Ray Chambers My Digital Story Independent Learning Helping students flip the learning and control the outcome they want. Start Collaboration Helping students.

Slides:



Advertisements
Similar presentations
The Internet and the Web
Advertisements

Learning at Our primary role has been to help schools, teachers and lifelong learners engage with NLS collections through online resources, workshops and.
Teaching International Teachers to Use Technology Using Free Web Tools Jenell Williams Christina Kitson Max Stinnett English Language Program Kansas State.
digital natives live in a multimedia world only know media in all color prioritize visual learning demand creativity learn best through trial and error.
digital natives live in a multimedia world only know media in all color prioritize visual learning demand creativity learn best through trial and error.
Integrating Educational Technology into the Curriculum
Ying Wang EDN 303 Fall Objectives Define curriculum-specific learning Explain the difference between computer, information, and integration literacy.
Using Hwb+ to develop Literacy skills at Ysgol Pencae. Bethan Davies.
Kodu Trials Celebration 11 December 2009 Evaluation of the Trials Ian Phillips, I & J Management Services.
Ryann Kramer EDU Prof. R. Moroney Summer 2010.
Jon Chippindall Class Teacher and Computing Leader Crumpsall Lane Primary CAS Master Teacher
Enjoy learning Student Success. Increasing Technology Part of the Qatar National Vision 2030 is to build a strong economy which supports future growth.
Year Seven Netbook Project. Aims of the Project To evaluate the impact on learning and teaching of using portable technologies both within and outside.
The Intensive English Enrichment Program (IEEP) SETTING STUDENTS UP TO SUCCEED.
20 Ways to Use Edmodo. Give your students an enriching writing experience through Edmodo. Help students tap into individualism, build self-esteem and.
Margaret J. Cox King’s College London
ICT Curriculum Innovation Workshop By James Lee. Agenda O The current state of the world and education O What doesn’t work O What works O What teachers.
Using Google Drive –Ideas for the Classroom Stephanie Bernier Head of ICT Victoria International School of Sharjah.
A Digital Age Skill for All [space for presenters name, organization]
A learning platform brings together hardware, software and supporting services to enable more effective ways of working within and outside the classroom.
Presented by Berwick Academy ICT Technical Services
Social Stories Through Movie Maker and Photo Story 3 Jenny Sherwood
Glogster EETT Training Mathew Swerdloff November 30, 2010.
Schoology Overview & Setup for Parents LTISD Learning Management System Access.
Hands-on session Baldev Singh. Aims of this session Have a clear understanding of next steps/resource locations Explore collaborative tools Discussion.
Electronic Portfolios Preparing Our Students for the 21 st Century The Future.
Year 7 Parent Information Evening 2015 Welcome. iPads in Year 7? All students will receive an iPad just before half term to assist them in their learning.
We Are All Authors Odile Heisel Language Arts in Library 3 rd grade Microsoft Clip Art.
PRESENTER’S GUIDE The purpose of the following presentation is to help you to share Khan Academy with the parents in your classroom. Anecdotally, we know.
PRESENTER’S GUIDE The purpose of the following presentation is to help you to share Khan Academy with the parents in your classroom. Anecdotally, we know.
Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.
Microsoft Partners in Learning South African Forum READ THIS CAREFULLY The following slide provides you with guidelines for the content of your Partners.
STORYJUMPER AND WEVIDEO By: Victoria Dwyer and Jordan Craig.
Guidelines and Info: Webquest (& Report) and Teacher e-Portfolio
WELCOME TO THE ECET ACADEMY (Electronics and Computer Engineering Technology) Block 4 (9th Grade) BCIT Medford Room E110.
In partnership with GLP-W Lead Practitioner Accreditation Building networks Embedding best practice Creating impact Paul Stock, iNET Wales Programme Coordinator.
Session III: Interacting with the New Fine Arts TEKS through Technology PRESENTERS: Mark Gurgel & Dr. Mackie Spradley.
A free, world class education for anyone, anywhere KHANACADEMY.ORG.
Communication, Collaboration, Participation A DigiLit Training Session Anthony Tompkins.
Understanding Computing and Programming at KS2 Debs Ayerst.
THERE IS A NO DEAD END TO THINKING. Who Are We? rr.
Google Apps and Tools for the Classroom
Scotland’s Colleges is a trading name of both the Scottish Further Education Unit and the Association of Scotland’s Colleges Curriculum for Excellence.
Computers as Learning Tools Amanda Cantafio. ADVANTAGES OF USING COMPUTERS IN THE CLASSROOM ▪ Students gain word processing skills when learning to type:
Knowledge Management Edmodo. What is edmodo ? Edmodo  is a micro blogging platform created by Jeff O'Hara and Nic Borg.  is an emerging style of communication.
E-LEARNING At Churchill Park School. Parent Evening – E-learning 27 August 2014 New Zealand Curriculum definition of e- learning: E- learning is described.
Global Educator Exchange (E² ) April 28 – May 1, 2015 Teachers Name: Mireia Gussinyé Project Name: A new methodology for teaching and learning history.
Supporting Learners Beyond the Classroom Google Community and Google Drive Level 2 Beauty Therapy learners have been actively engaging through the community.
There are 1.4B students and 65.2M educators worldwide.
KCS Middle School 1:1 Technology Initiative ▶ The focus of the Chromebook Program for Keyport Central School is to prepare students for college and career.
Summary of Learning Activity At Barnier Public School I have implemented a six step process of inquiry. Technology plays a critical role throughout the.
Edexcel International GCSE (9–1)
Schoology at GRMS Schoology is a new communication platform for teachers, students, and parents. We hope this will assist in creating a culture at GRMS.
Guidelines and Info: Webquest (& Report) and Teacher e-Portfolio
Schoology at FCMS Schoology is a new communication platform for teachers, students, and parents. We hope this will assist in creating a culture at GRMS.
globallab Where curiosity rules!
Professor Rebecca Strachan Sanaa Aljabali
Learning and Working in the 21st Century Classroom
A Digital Age Skill for All
Creating Brighter Futures Together!
Minecraft Education Edition
Explain what touch develop is to your students:
Guidelines and Info: Webquest (& Report) and Teacher e-Portfolio
Choi Wai Kit (Gavin) St. Margaret’s Girls’ College, Hong Kong
Introduction for Families
Support for parents and guardians
A free, world class education for anyone, anywhere
PD Goals Program Overview December, 2012
PD Goals Program Overview December, 2012
Schoology at GRMS Schoology is a new communication platform for teachers, students, and parents. We hope this will assist in creating a culture at GRMS.
Presentation transcript:

Ray Chambers My Digital Story Independent Learning Helping students flip the learning and control the outcome they want. Start Collaboration Helping students work with their teachers to produce applications for lessons.

Ray Chambers My Digital Story Basic Information Who am I? My name is Ray Chambers and I’m the Subject Leader of Computing at Uppingham Community College in the UK. About The school is a secondary school which teachers ages We have roughly 650 pupils. The objective of the project was to encourage students to use a new 21 st century skill of programming as well to encourage teachers to flip the learning with technology.

Ray Chambers My Digital Story About the project The project started out with students developing their coding and collaboration skills with teachers. I wanted students to see the real value in developing a new 21 st century skill, “programming’. Students could code in any of their lessons and develop applications which help sustain what they learn. The tool which was used was a free web based programming environment called TouchDevelop. In order for students to take part in this project, they initially auditioned by coming up with creative ideas for apps. They had to approach members of staff around the school and had to ask them for requirements. These apps were then tested by the staff and released into the windows store. Since the initial project it has grown and has been picked up by many other schools across the UK and the Rest of the world. Close to Christmas an Appathon was put on in school in which students created more Apps for teachers. They worked in teams to come up with ideas which would change the way lessons would use technology in school.

Ray Chambers My Digital Story Design of The Environment The project was originally planned to enable students to collaborate with teachers. The students filled out planning sheets and discussed the requirements with the teachers. During lessons the teacher delivered 6 lessons (2 optional) depending on the students understanding. The lessons plans and the resources were all made available on my own blog and on the Partners In Learning network where it has been downloaded and used multiple times. blogPartners In Learning network Video tutorials and PDF’s were supplied to the students as extra support. The great thing about programming is that it combines the use of ICT, problem solving and innovation and collaborations. Students need to use trial and error and need to build on their previous knowledge of coding in order to trace the problems in their code. They would use the resources and collaborate with other students to check the overall effectiveness of their code. ICT as a subject has been abolished in the U.K and computing has been introduced. Producing the Touch Develop resources has helped teachers work with the changes. Teachers feel more confident on the delivery of the new subject. The new 21 st century skill ‘programming’ now fits into any subject and students can independently develop their own applications and collaborate with each other to fix problems.

Ray Chambers My Digital Story Design of The Environment I recently received this of another teacher using the resources and they’ve also encouraged independent learning as well as flipped learning using the project I developed. Following up the discussion with this teacher, he preferred the video resources which were uploaded to YouTube. The students would re-cap on the videos and re-play it to help them figure out the errors in their code. More problem solving.

Ray Chambers My Digital Story Evidence of Learning The project produced a number of different outcomes both internal to the school and world wide. All of the applications were produced using TouchDevelop.com through a HTML5 browser across any device. You can see the evidence of the planning sheet to the right. Students have been engaged in the project and have managed to produce a host of applications for use in lessons. Click on the links to view the apps produced. You can see and download the application by clicking on the link below. He has already had 286 downloads from the windows store.

Ray Chambers My Digital Story Evidence of Learning TouchDevelop.com is a new programming language and is a natural step for progression from something such as Kodu. It works on any device. Students can use ANY device and can log on with a windows live account. TouchDevelop.com was developed by Microsoft Research Labs. Students used a host of devices including PC’s,Windows Surface Tablets, Windows Surface Pro, Windows Phone and other devices. They were able to ‘bring your own device’ in these lessons. The technology and programming encourages a whole host of skills but two of the main skills encouraged are collaboration and learning beyond the classroom. Students were able to log on through the browser at home because of the applications being stored in the cloud. They were also able to access my videos to continue their learning.

Ray Chambers My Digital Story Knowledge Building / Critical Thinking To encourage students to build on the knowledge they had already gained in the lesson we decided to host an Appathon event at our school. The students collaborated with the staff and brought the ideas back to the room. They then worked in groups of four and delegated the ideas to each other. Once they had shared out the ideas, they developed their apps. There were a number of issues with the students code and they had to use the debugging in order to figure out the problem. Some students were given worksheets from their history, science and English lessons. They would then think about how they develop it further. Students were given gifts for the hard work they put in and a thank you from the teachers. The collaboration with the other teachers was a high point for this project. They would analyze the requirements set by the teachers and would then work in teams to evaluate what was required. They then used their programming knowledge to develop the app for the teacher.

Ray Chambers My Digital Story The Appathon

Ray Chambers My Digital Story Extending Learning Beyond the Classroom TouchDevelop.com has enabled my students to continue to learn outside the classroom in many ways. The resources are all available through my blog and the stats on the next slide will show you how many times this has been accessed. Having the appathon allowed the students to have the freedom to go around the school an interview staff for requirements for apps. The original APP Squad still meets on Tuesday lunch times and even when lessons are over for TouchDevelop, these apps continue to be developed. We currently have an app in the works to allow students to name the parts of computers for the new curriculum coming into the U.K. All the resources are free to access online and students can access their apps through the cloud anywhere at anytime. Students can be on the bus with their mobile device and continue programming because they’re not bound to a single platform. This is also a major reason for choosing this language.

Ray Chambers My Digital Story Collaboration Students worked together in pairs to discuss and modify the final requirements and then approached the member of staff to have them signed off. They would then collaborate to help each other out with the code. They could access apps they were working on together by sharing accounts and working through the cloud. The collaboration with the staff and the students has now given them more confidence to approach any problem and they take it upon themselves to figure out ways of solving it.

Ray Chambers My Digital Story Cutting Edge Use Of Technology For Learning Cutting Edge use of technology is Essential for this project. Previously many people were scared of the technical jargon of Programming. This project has turned programming into a skill to be used across all lessons. Students could not develop these apps without the ability to test them on different devices. They would not be able to continue learning outside the classroom with many other projects. Microsoft Touch Develop allows them to access their work through the Cloud and allows them to share their resources electronically using the technology.

Ray Chambers My Digital Story Cutting Edge Use Of Technology For Learning Cutting Edge use of technology is Essential for this project. Previously many people were scared of the technical jargon of Programming. This project has turned programming into a skill to be used across all lessons. Students could not develop these apps without the ability to test them on different devices. They would not be able to continue learning outside the classroom with many other projects. Microsoft Touch Develop allows them to access their work through the Cloud and allows them to share their resources electronically using the technology.

Ray Chambers My Digital Story The Impact Touch Develop videos have been access over 1100 times since they were first published and the scheme of work continues to be accessed today. The 1 st lesson in the playlist on YouTube has over 750 views which shows how popular the scheme of work is getting across schools in the U.K The computing at schools network has recognized the scheme of work and ask med to publish an article for them.

Ray Chambers My Digital Story The Impact With ICT being abolished in the UK and students having to learn how to build applications rather than analyze them, I was asked to produce an article to encourage more schools to code. This article introduced programming using Touch Develop and helped people see how it can be ran anywhere and any time.

Ray Chambers My Digital Story The Impact On top of building an article, using my own skills, I developed an app using TouchDevelop.com which would help teachers map the new curriculum into extra exams for pupils. This now allows students to study for further exams on top of their current qualifications. This extends learning beyond the classroom and allows them to continue with extra qualifications. You can download the application by clicking on the link on the right.

Ray Chambers My Digital Story Cutting Edge Use Of Technology For Learning Cutting Edge use of technology is Essential for this project. Previously many people were scared of the technical jargon of Programming. This project has turned programming into a skill to be used across all lessons. Students could not develop these apps without the ability to test them on different devices. They would not be able to continue learning outside the classroom with many other projects. Microsoft Touch Develop allows them to access their work through the Cloud and allows them to share their resources electronically using the technology.

Ray Chambers My Digital Story Want to know more? Blog: - raychambers.wordpress.com Tweet: -