© 2011 Autodesk Entertainment Design with SketchBook®, Mudbox™, Maya® 2012, and mental ray® Marcel de Jong Sr. Solution Engineer/Concept Designer Autodesk.

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Presentation transcript:

© 2011 Autodesk Entertainment Design with SketchBook®, Mudbox™, Maya® 2012, and mental ray® Marcel de Jong Sr. Solution Engineer/Concept Designer Autodesk Media and Entertainment

© 2011 Autodesk In this class, I will illustrate how to build concepts from 2D drawings to 3D renders. It includes several steps from designing to constructing a realistic, futuristic motorcycle using some of the latest tools in SketchBook, Mudbox, Maya 2012, as well as Mental Ray. -Sketches (10 min) -Preparing orthographic reference pics in PSD (5 min) -Image planes in Maya (5 min) -Basic blocking/modeling (10 min) -Maya/Mudbox for textures (10 min) -Maya/Mudbox for graphics + decals (10 min) -Sculpting details with Mudbox (5 min) -Mental Ray for surface dev (10 min) -Filleting with Mental Ray nodes (5 min) -Tires with Mental Ray bump (10 min) -Q&A (10 min) Class Summary Image by Marcel de Jong

© 2011 Autodesk At the end of this class you will be able to: -Define the process from sketch to design specification through 3D concept model -Extend your toolbox by starting to integrate Mudbox for sculpting and painting -Expand on realism by integrating additional rendering tricks Learning objectives Image by Marcel de Jong

© 2011 Autodesk Thank you! Image by Marcel de Jong

© 2011 Autodesk You can also find a higher resolution version (2560 x 1600, roughly large enough for an 8.5 x 11 print) of the previous rendering on the AU website under the class materials for my course (DG7260). For an overview of this material Images by Marcel de Jong

© 2011 Autodesk We’re happy to be giving away a Nvidia Quadro 4000 to a lucky winner. All those attending this presentation will have a chance to win. Simply place your business card in the bowl at the beginning of the class. Bonus drawing of an Nvidia Fermi Pro Quadro FX 4000!! Images by Marcel de Jong

© 2011 Autodesk The Quadro 4000 professional graphics solution drives a broad range of design, animation and video apps. With Scalable Geometry Engine™ technology, the Quadro 4000 can process up to 890 million triangles per second, enabling design, visualization, and entertainment professionals. Bonus drawing of an Nvidia Fermi Pro Quadro FX 4000!! Images by Marcel de Jong

© 2011 Autodesk Autodesk, AutoCAD* [*if/when mentioned in the pertinent material, followed by an alphabetical list of all other trademarks mentioned in the material] are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2011 Autodesk, Inc. All rights reserved.