One of my Windows in the Classroom stories:

Slides:



Advertisements
Similar presentations
Whiteboard Content Sharing Audio Video PollsRecordingMeet Now Skype Integration MS Lync 2013 Tools & Tips for facilitators… Limitations Alternatives One.
Advertisements

Why did you say that? A study in figurative Language
21 st Century Assessment Peg Henson and Laura Snow SD Department of Education
Digital Storytelling: Exploring Immigration Through Personal Experiences November 12, 2009 Lindsay Bellino.
ICT Scope and Sequence Sekolah Ciputra 2010.
Copyright © 2008, Intel Corporation. All rights reserved. Intel, the Intel logo, Intel Education Initiative, and Intel Teach Program are trademarks of.
Unit Portfolio Presentation Uzma Gul. Curriculum-Framing Questions Essential Questions Does time matter in our life? Unit Questions How do you express.
Intel ® Teach Essentials ICT in the Classroom Conference St John's College, Johannesburg 5-7 July 2011 Workshop by Claire Dean Senior Trainer SchoolNet.
Intel ® Teach Program International Curriculum Roundtable Programs of the Intel ® Education Initiative are funded by the Intel Foundation and Intel Corporation.
WHAT IS TECHNOLOGY INTEGRATION ? Technology integration is the use of technology resources -- computers, digital cameras, CD- ROMs, software applications,
Parent/Caregiver Information Evening Focus: self regulated learning 6 August 2013.
Programs of the Intel Education Initiative are funded by the Intel Foundation and Intel Corporation. Copyright © 2007 Intel Corporation. All rights reserved.
PRESENTED BY: RUBY JERNIGAN The Impact of Project Based Learning.
Social Stories Through Movie Maker and Photo Story 3 Jenny Sherwood
The goal of this final project is to disseminate key research findings and K-12 classroom application strategies. This is based upon the effectiveness.
* Research suggests that technology used in classrooms can be especially advantageous to at-risk, EL, and special ed students. (Means, Blando, Olson,
Blogging Why should our classes blog at Holy Holy Family.
Getting students to Curriculum Leader – MFL Tile Hill Wood School & Language College Coventry.
Susan Boone Westside High School Houston Independent School District.
Project based learning created by Alison Meyer June 7,
Digital Portfolios Community Multimedia Academy
Copyright © 2008, Intel Corporation. All rights reserved. Intel, the Intel logo, Intel Education Initiative, and Intel Teach Program are trademarks of.
Microsoft Partners in Learning South African Forum READ THIS CAREFULLY The following slide provides you with guidelines for the content of your Partners.
The Human Blood Types Unit Portfolio Presentation Imtiaz Hussain.
A Framework for Integrating Technology Mark Grabe.
Module 3 21st Century Learning Design Peer Coach Training.
Intel ® Teach Program Programs of the Intel ® Education Initiative are funded by the Intel Foundation and Intel Corporation. Copyright © 2007 Intel Corporation.
Agenda Debrief on past module development Tools for online content development Module development template Timeline Suggested guidelines for developing.
Unit Portfolio Presentation Helen Rape. Unit Summary Students will create a Book Trailer using a technology tool such as Animoto, Movie Maker, Photo Story.
Able to transfer and adapt their skills Able to understand the consequences of their actions Able to use software and devices efficiently Responsible.
Scotland’s Colleges is a trading name of both the Scottish Further Education Unit and the Association of Scotland’s Colleges Curriculum for Excellence.
Improving the Teaching and Learning of Mathematics in Vocational Education workshop Sally Betts
Knowledge Management Edmodo. What is edmodo ? Edmodo  is a micro blogging platform created by Jeff O'Hara and Nic Borg.  is an emerging style of communication.
In this unit, students will learn how physical activity outside the classroom can lead to self-expression and social interaction. Students will gather.
Microsoft OneNote tagging as an essential tool to provide teacher feedback This technology allows for improved student understanding of teacher feedback.
Ray Chambers My Digital Story Independent Learning Helping students flip the learning and control the outcome they want. Start Collaboration Helping students.
Welcome to the ePortfolio Teaching Circle Dr. Michelle Pulaski Behling Media, Communications and Visual Arts.
Teaching as Inquiry 2012 Cluster Share presentation Focus: Digital Reading.
There are 1.4B students and 65.2M educators worldwide.
21 st Century Learning Activity Rubric. COLLABORATION Students work as a group. They have equal responsibility in completing the task given. Each member.
Course Work 2: Critical Reflection GERALDINE DORAN B
Chester School District
Teaching and Learning with Technology
The Victorian Games & Apps Challenge Design Brief (PowerPoint)
Unit Portfolio Presentation Penny Archer
Unit Portfolio Presentation Connie Matthews
KA1 “HIGH SCHOOL HIGH TECH SCHOOL OF THE FUTURE” project lasts from August the 1st, 2014 till July the 31st, 2016.
Inquiry-based learning and the discipline-based inquiry
Unit Portfolio Presentation Jody Leeds
Influences Past or Present in the 21st Century
PYP Sekolah Ciputra New Digital Portfolio.
Learning and Teaching –
Blogging and Collaboration in the Elementary Classroom
Jenny Lyn Tee Estrada-Firman Reporter
What is blogging? Tuesday 2 February 2016.
Get thinking: What is the problem, issue or challenge you want to take on? 
Student Driven Digital Portfolios Introduction for Teachers
Engaging K-12 Students Through Social Media & Other Technologies
Minecraft Education Edition
Choi Wai Kit (Gavin) St. Margaret’s Girls’ College, Hong Kong
Unit 3 - A Digital Portfolio
Assessment Practices in Digital Learning Environments
V.
English Teacher of School “Naslednik”,
Design Brief.
Coding at the Middle School for 7th Grade
Partners in Learning Educator Professional Development
Student Driven Digital Portfolios Introduction for Parents
ECI 475 Welcome Back!.
Introduction 21st Century Learning Design
Presentation transcript:

