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Research at Department of Computer and Systems Sciences – DSV.

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Presentation on theme: "Research at Department of Computer and Systems Sciences – DSV."— Presentation transcript:

1 Research at Department of Computer and Systems Sciences – DSV

2 Key figures 2012 Full professors: 12 Visiting professors: 7 Senior lecturers: 32 Scientific publications: approx. 225 Doctoral students: 91 of which are 24 female and 67 male Licentiate Degrees awarded: 6 Doctoral Degrees awarded: 6 2

3 Four strong profile areas 3 Research in Arts and Technology for Society (RATS) E-government and e-democracy (EGOV) ICT for Development (ICT4D) Design for Learning (DEL)

4 Research in Arts and Technology for Society (RATS) Adding value for Expression, Participation and Communication in cultural and societal events information and communication technologies (ICT) in the artistic process and expression developing systems for personalised and engaging interaction with users New technologies are implemented and evaluated in different activities 4

5 E-government and e-democracy Policy and Decision Support Systems & Social Network Analysis Argument Visualisation Digital delivery tools Open Data and Innovation (ODilab) IoT & cloud services Technology enhanced learning and Interaction design 5

6 ICT for Development, ICT4D Research focus to strengthen democratic processes increase educational opportunities improve healthcare empower girls and women create jobs and reduce poverty Broad collaborations with governments, NGOs and communities 6

7 Design for Learning, DEL Ranging from psychological/pedagogic studies, over mobile learning, to simulation solutions with virtual actors Developing innovative learning systems as well as performing research on those and other TEL environments 7

8 Business Process Management and Enterprise Modelling Business Process Management (BPM) - language analysis, methods for business process design, and open source implementations of process languages Enterprise Modelling (EM) - modeling organisational aspects such as goals, rules, actors, processes and information system requirements in an integrated way 8

9 Consumer-oriented mobile services 9 Technology and services that put people at core User experiences instead of only usability. New roles for the operators New business models New methods for developing and marketing services

10 Data and text mining Methods, techniques and tools for analysing large data sets in order to support decision making Ensemble methods Interpretable models Mining massive data sets Resource lean text mining 10

11 Digital games Game accessibility Pervasive games Believable game characters Applications of computer games 11

12 Cyber Systems Security Research covers mathematical modeling artificial intelligence methods heuristics and protocols social, psychological and economic theories to understand, explain, predict, control, and generate any type of security systems. 12

13 E-government, E-democracy, E-Society Modernisation of public sector systems E-democracy and participative decision-making Public e-services Legislation and business models in the information economy Towards an open knowledge-based society 13

14 ICT for Development IT products, services and models are developed, tested and evaluated in order to improve livelihoods, increase access to education, improve health care, enhance participatory democracy and combat corruption ICT4D projects in Asia, Africa, and Latin America 14

15 Immersive participation Our research is focused on Participation, Engagement, and New Media on the Internet via ubiquitous, immersive sensing and visualisaton. At the intersection of Ubiquitous Connectivity, Networked Media, and Distributed Sensor & User Information 15

16 Health Informatics Text mining for better health High-performance data mining for drug effect detection Mobility for better health Health communities Information access for better health Visualisation of business models within medical care Simulation in health 16

17 Interaction design Four aspects of interaction design. Developing theory and practice Prototyping and testbeds Design beyond the artifact Evaluation 17

18 IT management Business-IT Alignment IT Governance IT Outsourcing IT Service Management 18

19 Language Technology Automatic Text Summarisation Computer Assisted Language Learning (CALL) Cross-Lingual Information Retrieval Email and Short Message Answering Language Modelling and Lexical Semantics Natural Language Processing of Health Records Semantic Information Extraction Web Mining 19

20 Risk and decision analysis Decision modeling and evaluation with imprecise information Applications of risk and decision analysis in business and society 20

21 Service Science & Innovation Study of the emerging service-based society Design of innovative service systems Research collaboration with the public and the private sector Citizens’ participation and a global academic network 21

22 Design for Learning ICT to support learning an teaching Developing and designing innovative educational applications Mobile Learning Social Media and Learning environments Virtual cases for learning and assessment 22


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