DIGITAL NATIVES How today’s youth are different from their ‘digital immigrant’ elders and what that means for classrooms
Digital Natives October 27, What does this mean: Digital Natives?
Digital Natives October 27, Digital native – Born 1985 Personal computers are 10 years old
Digital Natives October 27, Digital native – Kindergarten 1990 Tim Berners-Lee writes World Wide Web program
Digital Natives October 27, Digital native – Middle School 1996 Palm Pilot goes on the market
Digital Natives October 27, Digital Native – High School 1999 Sean Fanning creates Napster
Digital Natives October 27, Digital Native – Graduates High School 2003 iPod
Digital Natives October 27, Digital native – Late Teens - Early 20s Blogs
Digital Natives October 27, Digital native – Late Teens - Early 20s Wikipedia
Digital Natives October 27, Digital native – Late Teens - Early 20s Del.icio.us
Digital Natives October 27, Digital native – Late Teens - Early 20s Skype
Digital Natives October 27, Digital native – Late Teens - Early 20s Podcasts – 2004
Digital Natives October 27, Digital native – Late Teens - Early 20s YouTube – 2005
Digital Natives October 27, new realities in the life of digital natives and what they mean for them and for you
Digital Natives October 27, Reality 1 Media and gadgets are ubiquitous parts of everyday life
Digital Natives October 27, Home media ecology Product Route to home Display Local storage TV stations phone TVCassette/ 8-track broadcast TV radio broadcast radio stereoVinyl album News mail Advertising newspaper delivery phone paper Radio Stationsnon-electronic Tom Wolzien, Sanford C. Bernstein & Co
Digital Natives October 27, Home media ecology – now Product Route to home Display Local storage cableVCR TV stations phone/DSLTV Info wirelessradioDVD “Daily me” broadcast TVPCWeb-based storage content iPod /MP3server/ TiVo (PVR) Cable Nets broadcast radiostereoPC Web sites satellitemonitorweb storage Local news mailheadphonesCD/CD-ROM Content from express deliverypager individuals iPod / storageportable gamerMP3 player / iPod Peer-to-peer subcarriers / WIFIcell phonepagers - PDAs Advertising newspaper deliveryphonecable box Radio stationsPDA/Palmgame console game console paper Satellite radionon-electronicstorage sticks/disks Adapted from Tom Wolzien, Sanford C. Bernstein & Co
Digital Natives October 27, Kaiser Family Foundation, Generation M, March 2005
Digital Natives October 27, Reality 2 New gadgets allow them to enjoy media and carry on communication anywhere
Digital Natives October 27, Mobile devices 73% of adults own cell phones 77% of young adults and 67% of teens own them CBS MarketWatch survey
The communications Swiss Army knife Percentage of cell phone owners whose phones have this feature Percentage who use this feature now on their cell phones Don’t use it now, but would like to have it Send and receive text messages 75% 35%13% Take still pictures39% 28%19% Play games63% 22%12% Access the internet44% 14%16% Send / receive 43% 8%24% Trade instant messagesNA 7%11% Play music21% 6%19% Record their own video clips22% 6%17% Get mobile mapsNA 4%47% Watch video or TV programs13% 2%14%
Digital Natives October 27, Mobile devices 55% of adults own digital cameras 62% of young adults and 43% of teens own them 51% of young adults share photos on the internet
Digital Natives October 27, Mobile devices 43% of adults own video cameras 37% of teens own them 22% of young adults share videos online
Digital Natives October 27, Mobile devices 40% of adults play video games 83% of teens do so Kaiser Family Foundation – March % of young adults play games online
Digital Natives October 27, Mobile devices 30% of adults own laptops 43% of young adults and 32% of teens own them
Digital Natives October 27, Mobile devices 20% of adults own MP3 players 45% of teens own them CBSMarketwatch survey
Digital Natives October 27, Mobile devices 11% of adults own a PDA or Blackberry 7% of teens own them
Digital Natives October 27, Media experiences “by other means” 24% of radio consumers occasionally listen to radio programs on something other than a radio console – computers (84%), iPods (26%), cell phones (7%), PDAs (2%) 13% of TV viewers occasionally watch shows on something other than TV sets – computers (87%), cell phones (9%), iPods (3%)
Digital Natives October 27, Reality 3 The internet is at the center of the revolution
Digital Natives October 27, Download music – 51% Share own creations – 33% Activities of young greatly outpace their eldersActivities of young are not as great as their elders For a full list of activities tracked by PIP please go to:
Digital Natives October 27, Different people use the internet in different ways – Generations Young Instant message Games Wireless Dating Housing New jobs Create content P2P services Play games Cultural information Rate things Adult content Gen X / Boomers Transactions Get news / politics Health Job-related information Information for new jobs New housing Religious information Seek online support Seniors Weather Use government web sites Get maps directions Research travel
Digital Natives October 27, Reality 4 Multi-tasking is a way of life – and people live in a state of “continuous partial attention” --- Linda Stone
Digital Natives October 27, Kaiser Family Foundation, Generation M, March 2005
Digital Natives October 27, Kaiser Family Foundation, Generation M, March 2005
Digital Natives October 27, Reality 5 Ordinary citizens have a chance to be publishers, movie makers, artists, song creators, and story tellers
Digital Natives October 27, % of online teens share their own creations online, such as artwork, photos, stories, or videos Content creation
Digital Natives October 27, % have created or worked on webpages or blogs for others, including those for groups they belong to, friends or school assignments Content creation
Digital Natives October 27, % report keeping their own personal webpage Content creation
Digital Natives October 27, % have created their own online journal or blog Content creation
Digital Natives October 27, Content creation 19% say they remix content they find online into their own artistic creations
Digital Natives October 27, Reality 6 Everything will change even more in coming years
Digital Natives October 27, The J-curve laws Computing power doubles every 18 months – Moore’s law Storage power doubles every 12 months – disk law Communications power doubles every 2-3 years with improvements in fiber optics and compression – Gilder’s law –Spectrum power is enhanced with efficiency improvements in spectrum allocation and use
Digital Natives October 27, Impact and implications Teens expect to be able to gather and share information in multiple devices. They shrewdly sort out what communication and what information “belongs” on what device and under what circumstances. Conversations, research, and learning never end Being “present” with another person has a new meaning Those who have grown up with interactive media want to manipulate, remix, and share content. They also expect to be able to be in conversation with other creators.
Digital Natives From Dr. Kildare to Medical Teams Good Great
Digital Natives From Perry Mason to Legal Teams Good Great
Digital Natives From Superheroes to Super Teams Good Great
Digital Natives From Flash Gordon to NASA Good Great
Digital Natives From the Stand Alone Teacher of the 1950s…
Digital Natives To the Stand Alone Teacher of the 21 st Century
Digital Natives What does this mean for us? Build bridges between digital natives and digital immigrants Build collaborative working environments Build a new framework for thinking about our teaching methods October 27,
Digital Natives Break-out Sessions October 27, Blogs - Room Kim S. and Kitty 2.Wikis - Room Kim K. 3.Web Tools - Room Jennifer 4.Web Wonders - Room Mandy and Robbie