© ExplorNet’s Centers for Quality Teaching and Learning 1 Objective 103.01 15% Understand concepts used to create digital graphics. https://pixabay.com.

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Presentation transcript:

© ExplorNet’s Centers for Quality Teaching and Learning 1 Objective % Understand concepts used to create digital graphics.

© ExplorNet’s Centers for Quality Teaching and Learning 2 ✓ Color ✓ Line ✓ Shape ✓ Texture Part 1: Elements of Design

© ExplorNet’s Centers for Quality Teaching and Learning 3 ✓ Helps identify objects in a design ✓ Creates visual flow in a design ✓ Communicates feelings and moods to the audience or viewer ✓ Consists of hue, saturation, and brightness Color

© ExplorNet’s Centers for Quality Teaching and Learning 4 Particular colors in a design can communicate certain moods and feelings to the audience Color RED - excitement, anger, danger, love BLUE - calm, sadness, serenity YELLOW - cowardice, sympathy cheerfulness ORANGE - liveliness, energy warmth PURPLE - royalty, dignity mystery BLACK - mourning, despair sophistication WHITE - innocence, purity, faith GREEN - envy, luck, peacefulness

© ExplorNet’s Centers for Quality Teaching and Learning 5 Colors across from each other on the color wheel work well together when used in a design Complementary Colors Example : Purple and Green Complementary Colors

© ExplorNet’s Centers for Quality Teaching and Learning 6 The name given to a color within a particular hue, a variety of individual colors can be created by changing saturation and brightness Hue

© ExplorNet’s Centers for Quality Teaching and Learning 7 The amount of hue used in a particular color Example : PURPLE Saturation Less saturated with the purple hue More saturated with the purple hue

© ExplorNet’s Centers for Quality Teaching and Learning 8 How light or dark a color appears; adding black or white changes a color’s brightness Example : GREEN Brightness Bright Green (white added to a green hue) Dark Green (black added to green hue)

© ExplorNet’s Centers for Quality Teaching and Learning 9 ✓ Give direction to a design ✓ Create movement in a design ✓ Thick lines show importance, thin lines demonstrate quick movement ✓ Could be vertical, horizontal, diagonal, or curved lines Lines

© ExplorNet’s Centers for Quality Teaching and Learning 10 Lines VERTICAL LINES -carry eye up and down -convey a feeling of awe or challenge DIAGONAL LINES -slanted -add interest to a design HORIZONTAL LINES -carry eye left and right -convey a feeling of calm or peacefulness CURVED LINES -gently bent -give a soft, relaxed feel to a design

© ExplorNet’s Centers for Quality Teaching and Learning 11 ✓ The form of an object ✓ When lines enclose a space ✓ Can be used to help identify objects – example : circle = sun, oval = egg ✓ Three basic shape types: Shape

© ExplorNet’s Centers for Quality Teaching and Learning 12 Combination of dots, lines, and colors used create the illusion of a surface appearance Adds depth and dimension to a design Texture

© ExplorNet’s Centers for Quality Teaching and Learning 13 ✓ Proportion ✓ Balance ✓ Rhythm ✓ Emphasis ✓ Unity / Harmony Part 2: Principles of Design

© ExplorNet’s Centers for Quality Teaching and Learning 14 A size relationship between components of a design Proportion can be: between one component of a design and another component OR between a component and the design as a whole Proportion

© ExplorNet’s Centers for Quality Teaching and Learning 15 How design elements are arranged either horizontally or vertically on the canvas Balance FORMAL BALANCE also known as symmetrical balance design is exactly equal on both sides INFORMAL BALANCE also known as asymmetrical balance both sides of the design are not equal, but are still balanced

© ExplorNet’s Centers for Quality Teaching and Learning 16 Creating the feeling of movement in a design Generated through the repetition of lines, colors, shapes, and textures Rhythm

© ExplorNet’s Centers for Quality Teaching and Learning 17 Center of interest in a design Component of the design that is noticed first by the audience Can create visual flow in a design Emphasis

© ExplorNet’s Centers for Quality Teaching and Learning 18 When all components of a design look as if they belong together Achieved when the Elements and Principles of Design are used effectively Unity/Harmony

© ExplorNet’s Centers for Quality Teaching and Learning 19 Part 3 Digital Graphics ✓ Drawings ✓ Logos ✓ Photos ✓ Advertising Buttons Icons Diagrams Charts Any image or design created or edited by a computer

© ExplorNet’s Centers for Quality Teaching and Learning 20 Digital Graphics Bitmap Graphics ✓ Use square pixels arranged in a grid that have assigned colors ✓ Lose clarity when viewed up close or zoomed in ✓ Also referred to as Raster Graphics Vector Graphics Use mathematical formulas to define lines, points, curves, and other attributes. Do not lose clarity when viewed up close or zoomed in Best type of graphic for printing in large scale

© ExplorNet’s Centers for Quality Teaching and Learning 21 Describes the clarity of Bitmap Graphics ✓ Determined and defined by the number of Pixels Per Inch (PPI) Resolution LOW RESOLUTION blurry in appearance relatively small file size HIGH RESOLUTION very clear in appearance relatively large file size

© ExplorNet’s Centers for Quality Teaching and Learning 22 ✓ Black & White - uses only true black and true white ✓ Grayscale - uses true black, true white, and all shades of gray in between ✓ True Color - all possible color combinations ✓ RGB (Red, Green, Blue) - optimized for viewing on a screen ✓ CYMK (Cyan, Yellow, Magenta, Black) - optimized for printing purposes Color Modes of Digital Graphics

© ExplorNet’s Centers for Quality Teaching and Learning 23 The number of distinct colors a graphic is capable of displaying Related to color mode ✓ 1-Bit : Black & White ✓ 8-Bit : Indexed Color (256 colors) ✓ 24-Bit : True Color (16.7 million colors) Color Depth