Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute.

Slides:



Advertisements
Similar presentations
City Innovation Lab : Manchester Computer Science 30 th June 2010.
Advertisements

Setting the Course for the New Digital Economy. The Elements of the New Digital Economy Content and Services Growth of content and service consumption.
Nortel Proprietary Information 2 The Impact of the World Wide Web on Carrier Networks – an Historic Opportunity Geoff Hall Chief Technology Officer, EMEA.
UPM E.U.I.T. Diatel Xi Chen Internet of Things UPM E.U.I.T. Diatel Xi Chen
Information Society Technologies Third Call for Proposals Norbert Brinkhoff-Button DG Information Society European Commission Key action III: Multmedia.
2  Industry trends and challenges  Windows Server 2012: Modern workstyle, enabled  Access from virtually anywhere, any device  Full Windows experience.
M-learning thru M-devices- Is it real learning?. Real challenges? Mobility – a fad, trend or a culture? Learning – have we change our learning behaviour?
McGraw-Hill/Irwin © 2008 The McGraw-Hill Companies, All Rights Reserved Chapter 16 Integrating Wireless Technology in business.
ICT10 - Collective Awareness Platforms for Sustainability and Social Innovation.
Umow Lai engineering sustainable environments Technology…Evolution…Design.
Birmingham Science City Andrew Todd Advantage West Midlands.
1 Looking at the Future to Make Better Decisions in the Present Nancy Taylor, Senior Policy Officer, KnowledgeWorks Foundation Michigan State University.
Nick Wainwright HP Labs / Effectsplus project. The report of a consultation of the Future Internet Assembly – a cross disciplinary assembly of researchers.
Future of Library & Information Professionals We Chart the Course …. Mrs Lee Cheng Ean University Librarian NUS Libraries.
EHealth Challenges and Opportunities E-health: Multi-disciplinary of E (ICT) and Healthcare, or applied ICT in healthcare (Design oriented), or healthcare.
Main Drivers for SLICT Unacceptably wide variations in standards and resources Use of ICT skills in learning still under developed Gap between best and.
Top 10 Strategic Technology Trends for 2013 A Channel Partners Slide Show … as highlighted at.
AMBIENT INTELLIGENCE Presented by GOKUL SURESH. INTRODUCTION  Evolution of Ambient Intelligence.  Science with a fictional view.  Enriching environment.
Rapid Mobile Development Enterprises are having a tough time keeping up with the demand for mobile apps. With these growing demands, businesses are expecting.
Contribution since August,2008 National MSME Conclave 19 November, 2014 Use of ICT to make MSME more competitive and sustainable Tapan K. Patra Director.
Lecture 4: Mobile Computing
Information Systems in Organizations 4.3. New innovations: future trends in consumer systems Impact on individuals: Digital identity management.
Thematic Session 2 Networked Media: State-of-the-art and IST Call 1 Objectives Skopje, 15 December 2006.
International perspectives on e- learning: mapping strategy to practice Gráinne Conole Towards a pan-Canada e-learning research agenda.
IST Programme Added-value: New Applications + Services Global Economy Networked Society Commodity: Computing + Networking “Single Digital Space” High -
The generation, storage, and movement of information are central to managing an enterprise’s business processes As a result, businesses must ensure.
Research at Department of Computer and Systems Sciences – DSV.
Presentation Title (view > header footer) Learning Innovation Back to the Future Thinking Alfred McAlpine IT Services Scott Moore.
1. 2 IT innovations in specialized areas where competitors will have difficulty copying Excellence in design of processes and activities and how they.
Chapter © 2012 Pearson Education, Inc. Publishing as Prentice Hall.
Mobile data. Introduction Wireless (cellular) communications has experienced a tremendous growth in this decade. Most of the wireless users also access.
