Madrid April 15-17 2013 European Commission Information Society and Media GaLA Game and Learning Alliance The European Network of Excellence on Serious.

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Madrid April European Commission Information Society and Media GaLA Game and Learning Alliance The European Network of Excellence on Serious Games Thematic Area 3 Encapsulating key elements for a successful development and implementation of SGs Ioana Andreea Stănescu – MAN Antoniu Ştefan – MAN 1

Madrid April European Commission Information Society and Media 2

Madrid April European Commission Information Society and Media 3 All the information What you need to know

Madrid April European Commission Information Society and Media WHY Increasing the accessibility of SG development and implementation (WP2) Faster access to SG-related information (connection with WP5) –Students doing research for PhD papers Facilitate match-making (connection with WP8) –A teacher looking for a company to develop an SG 4

Madrid April European Commission Information Society and Media SG Point of Reference Who’s who in the field of SGs (map SG entities, projects, research papers, content libraries, etc) 1.Identify data sources (GaLA Partners, EU projects, etc) 2.Extract relevant information 3.Aggregate and circulate results 5

Madrid April European Commission Information Society and Media SG-MIF At macro level analyse the tension between the dimensions of the SG- MIF. At micro level consider how decisions inside a particular dimension influence the holistic view of the dimension and how micro-decisions affect the entire SG-MIF 6

Madrid April European Commission Information Society and Media Calls for action 7 A.Connect SG-MIF to Learning/Game Mechanics B.Architecture: designing SG for reusability C.Assessment/ Learning Analytics D.Game customization (e.g. content) E.?

Madrid April European Commission Information Society and Media Connect SG-MIF to Learning/Game Mechanics 8 Interoperability parameters for Information push LM-GM Framework HCITechnology Medium (representation) Learning activities Game dynamics (abstract elements) Game mechanics (concrete elements) ExperimentRealismSimulatorSensoryHaptic, Audio, auditory touch screens OpenHaptics, OpenAL, OpenCL

Madrid April European Commission Information Society and Media Serious Games Interoperability Matrix (SGIMX) THEN Analyse different development platforms with focus on integrating with LMS (SCORM) –Native code development –Web-based development –Game engines NOW 1. Analyze additional development platforms and game engines 2. Analyze reusability potential of in-game content 3. Case studies 9

Madrid April European Commission Information Society and Media 10 Thank you!