CWBTA Gamification Overview May, 2013 Tom Ruesink, President Ruesink Consulting Group, Inc.

Slides:



Advertisements
Similar presentations
Building a Social Media Strategy Everything you need
Advertisements

Introducing Egencia.
Options for communicating. A social network is a social structure made of individuals (or organizations) called "nodes," which are tied (connected) by.
Tennessee BTA Gamification Overview July, 2013 Tom Ruesink, President Ruesink Consulting Group, Inc.
Competition Analysis New Media Entrepreneurship Travel Group Business Team New Media Entrepreneurship Travel Group Business Team.
Government Uses and Benefits. Social Communications Specialist Chair, Statewide Social Media
The Importance of Social Media. Some facts and statistics: Nearly 1 out of every 5 minutes online is spent on social media Facebook reached 1.11 billion.
Global Service Jam – Madras Service Jam
WHAT IS SOCIAL MEDIA SAYING ABOUT YOU? MAKE IT WORK FOR YOUR CAREER SARA MEANEY PARTNER, VICE PRESIDENT COMET BRANDING – HANSON DODGE CREATIVE.
GREAT RIVERS Great Innovations TWENTY FIFTEEN GREAT RIVERS Great Innovations TWENTY FIFTEEN Measuring the Message Laura Gainor – Executive Director, United.
Social Media Marketing. Social Media Marketing / Viral Marketing.
Social Media Marketing How to make it successful?.
Enhancement Request Process Improvements Update
SharePoint Implementation & Adoption Challenges
BUSINESS SOLUTION THROUGH INSIGHT SOLVING BUSINESS CHALLENGES THROUGH INSIGHT.
What is Localgiving.com? Offered throughout the Community Foundation Network as a fundraising tool for voluntary and community groups Mission: To provide.
+ Beginning Blogging by Six Sisters’ Stuff. + Just start! What do you want to blog about? What are you an expert in? What makes you unique? What are you.
1 Sales Gamification Overview. 2 What is Sales Gamification? Sales Gamification is a type of sales compensation, known as a sales contest, meant to modify.
Top Objectives: 1.Increase web traffic and exposure 2.Become definitive authority on Coffee 3.Increase sales to coffee centric Food Service Operators 4.Engage.
1 Best Practices for Creating Successful Missions.
WEB 2.0 AND B2B MARKETING Dr. Dawne Martin MKTG 241 November 15, 2012.
Using product gamification to drive user engagement.
A Walk Through Engagement +
Social Media Webinar September 17, 2013 Panelists: Sarah Mickelson, Rapoza Associates Ayrianne Parks, Rapoza Associates Bailey Richards, Housing Development.
Get Noticed Online Now Turn “Likes” into Sales Carmen M. Perez “Well-being Messenger”
Getting Started with Building a 24-Month Relationship Management Experience United Southeast Regional Conference Wednesday, May 30, 2012 Charleston, SC.
Marketing Your Business Through Social Media. FSC Interactive Online and Interactive Marketing Agency located in New Orleans, La. Specialize in Social.
Motivating and Engaging Students Using Gamification Maryville University Karen Fletcher.
Social Media As Part Of The Marketing Mix Ian Crockett.
Social Media & Hospitality Prepared for HP Hotels.
GAMIFICATION Şadiye CEVHERİBUCAK Cemal Tuğra KAPLAN.
Gamification vs. Game-based Training Andrew Hughes Designing Digitally, Inc.
Art of Social Relation Good Social Relation is the Key to success S.Raj Kumar.
1,000,000,000 This is the number of items shared on Facebook in a single day – photos, comments, thoughts and links. Increasingly, these are being shared.
The Future of Tour Operations On-Line. Market Resistance  “6 nights is not sexy” However:  “Tour Operators and Travel Agents need to provide products.
Continuous Performance Appraisal and Gamification / Social Web for Enterprises emee.co.in facebook.com/Cafe.eMee.
Mark Gill BSc HND DipHE Lecturer in Games Development
TalkisCheep.com 2011 Media Kit Prepared by Africa Hannibal, Founder & CEO “The First Location Based Coupon & Loyalty Reward Social Network ”
Training course “Stay Tuned Online” Djakovo, Croatia of September 2015 #StayTunedOnline
Adrian Dimech s  Gamification is the use of game thinking and game mechanics in a non- game context.game mechanics  Engages users and solve.
Lack of organization and clear directions to the staff The Supervisors communications to the staff are seldom or negative in nature Employees want a leader.
ATD-NYC eLearning SIG Homework for Meeting 11/18/2015 No-Budget Gamification Copyright 2015 by Sellon Solutions LLC.
Developing Gamification within Moodle Function and Instruction
Social Media Training for CBT
Sponsorship Models That Work Megan Smith and Allison Wisneski of YNPN Grand Rapids.
Using Social Media at an Advanced Level John Dawe, CFRE Dawe Consulting, LLC facebook.com/johndawe.
Digital Marketing Strategy Fantastic Oceans Goal is to improve brand awareness and generate fundraising via the digital platforms - Facebook, Twitter,
Advancing Government through Collaboration, Education and Action Gamification Is it work if you are playing? ACT-IAC Associates 2014 July 16, 2014.
Recruiting and Hiring Top Talent Alan Kinsey
Strategies for Social Media Marketing. SOCIAL MEDIA & YOUR AUDIENCE Find and engage with current and potential customers online! Social is now the top.
Tom Lump Lake County Fair Kara Moon Porter County Fair.
WEBINAR: Engage Outside the Classroom with Gamification WEBINAR: Engage Outside the Classroom with Gamification Reducing the cost of education Increasing.
Community partner of. Sem van Geffen Community Manager Mission Start Frank Leoné Ambassador Mission Start, Marbelous Minds Community partner of.
Social Media Strategies. Socialnomics Video Markets are conversations Silence is fatal…. The Clue Train Manifesto – published 2000.
FUNDLY MAYDAY 2016 CAMPAIGN PLAN. WHY IS IT IMPORTANT Attract MayDay Donors across the United States IT’S GLOBAL Avg. online gift increased 40% year-over-year.
Fargo-Moorhead Convention & Visitors Bureau Welcome!
Strategy Document. Road Map Total Population: 190 million (1.6% annual growth) Internet Users: 30 million (Penetration: 15%) Mobile Subscribers: 120.
Gamification & Shamification: Using Ribbons, Rewards, and Recognition Bettina Fowler, Director of Client Operations.
Welcome.
The Plan – connecting leaders, advancing associations.
The world’s first Learning Motivation Environment
Welcome to Travel Incorporated’s Concur ‘Experienced User’ Webinar
Sales 2.0 "Inform me, ask me questions, but don't sell me”
Nicole Steen-Dutton, ClickDimensions
Social Media Marketing: A Strategic Approach, 2e
The Power of Recognition and Rewards in Talent Development
How Social Technologies Connect Learners at Qualcomm
Gamification and Education: Top Things to Know
Game On – SCTEM: Gamification and Travel October, 2012 Tom Ruesink, President Ruesink Consulting Group, Inc.
THANK YOU TO OUR PARTNERS
Presentation transcript:

CWBTA Gamification Overview May, 2013 Tom Ruesink, President Ruesink Consulting Group, Inc.

What is and isnt gamification? Yes Gamification is the process of using game thinking and game mechanics to solve problems and engage audiences. No

Why talk about gamification? Avg 21 yr old spent 10,000 hours gaming By 2016, Over 2.8 Billion USD to be spent by corporations (M2) By 2015, 70% of Global 2000 companies will have one gamified app (Gartner) Drugs! (dopamine ) 70%

Nike Plus

Nike Plus Avatar

Is Nike Plus a game? In a traditional sense? What do we get in Nike Plus? BadgesLevelsAvatars Social LayerChallengesAppointments Statistics

Fundamental Tenet #1 I want to have MY OWN UNIQUE experience within your system

Do frequent flyer programs use gamification? What do we see? Status Points Levels Leaderboards

What about these? Linked In Progress Bar: Scores profile completeness Facebook Likes, Twitter Retweets & Followers: Not enough to just add content or share - scored

HOWEVER Looking at a program through a gamification lense doesnt have to be high tech or high complexity

Gamification Recipe One part sexy Three parts strategic points, leader boards, badges, challenges, scoring, attaboys, etc Whats the journey of the player, narrative, onboarding strategy, keep them interested, etc

Mechanics – Sexy Part 1 1. Player = User/Consumer. Allowed to customize & express themselves – social interactions. Old WorldCurrently

2. Game Dynamics = Pacing of the game, reward schedules, habit/addicting, appointments to come back, etc. CurrentlyOld World Mechanics – Sexy Part 2

Mechanics – Sexy Part 3 3. Progress = Levels, leader board, badges, points Old WorldNew World

Mechanics – Sexy Part 4 Old World New World 4. Aesthetics = The emotional component…how does the game evoke trust, curiosity, surprise, envy, pride, connection

Game Thinking What is the user journey? How will we show progression? How will the user connect with others? What is the onboarding strategy – what are the first 30 seconds like for the user? Is there a clear path for the user – do they know their next actions? How will the user be allowed to customize/express themselves? What strategies will make users want to come back repeatedly?

