STARTER ACTIVITY To a partner explain the definition of skill and technique giving examples from badminton. What makes a skilled performer? (YOU HAVE 2.

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STARTER ACTIVITY To a partner explain the definition of skill and technique giving examples from badminton. What makes a skilled performer? (YOU HAVE 2 MINUTES!) Learning Intentions 1.To explain the information processing model to a partner (KC 1, KF 1). 2.To use video analysis of your overhead clear using movement analysis. Lesson focus: Key concept 1, key feature 1.

The term skill can be used in 2 ways: 1.A specific task to be carried out 2.An ‘indicator’ of the quality of the performance “the learned ability to perform a specific task with greatest efficiency and with minimum amount of effort” “is the way of performing a skill”. There may be many different techniques to a skill.

Characteristics of a skilled performer 1.Fluent/controlled movements with minimum effort. 2.Correct options are selected. 3.Skills and techniques are used which reflect the performers ability and experience. 1. Show fluent, controlled movements. E.g. they adjust the pace of the game and use changes of speed and shots to create space. Move in a dynamic balance showing good posture and joint alignment. They use their court coverage skills to both attacking/defensive advantage. 3. Use skills which reflect experience and ability. They play to their known strengths. In defence they can turn around shots to create an attacking opportunity. In attack they work out shots to set them up to play ‘winners’. Recognise certain options which are not viable. This has been learnt from their experience of regular game play. 2. Select correct options that are successful and inventive. They disguise/fake shots to open space. They work out ways of beating opponents. They consistently select the most successful options.

Key Concept 1: The concept of skill and skilled performance. Key Feature 1: How skills are performed through an information processing model: Input information Selecting information Making decisions Output action Receiving feedback about performance Using received information as new input information.

INPUTOUTPUT DECISION-MAKING FEEDBACK Information your brain receives from your senses: See: the direction Hear: other players Feel: body position The brain processes the information through a filter The actual action you carry out. The way you decide to move and respond to the decisions made (move your leg to kick the ball) Brain looks at the results of the output (did the ball go to its intended target?)

Example: As a batsman: A cricket ball could be bowled on a line to hit the stumps (input), the batsman decides to play a defensive shot (decision making), he then plays a defensive shot (output), but hears the ball has hit the stumps. TASK: In 2’s now try and write an example for badminton.

INPUT Position yourself correctly on court. Watch server closely. Note the type of serve e.g. low/high/front/back. OUTPUT Play your shot e.g. overhead clear to far right corner. DECISION- MAKING Separate essential and non-essential information (filter). Make a decision. Place it to front/back of court. FEEDBACK Use information you receive about your performance to help you in the future. Stored in your memory. E.g. how effective was your overhead clear in terms of positioning, accuracy, flight, direction? When you are learning and playing a sport, you use your information processing system o The system is controlled by your brain o It has four parts

HOMEWORK 1.Memorise the characteristics of a skilled performer. Know the ‘learning loop’. 2.Your homework is to answer the following question. What are the advantages of using model performers to help you improve your own performance? 3 marks.