games you investigated. Annotate to show their features and audience. What did your research tell you / How does it inform you in the game you want to make?) Self Assess your Level A1 A2 A4 A1 Do we need computers games. Are they helpful (or not?) A2 Make a research plan, which identifies (and prioritizes the primary and secondary) the research needed to create your program (e.g. what type of games, what programming is available etc.).

A3 Show the example of the game you will base your program on (it should be a platform style game). Annotate to show why you chose this, how it inspired you an how it suits it’s audience. Self Assess your Level A3

Develop Ideas & Evaluate B1 What are the Success Criteria for your program. B2. Show your different design ideas. Annotate to show their features. B3. Choose your best design, justify your choice based on success criteria D1 Explain how you will test the program (and generate data to prove it is a good product) B4. Show your planning drawings/diagrams for the requirements of your design. D3 List and explain the ways you could improve the design. D2 Evaluate how successful the program is based on relevant product testing D4 Explain the impact that programming like yours could have on the client/target audience.

Change a Sprite (Show how you used The Butterfly, Ghost Squirrel) B2/4. Explain with diagrams and annotation how the programming works and what it does. Annotate Self Assess your Level B2/4 B1 B1 What are the Success Criteria for your Program. How will you test it

B2/4. Explain with diagrams and annotation how the programming works and what it does. Annotate Dancing Sprite ( Show how you used The Dancer; Move to a Beat; Twist ) Self Assess your Level B2/4 B1 B1 What are the Success Criteria for your Program. How will you test it?

B2/4. Explain with diagrams and annotation how the programming works and what it does. Annotate Moving the Sprite (Show how you used Key Moves, Follow the Mouse ) Self Assess your Level B2/4 B1 B1 What are the Success Criteria for your Program. How will you test it

B2/4. Explain with diagrams and annotation how the programming works and what it does. Annotate Make a game that keeps Score (Big fish eats little fish) Self Assess your Level B2/4 B1 B1 What are the Success Criteria for your Program. How will you test it

Develop Ideas & Evaluate

B3: Show your finished product, ANNOTATE to justify your choice based on your success criteria Self Assess your Level B3 D1 D3 D3: ANNOTATE to explain the ways you could improve the Program Improve….

Self Assess your Level D2 D4

The Plan C1 construct a plan C4 show modifications to the plan or product.

Criterion C: Creating the Solution 1. Plan what you want to do:- C3 & C4 What did you actually do, what refinements did you make? Skills List: Some Examples: These are in the wrong order!! Put in the right order AND ADD YOUR OWN THINGS move it over to the What do I want to. C1: What do I want to do? C2: HOW WILL YOU DO IT, What SKILLS RESOURCES WILL YOU NEED?Step 1Step 2Step 3Step 4Step 5Step 6Step 7 Make a new level if xxx happens. Restart the game if I get to ? If the the ball touches x increase the score by 1 Make the Sprite move to x when I x Make it twist when I ….. When it touches x I want it to y Make a Sprite for ?? Edit images Who will the Audience be? Self Assess your Level C1 C2 C3 C4

Criterion C1 & 4: Planning 1.Plan what you want to do? I want to Create a game where an archer shoots an arrow and it goes around a maze. I want to control how the arrow moves around the maze with a mouse. The game will have different levels….. -=How to Play=- Click the mouse to shoot an arrow, and then use your mouse to guide the arrow to the goal. Be careful not to let the arrow hit a wall, because it will send you back to the start of the level. Complete a level to advance. There are 15 unlockable levels. -=Multiplayer=- This is unlocked after beating the first 10 levels. The First to make it to the end of the level wins. When will I do it What do I want to do?HOW WILL YOU DO IT?Step 1Step 2Step 3Step 4Step 5Step 6 I will create the sprite for……..??? I wil use the paint program and an image of…….. I got a picture of an arrow and created a green maze. I want the arrow to follow the mouse I will use the xxxxx blocks and the xxxx blocks To make it go at a certain speed I will.. The arrow followed the mouse to make it harder I…… I want the xxxx to happen if xxxxx happens..I will the xxx blocks and put it on the xxxx script. I will use a timing of xxxxx to make it realistic I made it go round the other way as this made it look more realistic. I want it to play a “Ta dah” sound if it gets to the end I will create the sound and save it in ….. Then I will use it in the XXXX blocks I used a blaa blaa sound it worked better because it made you jump!! You will need about 6 – 10 rows of planning You will need about 7 – 10 rows of planning

Command Terms DescribeGive a detailed account. ExplainGive a detailed account, including reasons or causes. Apply Use an idea, equation, principle, theory or law in relation to a given problem or issue. Suggest Propose a solution, hypothesis or other possible answer. JustifyGive valid reasons or evidence to support an answer or conclusion.