The 4Ps of gamified engagement: a methodical approach to driving engagement 18 Progress: Recognizing the users advancement or status (such as points, levels, badges, status, leaderboards) Player Customization: Enabling the user to express themselves (such as uploading pictures, sharing about self, social connectedness) Prize/Award Strategy: Providing meaningful and interesting recognition, benefits, and rewards (such as use of scarcity, surprise/delight, virtual items in addition to tangible, community awards or visualizations) Platform: Creating strategies to bring the user back to the system. (Such as clear calls to action upon sign-on, strategic onboarding, newsfeeds to create excitement/buzz, appointments to come back)

Recognition That Doesnt Cost Much Thank you letters/notes when they reach a level or accomplish something - videoclips Picture or placement on a portal page Donations to charity in their name Early access to events, tickets Access to executives - webinars Titles or labels When an expense report gets processed Remember: Status / Power / Access / Stuff

Visual Recognition: From the fundraising thermometer to this…

Possible ways to approach gamification in travel Compliance Approach: Natural tendency to immediately think recognize compliant bookings Comes with its share of challenges (refunds, exchanges, not wanting to encourage more travel, etc) Feedback Approach: Using visual recognition to encourage traveler feedback like hotel reviews, forum posts, etc. Education Approach: Helping travelers understand travel policy and company positions through game mechanics.

What makes a good game? Flo Journey

What makes a good game?

Supplier to Corporation Way too many contract terms – no control over most Complexity forces corporations into 3 rd party analytics No ongoing narrative – organization doesnt know progress Not clearly articulating/measuring steps to share, not just share: Biasing strategy ratings Organic v Intentional Share Rational Partner Airfare Inventory assumptions 10 Key Markets

Supplier to Traveler Status, Access, Power, Stuff Theyve figured out that it isnt just about the free ticket anymore

Fundamental Tenet #2: What motivates? Status / Access / Power / Stuff IN THAT ORDER

Corporation to Traveler Only time I hear from travel program is exception/negative Travel isnt hard – Corporations havent made the story compelling. We spit information and policy. How does my travel compliance help the company? Would I join the travel program if it was optional? Never onboarded Empower = Do what I want?

Where can we find Gamification in travel? MeetingsConference apps – awarding points for desired behaviors. Booking & Education GetThere Travel Hero, Serko: Leaderboard Runzheimer: SmartTrip Concur: Pts vs Benchmark T&T: Leaderboard Adelman: Leaderboard ReportingCornerstone: OneScore Travel GPA: Grade Pt Avg Air, Car, Hotel Vendors Most EVERY Air, Hotel, Car vendor. LOYALTY PROGRAMS WHERE USER EXPERIENCE IS BASED ON POINTS/STATUS

Example of Meetings Applications Specific tangible behaviors that can be outlined. Clear beginning and ending – short time frame. Plug and Play

Example of Meetings Applications Specific tangible behaviors that can be outlined. Clear beginning and ending – short time frame. Plug and Play

Starting to plug on top of forums and social networking sites

The challenge of The Safari

Breakout Think of every possible action or accomplishment that you could possibly congratulate a traveler or department for. Make a list. Now add every possible action or accomplishment that you could congratulate an employee for. Brainstorm list of potential fun badges/badge names Brainstorm list of potential rewards that dont cost money (remember status, access, power, stuff)

Breakout Results Think of every possible action or accomplishment that you could possibly congratulate a traveler or department for. Make a list. Booking online Booking preferred suppliers Booking in advance Booking lowest fare Booking complete trip (air, hotel & car) Filling out Expense Reports on time

Breakout Results Brainstorm list of potential rewards that dont cost money (remember status, access, power, stuff) Parking space Recognition by peers Casual day Lunch with C-Suite Sleeping in (flex hours) Bring your dog to work Name on website, banner in lobby, on LCD's, etc Become a Destination Expert

Questions & Discussion