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Software Design Experiences 2009, adapted from d.school.bootcamp.2008 DP 0 The Wallet Project.

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Presentation on theme: "Software Design Experiences 2009, adapted from d.school.bootcamp.2008 DP 0 The Wallet Project."— Presentation transcript:

1 Software Design Experiences 2009, adapted from d.school.bootcamp.2008 DP 0 The Wallet Project

2 Software Design Experiences 2009, adapted from d.school.bootcamp.2008 DP 0

3 Software Design Experiences 2009, adapted from d.school.bootcamp.2008 00:0 5 Sketch … your ideal wallet. Don’t think too much. Put your pen to paper and start drawing. DP 0

4 Software Design Experiences 2009, adapted from d.school.bootcamp.2008 An example sketch. DP 0

5 Software Design Experiences 2009, adapted from d.school.bootcamp.2008 Interview … to gain empathy. Ask your partner for stories about his/her life told through the contents of his/her wallet. 00:0 8 DP 0

6 Software Design Experiences 2009, adapted from d.school.bootcamp.2008 Some example interview questions… DP 0

7 Software Design Experiences 2009, adapted from d.school.bootcamp.2008 Define … your point of view. Use the insights gathered from your interview to fill in the blanks and draft a point of view. 00:0 5 ___________’s WALLET IS HIS/HER_____________ BECAUSE__________________________________ __________________________________________. useruser’s need insight/meaning _________________’s WALLET IS HIS/HER_________________________ BECAUSE____________________________________________________. user user’s need insight/meaning DP 0

8 Software Design Experiences 2009, adapted from d.school.bootcamp.2008 Ideate … To visualize alternatives. Sketch at least 3 different ideas that would meet the needs define by your point of view. 00:0 8 DP 0

9 Software Design Experiences 2009, adapted from d.school.bootcamp.2008 Some example sketches. 00:0 8 DP 0

10 Software Design Experiences 2009, adapted from d.school.bootcamp.2008 Test … to gather feedback. Briefly walk your partner through your sketches. As your partner reacts capture feedback and changes directly on your sketches. Make modifications as you go! 00:0 5 Iterate … with a physical prototype. Decide which elements you will include in your new wallet concept. Grab materials and build! 00:1 0 DP 0

11 Software Design Experiences 2009, adapted from d.school.bootcamp.2008 Reflect … partner reacts capture feedback and changes directly on your sketches. Make modifications as you go! 00:0 5 Was your first wallet and your final wallet the same? Why were they different? How much did your prototype tests change your understanding? What would happen if you did another iteration? How might you continue this iterative process? How is this different from a traditional project approach? DP 0


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