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Learning Unity. Getting Unity

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Presentation on theme: "Learning Unity. Getting Unity"— Presentation transcript:

1 Learning Unity

2 Getting Unity http://unity3d.com/unity/download/ http://www.microsoft.com/net/download

3 Parts of the Unity Workspace Scene – Place objects Objects – View and select objects Pre-Built – Code and object template Variables – Modify existing objects

4 Object Oriented Programming Each object represents a thing or a collection of ideas Ex “Car” – Functions: (things to do) accelerator, turn, stop – Variables: (Features) color, speed, location – Skin: (Visual appearance) polygons in space Relevant in Unity

5 Adding an Object Here we add a cube Properties – Location – Rotation – Scale Change properties – Type in text – Use graphical interface

6 The Camera or Viewpoint Need to see scene from a given perspective Can have multiple perspectives – Viewport not what user sees – See camera preview

7 Running the program Click on the “play” arrow Click again to stop See from the viewpoint of the camera Everything is dark, need some lights – Add directional light

8 Adding Code To make it do anything, need to add code Select pre-built code – Rigidbody – This provides physics – Now object drops Note: drag the “game” tab to view scene and game view at the same time

9 Collision Add in a floor – New Cube object – Resize and move Now when you run – Cube drops to floor

10 Our Own Code Create a Javascript asset – Can program in multiple languages in Unity Name Script Double click to edit

11 Our Own Code - 2 Code editor Code starts with some basic things Ignore “#pragma strict” function Start() {} – Runs when you hit the start button function Update() {} – Runs every time things change Automatic tick (moves objects, updates physics, updates graphics, calls Update functions etc)

12 Our Own Code - Follow Variable – var toFollow : Transform; – A variable is a space to hold a value that might change Update – this.transform.position = toFollow.position; – Move this object to the follow object

13 Adding Our Code We want the camera to follow the cube Simple click and drag code to the camera But what about the variable? We need to tell it what to follow So drag the cube to the ToFollow variable

14 Adding Our Code - 2 Now when you run, the camera moves with the falling cube – Unfortunately you can’t see the cube because you are inside of it! – To fix, we could change the position code (to move it away) But instead we will learn about nesting

15 Nesting Right click on the script and select remove script Now drag the Main Camera onto the cube in the far left bottom window – This means that the camera will move relative to the box – In this way, you can embed multiple layers

16 Adding Assets You can import assets which are collections of code and objects created by other people Import the character controller and confirm the import The assets will appear in the bottom center window Note – I have deleted the main cube – In the hierarchy, drag the camera off, then select the cube and hit the delete key

17 Prefab Assets can contain images, code, polygons, music, etc. They can also contain Prefabs – Prefabs are collections of objects and scripts to place in the world Select and drag the first person controller onto the screen In play mode, you can now move around (asdf, or arrow keys), space to jump, and look with the mouse

18 Back to Programming - Conditionals Create new script called FallOff If you fall off of the world, this will put you back at the beginning Conditional “if”, only run the code if true If the y coordinate is below a given level, then move to 0,0,0 Then attach to your character – Experiment with running off of the platform

19 A Simple Game Just by adding in a few platforms, we can make a game. Try to get from the left platform to the right one.


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