One of my Windows in the Classroom stories: PART 1: Introduction to Computer Programming with Touch Develop To kick start an enthusiasm for computer programming my Year 9 Build Your Own App Elective student’s write their first line of code using Microsoft’s Touch Develop (online/mobile platform) and quickly become confident touch game developers. Students work through a series of online modules to introduce them to computer programing terms and functions. Using the web based programing software Microsoft Touch Develop the objective is for students to design a web based game for an authentic audience – a group of Grade 5 Primary School kids. Whilst we connect via Skype students are also required to think about the needs of their audience and consider appropriate communication techniques when publishing a blog about their game for the game testers. Through the self paced tutorial walk-through’s, student learn about code execution, creating loops and defining and modifying variables. They learn how to include physics, sprites and touch in their apps and games through easy to follow tutorial and inbuilt templates. Their learning is facilitated through a sequences of learning in OneNote where students also build a portfolio of digital evidence with opportunities for self-reflection and peer/teacher feedback. + +

PART 2: Assessment Task

Students self-regulate through a series of 5 phases recording evidence in their OneNote Portfolio 1. Set a goal 2. Create a design 3. Build Game 4. Self & Peer Feedback 5. Publish & Share

Learning through tutorial videos at Microsoft.com Course Launcher Developing new skills on Touch Develop.com Connecting with our Game Testers from LPS using Skype Recording evidence of learning in OneNote

Student Sample: Fling the Footy Play the game live: https://www.touchdevelop.com/lzleb

We even got a retweet from @SkypeClassroom

Dimension/Decision Tree Based on the 21st Century Curriculum Design Program this Unit of work scores well in areas of Knowledge Construction, Self-Regulation, ICT for Learning and Skilful Communication.  Dimension/Decision Tree 1 2 3 4 Justification Collaboration   As this was an independent tasks students really only collaborated informally by provided peer feedback Knowledge Construction The learning intentions are for student Knowledge & skill is scaffolded throughout the assessment task Real-World Problem-Solving and Innovation Whilst student are problem solving as they apply understanding to new content for a ‘real’ audience there I no ‘real world’ problem a such Self-Regulation Throughout the process student set goal, regulate their time, reflect on their performance, record changes and give/received feedback for further improvement ICT for Learning The main purpose of this task is to develop ICT skills – learning intentions like to ICT AuVELS. Student have an authentic audience and are required to use ethically source elements (i.e backgrounds, sprites, obstacles) Skilful Communication Student create a blog post with an authentic audience in mind and is multi-model via online post including images, texts and links.