4G-LTE: Enhancing Efficiency in Organizations. Factors Impacting Digitization Processes and Systems January Powerful Platforms and Devices Storage.
Richard Tworek VP, Enterprise Communication Servers 2006 Technology Focus Enhancing the Human Experience with Enterprise Real-Time and Secure Converged.
Moscow On-Line Education Conference Trends in Immersive Learning Environments David Wortley FRSA.
LTE: When Worlds Collide Scott A. Snyder, PhD Decision Strategies International (610)
Opportunities in M-Commerce Standards & Applications Nour El Kadri University of Ottawa.
IoT, Big Data and Emerging Technologies
Student outlooks for partnership in a digital learning landscape.
ICT Work Programme Objective 4.2 Technology Enhanced Learning European Commission, DG Information Society and Media Unit E3 – Cultural Heritage.
The Future of Online Learning for Teachers and Students Chris Dede Harvard University
An Effect of interactive media in a social awareness ubiquitous learning community Associate Professor Dr.Jaitip Nasonkhla.
ITS ePrimer Module 14: Emerging Opportunities and Challenges September 2013 Intelligent Transportation Systems Joint Program Office Research and Innovative.
Learning Technologies at the Serious Games Institute Terena Networking Conference Bruges May 20th
Master Course /11/ Some additional words about pervasive/ubiquitous computing Lionel Brunie National Institute of Applied Science (INSA)
Collaboration in eRegion- ICT for Growth and Empowerment Bror Salmelin Head of Unit, New working environments European Commission, DG Information Society.
Two trends that will change the Internet
Internet of Things. IoT Novel paradigm – Rapidly gaining ground in the wireless scenario Basic idea – Pervasive presence around us a variety of things.
Internet of Things in Industries
Augmented Reality. The blending of digital information with the physical world User can see and is apart of the real world User is immersed in a artificial.
Information Systems in Organizations 4.3. New innovations: future trends in consumer systems Impact on individuals: Digital identity management.
Cultural Heritage in Tomorrow ’s Knowledge Society Cultural Heritage in Tomorrow ’s Knowledge Society Claude Poliart Project Officer Cultural Heritage.
INTRODUCING GaLA: SERIOUS GAME POTENTIALS, CHALLENGES AND TEL-RELATED ISSUES Jeffrey Earp, ITD-CNR (IT) with Roland Klemke – CELSTE, OUNL (NL)
5G. Overall Vision for 5G 5G will provide users with fiber-like access data rate and "zero" latency user experience be capable of connecting 100 billion.
Copyright © 70:20:10 Forum We encourage you to share our freely accessibly Content, however we do not allow extraction, unauthorised use and/or duplication.
The Workforce, Education Commissioning and Education and Learning Strategy Enabling world class healthcare services within the North West.
Mid Market Discovery Day Robert Moss. House keeping Fire exits & Mobile phones.
NETWORKS OF EXCELLENCE KEY ISSUES David Fuegi
Data and Security Workshop Digital Transformation and Security Challenges Prof. Daniel Kofman Co-founder and Director of LINCS CEO of ICT4V International.
1 © Nokia 2016 An innovation leader in the technologies that connect people and things.
Chapter 1: Roles and Opportunities for Information Technology in Meeting Sustainability Challenges Helynranta Viola Parkkila Vilma
Emerging Trends in Nuclear Information Management
Integrating Wireless Technology in business
Top 10 Strategic Technology Trends for 2013
Future Technologies FTC 2016 Future Technologies Conference December 2016 San Francisco, United States.
Consumer Communication Solutions
Mobile Commerce and the Internet of Things
Ambient Intelligence -by Internal Guide: M.Preethi(10C91A0563)
Ambient Intelligence.
Top 10 Strategic Technology Trends for 2013
Presentation transcript:

Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute

Presentation Topics Introduction to the Serious Games Institute Immersive Technologies Example Serious Games Technology Trends Virtual vs Physical Spaces Immersive Technologies and GIS Research Opportunities Future Developments

Introduction to the SGI

Serious Games Institute (SGI) “An international centre of excellence for the application of immersive technologies to serious social and economic issues”

SGI Areas of Interest EducationHealthEnvironmentSmart Buildings RelationshipsInterface TechnologyInnovation & Enterprise

Immersive Technologies

GamesVirtual WorldsSocial Networks Immersive Technologies engage our hearts, minds and wallets

Games

Virtual Worlds

Social Networks

Serious Games

Serious Virtual Worlds

Serious Social Networks

Example Serious Games

Virtual Farmers Market

Technology Trends

Predicting the Future

Predicting the Future

Predicting the Future

Predicting the Future

Pinnacle of Steam Technology The locomotive is younger than the driver !!

Predicting the Future

Predicting the Future

Predicting the Future Price / Performance (Faster, cheaper, Smaller) Use / Application (How, What, Where, When) Rate of Change ? Predictable ?

Predicting the Future

The Most Disruptive Technology Developments in History

The Agent for Change is Us

What we demand from technology is Choice Flexibility Control Personalisation Experience Discovery Variety Engagement Cost Hassle Bureaucracy

We are driving technology to provide More control over our lives, our world and our relationships and we are prepared to pay for it !!

A Simple Illustration In-flight Entertainment YesterdayTodayTomorrow ? One size fits all Intelligent entertainment

Changing Relationship with Technology Personalisation vs one size fits all Ambient interfaces vs unnatural devices Persistent history vs blank pages Facilitated new discovery vs delivery of existing Understanding vs Memorisation Connected vs isolated Motivating and challenging vs boring & repetitive Creative expression vs standard responses

Coffee Break

Virtual vs Physical Spaces

Virtual vs PhysicalSpaces

Intelligent Shared Spaces “Virtual spaces have greater intelligence than physical spaces”

SHASPA – Shared Spaces and the Impact of Immersive Technologies

Shared Spaces “Passive” “Active”

The Boundaries between Physical and Virtual Spaces are Blurring

Personalised Games Spaces Every user has a personal and persistent experience

Virtual World Spaces Shaping a relationship with a “Space”

Social Network Spaces

E-Commerce Spaces

Mobile Spaces The mobile is becoming an alter-ego containing our digital lives

Society & Embedded Technologies

Key Message 1 “Personalised and persistent relationships with technology are becoming embedded into our way of life across all generations”

Physical Spaces and Relationships

Shared Physical Spaces “Physical spaces are lagging behind virtual spaces in the ability to respond intelligently to the individual” “Passive”“Active”

Key Message 2 “Physical Spaces (and our experience of them) are important hubs for building social, economic and knowledge networks, yet they lack the intelligence for personalised, persistent relationships”

Embedding personalised, persistent experiences into shared spaces

The Challenge “How do I build my social, economic and knowledge network and make it accessible anytime, anywhere”

Building my Network “I need to connect to the right people and the right knowledge anytime, anywhere”

Personalised and Persistent Experience

Digital Identity

Key Message 3 “Personalised, persistent experiences will be demanded from physical spaces”

Integrating Physical and Virtual Places

The Components

Visualisation

3D Visualisation

Embedded Sensors Sensors & 3D visualisations help us understand and manage our environment

Ambient Interfaces

Augmented Reality

MMORPG

Social Networking

Mobile Devices Mobile devices know who you are and where you are – they can be the gateway to a personalised relationship with physical spaces

Artificial Intelligence Embedded smart agents can develop a personalised and persistent relationship between you and a virtual or physical space.

Immersive Technologies and GIS

Physical Simulation in a Game Trains Paramedics to deal with casualties of explosions using realistic simulations

Disaster Simulation

Military Simulation

Augmented Reality

Daden Datascape

Google Earth Integration

Geotagging

Research Opportunities

Smart spaces and location aware applications are emerging technologies which are likely to require multi-disciplinary applied research focused on the convergence of immersive and GIS technologies, wireless sensors, data visualisation, simulation and mobile devices.

Research Opportunities

Future Developments

Our Relationship with Shared Spaces Personalised Persistent Ambient Serendipitous Understanding Connected Encouraging Creative

Making it Happen Infrastructure Sensors Wireless Networks Mobile Interface Devices 3D Environment Society Identity Privacy Choice Incentives Security Sustainability

Smart Spaces MuseumsHotelsHospitals SchoolsBoardrooms

SHASPA Home Energy

Any Questions ?

Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute