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Madrid April 15-17 2013 European Commission Information Society and Media GaLA Game and Learning Alliance The European Network of Excellence on Serious.

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Presentation on theme: "Madrid April 15-17 2013 European Commission Information Society and Media GaLA Game and Learning Alliance The European Network of Excellence on Serious."— Presentation transcript:

1 Madrid April 15-17 2013 European Commission Information Society and Media GaLA Game and Learning Alliance The European Network of Excellence on Serious Games SIG 3.6 Personal and Social Learning & Ethics GAIPS / INESC-ID, RWTH, ORT, Cyntelix, Playgen, SGI

2 Madrid April 15-17 2013 European Commission Information Society and Media Introduction 2 Serious Games for Personal and Social Learning & Ethics, is a SIG whose aim is to identify Serious Games that promote social awareness as well as the aquisition of ethical analysis competences and soft skills which have become key factors in today’s world.

3 Madrid April 15-17 2013 European Commission Information Society and Media Outline of the presentation Overview of the SIG –Members –Taxonomy –Overview of the domain Case Studies –Stop Disasters –MyDream Next Steps 3

4 Madrid April 15-17 2013 European Commission Information Society and Media SIG Members SIG Leaders: –Ana Paiva (INESC-ID) –António Brisson (INESC-ID) –Gonçalo Pereira (INESC-ID) –Rui Prada (INESC-ID) 4

5 Madrid April 15-17 2013 European Commission Information Society and Media SIG Members SIG Collaborators: –Milos Kravcik (RWTH) –Giusy Fiucci (ORT-France) –Bartwin van der Pols (CYNTELIX) –Kam Star (Playgen) –Damian Brown (SGI) –YOUR NAME CAN BE HERE (The Institute for Awesomeness) –Contact: sig3.6@galanoe.eusig3.6@galanoe.eu 5

6 Madrid April 15-17 2013 European Commission Information Society and Media Scope of the SIG: Taxonomy Personal and Social Learning & Ethics Soft SkillsEthics Social Awareness

7 Madrid April 15-17 2013 European Commission Information Society and Media Overview of Domain Representative SGs Soft Skills –Big overlap with other SIGs tells us this is a well established field Business and Management Health and Fitness Team UpMeTycoonWhat Should we Tell Them? Virtual U

8 Madrid April 15-17 2013 European Commission Information Society and Media Overview of Domain Representative SGs Ethics –Few games and has some overlaps with Social Awareness Ex. Global Conflicts –Usually only one moral side is addressed Global Conflicts Cooking Mama: Mama Kills Animals

9 Madrid April 15-17 2013 European Commission Information Society and Media Overview of Domain Representative SGs Social Awareness –Extremely popular, with many representative SG case studies Darfur is Dying Enercities PeaceMaker Wawis World

10 Madrid April 15-17 2013 European Commission Information Society and Media Overview of Domain Representative SGs Elude Climate Health Impact Finding Zoe Global Conflicts Choices and Voices Primary Poverty Is Not A Game Operation Climate Control 3 rd World Farmer Choices and Voices Secondary Social Awareness

11 Madrid April 15-17 2013 European Commission Information Society and Media Case Study: My Dream Theatre Conflict Resolution Game Output from SIREN EU Project (INESC-ID, SGI and others)

12 Madrid April 15-17 2013 European Commission Information Society and Media Case Study: My Dream Theatre Developer/Provider: SIREN EU Project (INESC-ID, SGI and others) Description: It is a conflict management game where the user is faced with the task of managing a theatre troop of actors with very special egos… Accessibility:Direct contact with developer Target audience: Primarily secondary education, but is equally valuable to all ages.

13 Madrid April 15-17 2013 European Commission Information Society and Media Case Study: Stop Disasters Game Natural Disaster Prevention and Awareness UN Sponsered

14 Madrid April 15-17 2013 European Commission Information Society and Media Case Study: Stop Disasters Game –Website: http://www.stopdisastersgame.org/http://www.stopdisastersgame.org/ –Developer/Provider: Playerthree, United Nations (UN), International Strategy for Disaster Reduction (ISDR) –Description: It is a disaster simulation game, which enables players to experience five natural hazards: earthquakes, floods, hurricanes, tsunamis and wildfires. It aims to make the players aware of the risks and what preventive actions can be taken to tackle each one of the disasters in order to reduce the destruction caused by them. –Accessibility: Free online play in English, Spanish, Chinese, Russian and French. –Target audience: Primarily secondary education, but is equally valuable to all ages.

15 Madrid April 15-17 2013 European Commission Information Society and Media Next Steps Involve more partners Define the user studies –Goals –Methodology Disseminate results Contact: sig3.6@galanoe.eusig3.6@galanoe.eu or antonio.brisson@gaips.inesc-id.pt


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