Texture & pattern elements of design. Texture is the properties held and sensations caused by the external surface of objects received through the sense.

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Presentation transcript:

Texture & pattern elements of design

Texture is the properties held and sensations caused by the external surface of objects received through the sense of touch. A pattern is a form, template, or model (or, more abstractly, a set of rules) which can be used to make or to generate things or parts of a thing, especially if the things that are generated have enough in common for the underlying pattern to be inferred or discerned.

All surfaces have texture Rough, hard, smooth, cold, hard, soft, and/or warm and Wet or dry. any tactile sensation we can imagine is a texture There are two kinds of textures: 1- tactile, touch, 3d 2- visual, illusion, 2d

A designer recognizes that different textures can affect interest in different ways. Some surfaces are inviting and some are repellent and so are the textures that suggest those surfaces. Using different textures can increase interest in a composition by adding variety without changing color or value relationships. While texture can make an image more interesting it is not a strong enough element to be useful for organizing a composition. Value and color contrasts are more efficient at that.

TACTILE TEXTURE Tactile means touch. Tactile texture is the actual (3D) feel of a surface. This is of paramount importance to three-dimensional design. The actual surface texture needs to either be felt, or seen with light raking across its surface to make the texture visible. Painters are most likely to take advantage of this to give their painting's surface a lively look. Paint can be built up into rough peaks in a technique called impasto. Vincent Van Gogh is famous for this. Some painters add sand to their paint to make more tactile texture. Collages can use textured paper and other three- dimensional materials (like string, cardboard, sandpaper, etc.) to make a tactile surface. Van Gogh, Sunflowers, 1889 Detail of Sunflowers

Both types are important to the designer. Texture is one of the more subtle design elements. It can make an image richer and more interesting, but is not likely to save a poor composition all by itself. Most textures have a naturalistic quality; they repeat a motif in a random way. A motif is any recurring thematic element or repeated figure in design. It could be an object, shape, color, direction, etc. With a texture you may be aware of the repeating motif but you are more aware of the surface.

PATTERN A recognizable motif regularly repeated produces a pattern. Pattern requires repetition. The more regular the repetition, the stronger the pattern. The most noticeable patterns occur when you see the group before the individuals. All of the motifs in a pattern have surfaces, so there is always texture. But there is not always pattern -- only when you notice it.

Different patterns

Texture and pattern are related. When you look closely at a tree you can see the pattern of leaves that make its surface. When you back away you loose awareness of the leaves and notice the texture the leaves make on the tree. Farther away still and you can see the pattern of the trees making up the forest and finally the texture of the forest. In this way pattern changes to texture as you loose sight of the individual motifs. This is easy to do with natural patterns, but you have to get quite far away from a checker board grid to see it as texture. Patterns are generally more noticeable than textures. This makes them a stronger visual element for controlling attention.

These textures blocks are easy to distinguish because there is good value contrast between them.

Careful choice of values and colors make this pattern clear. It works best to select textures that have an abstract look so the viewer can see the pattern and not pay too much attention to what the textures represent.