Build-It-Yourself.com BLENDER 3D LESSON 3 BLENDER 3D LESSON 3.

Slides:



Advertisements
Similar presentations
Where to get Blender for Free! Download from Blender.org and run the installer.
Advertisements

Getting Started with PowerPoint
Working with Profiles in IX1D v 3 – A Tutorial © 2006 Interpex Limited All rights reserved Version 1.0.
Space Man Sam: Grammar Mistakes By Aleis Murphy Duke University, Under the direction of Professor Susan Rodger July 2010.
First things first – open SketchUp. You may be asked to choose a ‘Template’ For everyday use, choose the Simple Template – Meters Do not choose the Template.
Inventor Or How to build things.
Introduction to Excel 2007 Part 2: Bar Graphs and Histograms February 5, 2008.
SE 313 – Computer Graphics Lecture 13: Lighting and Materials Practice Lecturer: Gazihan Alankuş 1.
Drawing Objects with Illustrator 1.Start a new image in RGB mode. 2.Size 1024 X Unit = pixels 4.Go to View > Show Grid to turn on the grid. 5.Go.
SE 313 – Computer Graphics Lecture 14: Armatures Lecturer: Gazihan Alankuş 1.
Lights Camera Action! Part 3: BDE Events By Deborah Nelson under the direction of Professor Susan Rodger Duke University July 2008.
POWERPOINT TRICKS April 7, IMAGE IN A SHAPE.
Intro to Blender Alex Hawker. First Steps Download
Texas Instruments TI-83 Plus Graphing Calculator Basic Operations.
ABC’s of PowerPoint (Office 2007) Part 1: Basic Vocabulary Part 2: Cursors Part 3: Insert Your Text Part 4: Insert Your Pictures Part 5: Basic Tools &
Inventory Throughout this slide show there will be hyperlinks (highlighted in blue) follow the hyperlinks to navigate to the specified Topic or Figure.
Conversational Computers
Introduction to Excel 2007 Part 3: Bar Graphs and Histograms Psych 209.
Text Boxes and WordArt Guided Lesson.
GAME:IT Junior Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game.
SE 313 – Computer Graphics Lecture 11: Projection Painting and Merging Textures Lecturer: Gazihan Alankuş 1.
1 Exercise Two The Digital Camera Helpful Notes 2004.
Scratch the Cat. Object Oriented Programing Writing computer programs Based on Objects Instead of Actions Based on Data Instead of Logic.
Final Exam Chess Game.
GAME:IT Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game.
Working with iMovie: The Basics Created by MJ. Importing Video Footage attach your camera to your computer and set to VTR mode move the camera button.
Programming with Alice Computing Institute for K-12 Teachers Summer 2011 Workshop.
ROBOTICS MY BLOCKS. OBJECTIVES Create, edit and configure a my block Insert a my block inside a program and test its functionality.
Using MIT Scratch for Programming and Control Exercise 3 Ball Game Year 9 ICT Autumn Term 2007.
Image Processing © Copyright William Rowan Objectives By the end of this you will be able to: Manipulate images to achieve special effects.
Photo Story 3 Importing Pictures. When you create a new Photo Story, the first thing that you will do is import pictures. You can import pictures from.
 Definition  Components  Advantages  Limitations Contents  Introduction Introduction  Inserting a Table Inserting a Table  Drawing a Table Drawing.
Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also.
SOLIDWORKS: Lesson II – Revolutions, Fillets, & Chamfers UCF Engineering.
© 2011 Delmar, Cengage Learning Chapter 1 Getting to Know Illustrator.
Learning Unity. Getting Unity
Sahar Mosleh & Ahmad R. Hadaegh California State University San Marcos Page 1 Assignment 1 Creating a Heart.
Lesson 10 Using AutoShapes, WordArt, and Comments Lesson 10 Using AutoShapes, WordArt, and Comments.
PowerPoint Practice Exercise 1 1.Save this file in your AV-TECH Folder as PowerPoint Practice Exercise 1. 2.Open this file in PowerPoint. 3.Edit each slide.
To begin click: File, New, then select Design Familiarize yourself with the controls on the page. Then use the maximise button the make the window fill.
TEXTURING AND MODELING Build-It-Yourself.com. Simple Dice 1) Start a new blender project 2) Make sure the cube is selected 3) Go into edit mode 4) Choose.
Design Studies 20 ‘Show Off’ Project How to make a computer monitor In Google Sketchup By: Liam Jack.
First Step: Open a Microsoft Word document and save it by the name of your choice.
Entering Your Traverse Data In MineSight ©Feb 2009 Dr. B. C. Paul Note – the following presentation includes screen shots an operating suggestions for.
Learning PowerPoint Presenting your ideas as a slide show… …on the computer!
Create a Halloween Computer Game in Scratch Stephanie Smullen and Dawn Ellis Barb Ericson October 2008.
Hyperstudio: A Beginner’s Tutorial By Judy Swaim.
 Advancing from moving premade primitives to making our own models  Two different approaches: ◦ Direct mesh editing: A more traditional approach commonly.
 The terms LMB, MMB, RMB, and mouse wheel (MW).
 UV mapping is a process of applying textures to an object by hand  Figure: Blender model textured through a UV map.
This is what we want to produce Import sketch dimensions Label angles Set the scale Add linear dimensions.
Computer Graphics Imaging Lectures 5 and 6 Scene Management Basic Modeling Techniques.
Computer Programming with Scratch JAOIT 8. Scratch Scratch is a programming language that makes it easy to create your own interactive stories, animations,
You’ll Make a spreadsheet which will be like a Mad Libs Game. These Are The Directions.
Creating a Simple Game in Scratch Barb Ericson Georgia Tech May 2009.
Welcome to the Basic Microsoft Word Guide. Before you start this Guide, you will need to complete “Basic Computer”; “Basic Windows” and know how to type.
By: Citlalli Dominguez and Beiry Estrada
INTRO to PIXLR.com.
BASIC COMPUTERS Merced Adult School
Introducing Blender.
Using the INSERT TAB in MS Word 2007
Assignment 8 Chess Game.
Introducing Blender.
Introducing Blender.
Assignment 1 Creating a Heart.
Fusion 360 Pac Man Tutorial
Skills Sheet: ‘Creating a path’
Skills Sheet: ‘Creating a polygon’
Assignment 1 Creating a Heart.
Presentation transcript:

