6 H UMAN F ACTORS T O A CCEPTABILITY O F W EARABLE C OMPUTER C HERRYLYN B UENAFLOR AND H EE -C HEOL K IM Archana Prakash Shyam Sajan.

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Presentation transcript:

6 H UMAN F ACTORS T O A CCEPTABILITY O F W EARABLE C OMPUTER C HERRYLYN B UENAFLOR AND H EE -C HEOL K IM Archana Prakash Shyam Sajan

W EARABLE C OMPUTERS …?? Computers integrated into clothing and accessories as wearable Electronic devices that function as a computer and can be worn carried or attached to body Example: Life Shirt System

P APER The paper focuses on variables that influences the technological factors which is as crucial to acceptance as human factors. Aims to help researchers, device designers, and developers evaluate the acceptability and usability of their devices

C ONTENTS uses Six human factors. Importance. Understanding Human Needs.

W EARABLE COMPUTERS …..?? It should be able to perform two functions: firs t, as a computer second, as a garment or accessory, and these will both affect users’ preferences of the device. The fulfillment of these preferences or requirements will then lead to acceptance. Wireless interoperability between sensors is referred to as wireless sensor network (WSN) which can be a body-area network (BAN) for sensors within the body, or personal area network (PAN) for communication with other mobile devices that belong to the user

Healthcare: wellness wear systems for obesity control, stress management, and chronic prevention and care, and biomedical monitoring by personal area networks. Entertainment: The MP3-playing jacket with embedded or detachable mp3, and wearable technique sensing emotional context.

6 H UMAN F ACTORS Abraham Maslow’s hierarchy of needs

F UNDAMENTAL NEEDS Individual will strive to fulfill the most basic needs (lower level) before the higher level needs Public are strongly attracted by smart clothes with functions such as analyzing the air, monitoring sports activity regulating body temperature functions that would respond to emergency. These features satisfy the lowest human needs such as physiological and safety needs

C OGNITIVE APPROACH

User’s perception affects acceptance Any negative perception presents a barrier Perceived usefulness Degree to which individual believes that using a particular system will enhance their performance Ease of use The degree to which an individual believes using a particular system would entail little physical and mental effort

S OCIAL ASPECT ‘social’ describes the nature of interactions between people, or the relationship between people Personal privacy Social influences Culture Physical Aspect Physical comfort and safety Aesthetic and appearance Mobility

CULTURE Culture is developed through socialization. Culture has impact on behaviour, belief and thoughts. Culture has impact on the acceptance of technology

PHYSICAL ASPECT Physical comfort and safety o Comfort simply means he absence of burden. o Size and weight of the device affect comfort. o Radio waves and sensors are harm to humans. Aesthetic and appearance o Pleasant appearance can improve self confidence. o Smaller and less obtrusive systems are mostly acceptable

MOBILITY Mobility can affect acceptance Size,weight, placement and attachment to the body are considerable factors

DEMOGRAPHIC FACTORS Age It can influence physical experience emotional and social factors. Some elder people are not accustomed to the technology. Gender Both men and women are equally interested in technology Mens use technology more than womens.

TECHNICAL EXPERIENCE Experience improves confidence. Experience can reduce the anxiety level.

SUMMARY AND CONCLUSION Fundamental needs-It need to be first fulfilled. Cognitive activity-Perception of humans Social aspect- social interaction Physical aspect- comfort safety appearance Demographic characters- age and gender