D.school.bootcamp.2008 DP 0 The Wallet Project. DP 0 d.school.bootcamp.2008.

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d.school.bootcamp.2008 DP 0 The Wallet Project

DP 0 d.school.bootcamp.2008

00:0 5 Sketch … your ideal wallet. Don’t think too much. Put your pen to paper and start drawing. DP 0 d.school.bootcamp.2008

An example sketch. DP 0 d.school.bootcamp.2008

Interview … to gain empathy. Ask your partner for stories about his/her life told through the contents of his/her wallet. 00:0 8 DP 0 d.school.bootcamp.2008

Some example interview questions… DP 0 d.school.bootcamp.2008

Define … your point of view. Use the insights gathered from your interview to fill in the blanks and draft a point of view. 00:0 5 ___________’s WALLET IS HIS/HER_____________ BECAUSE__________________________________ __________________________________________. useruser’s need insight/meaning _________________’s WALLET IS HIS/HER_________________________ BECAUSE____________________________________________________. user user’s need insight/meaning DP 0 d.school.bootcamp.2008

Ideate … To visualize alternatives. Sketch at least 3 different ideas that would meet the needs define by your point of view. 00:0 8 DP 0 d.school.bootcamp.2008

Some example sketches. 00:0 8 DP 0 d.school.bootcamp.2008

Test … to gather feedback. Briefly walk your partner through your sketches. As your partner reacts capture feedback and changes directly on your sketches. Make modifications as you go! 00:0 5 Iterate … with a physical prototype. Decide which elements you will include in your new wallet concept. Grab materials and build! 00:1 0 DP 0 d.school.bootcamp.2008

Define … your point of view. Use the insights gathered from your interview to fill in the blanks and draft a point of view. 00:0 5 user’s name (e.g. Rebecca's) meaning or purpose (e.g. junk drawer) wallet is his/her meaning or purpose wallet is his/her First Try Re-writes Final user’s name DP 0 d.school.bootcamp.2008

Reflect … partner reacts capture feedback and changes directly on your sketches. Make modifications as you go! 00:0 5 Was your first wallet and your final wallet the same? Why were they different? How much did your prototype tests change your understanding? What would happen if you did another iteration? How might you continue this iterative process? How is this different from a traditional project approach? DP 0 d.school.bootcamp.2008

Closures Velcro Brads Magnets snaps masking tape duct tape scotch tape glue sticks paper clips, asst colors decorative brads (square, crystal) Tools hole punch scissors stapler hot glue/glue guns xacto/cutting mat Base Material assorted fabric swatches leather swatches textured cardstock multicolored cardstock assorted felt assorted foam sheets patterned scrapbook paper foil plastic business card sleeves (plastic) newspaper Accessories assorted ribbon stickers (alphabet, numeric, etc) leather fringe colored duct tape (chrome, red, purple) pipe cleaners popsicle sticks rubber bands, multicolored playing cards yarn/string (yellow, red, black, green) shoelaces lanyard/cord Materials List