Build-It-Yourself.com BLENDER 3D LESSON 3 BLENDER 3D LESSON 3

Build-It-Yourself.com

Let’s first delete the cube that is in the 3D workspace when you open blender. Build-It-Yourself.com

Let’s add an IcoSphere. This will become the rocket hull. Click ok for the sphere to have two subdivisions. (why???) The new object is added where the cursor is in the 3D work area (cross hair like cursor). Build-It-Yourself.com

Press and hold the left mouse button over the green, red, or blue arrow to move the object. Remember how to change the camera views to the side, top, and front. Num. Pad 8,2,4, and 6 also change view while allow symmetrical editing. Build-It-Yourself.com

Go into the object menu and go to transform. Select either rotate or scale. After the desired size or rotation is reached, left click to anchor. Build-It-Yourself.com

Select Edit mode from the menu shown in the picture to the left. Once in edit mode you will see the sphere with yellow edges, meaning they are selected. Also several options on screen appear for edit mode. Build-It-Yourself.com

The three icons shown above allow you to select vertices, edges, or faces. Each will have their own advantage in modeling. Select and move these like an object in object mode. Build-It-Yourself.com

Simply put, move multiple vertices rather than one at a time. A Very useful tool. Turn this on and mold your sphere into a rocket hull! Right click a vertices and move it with proportional editing activated. Rotating the mouse wheel changes the radius of this effect. Build-It-Yourself.com

If an object looks inside out (inverted light, etc.) the mesh may be “inside out”. To fix this recalculate the normals outside. Make sure all vertices are selected before doing this. Build-It-Yourself.com

Go to the editing tab. The smooth shading is done by selecting “Set Smooth”. The other sphere is set to solid. In editing mode you can set pieces of a mesh to smooth (what ever is selected). In object mode the whole mesh becomes smooth. Make your hull smooth. Build-It-Yourself.com

While in edit mode go to the mesh menu. Select edges, then subdivide or subdivide smooth. Both add more polygons. The smooth option creates a smoother model as the description of this function may lead one to believe. This is useful to get more detail in a model quick, as well as many other reasons. Build-It-Yourself.com

Click on the grey shading sphere while in object mode. Click the red sphere to get to the materials tab. Click add new with the object that you want to add the material to selected. Build-It-Yourself.com

Left click on where it says col. To change the color of the object. Change Spe. To change the color that the object reflects where light hits it. Build-It-Yourself.com

The shaders determine how the material interacts with light. Try changing these so you get the feel of when to use each option. Build-It-Yourself.com

Left Click Halo to toggle the halo material on or off. There are many options to try to make static fire, electricity, debris, and much more! Build-It-Yourself.com

An object that is a parent controls the movement of another object. The rocket hull would be parent to the fins for example. In a way picture it like gluing objects together, with the object the other ones are glued to moving and taking the other objects with it. Build-It-Yourself.com

Select the object that is going to be the parent object 1 st. Go to select and choose border select. Click and hold in the left mouse button and drag over the object to be “attached”. Now go to object and go to Parent. Select “Make Parent” and you are done. Build-It-Yourself.com

Select the objects that are to have their parent data cleared/delete. The order does not matter this time. Go to where the “make Parent” option was. Now go to object and go to Parent. Select “Clear Parent” and you are done. Build-It-Yourself.com

Go to the purple Packman looking icon called logic. A sensor option is one of the first options. This is the input (like a xbox controller), or trigger. If activated (true) something will happen. Build-It-Yourself.com

On of the next options is the “Controllers”. This determines what sensors need to be true and in which combination for an action to happen. Also, python scripts can be put here for the game engine to use. Build-It-Yourself.com

The last option is called the “Actuators”. This is basically the “verb” of the logic. If a sensor is true and the controller’s requirements are satisfied, and event will happen such as motion. Build-It-Yourself.com

Try adding the below game logic to your rocket hull. Press “P” to enter the game engine and “esc” to leave it while over the 3D work area. Build-It-Yourself.com