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Umow Lai engineering sustainable environments Technology…Evolution…Design.

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Presentation on theme: "Umow Lai engineering sustainable environments Technology…Evolution…Design."— Presentation transcript:

1 Umow Lai engineering sustainable environments Technology…Evolution…Design

2 Overview  Focus on how we Consume, Create and Share information  Audio is critical, but…  Impact of recent technology innovations on Umow Lai Design Approach  Future of Presentation, Collaboration and Control  What this means for project Design & Delivery  Questions and Closing Remarks  Time for “Hands On”

3 UMOW LAI ICT BUILDING STRATEGY Deliver Environments able to Respond and Adapt ICT Mechanical Electrical $$$ $ $$

4 Observations Continued growth in demand for:  Ever increasing performance levels for visual displays  Ability to use almost any surface as display  ‘more natural & realistic’ communication experience  Ability to ‘multi task’ content  Simplicity & convenience of user experience  Greater support for mobility  Ability to ‘personalise’ environments  Convergence of all forms of information/content/control to IP

5 Presentation

6 Current 2D Technologies

7 Current 3D Examples

8 Umow Lai Projects ANZ Headquarters, Docklands Largest Video Wall in Australia

9 Umow Lai Projects Monash University, New Horizons, Clayton First LCD-based Cave Automatic Virtual Environment (CAVE) in Australia, due for completion this December

10 Umow Lai Projects Commonwealth Govt New Building Project, Canberra Amongst other functions, our client will establish a series of operations centres and command and control rooms similar to that shown below

11 Umow Lai Projects University of Tasmania, Institute for Marine and Antarctic Studies (IMAS), Hobart Requirement to access and display ‘raw content’ from numerous sources simultaneously (in various formats) within collaborative teaching spaces

12 Organic LEDs

13 Other Trends

14 Collaboration

15 Collaboration Working together and sharing information How we interact with technology and each other Working Locally / Remotely

16 Current Interaction with content Traditional Keyboard and Mouse Touch –Interactive Whiteboards –Touch sensitive overlays

17 Emerging Trends Interactive tablets –iDevices Multitouch tables

18 Emerging Trends Multitouch displays

19 Emerging Trends Gestures

20 Gesture Technology Video Game Technology –Game accessory where players use their body as the controller (Xbox Kinect) – What has this got to do with us?

21 Healthcare Example Hospital uses Xbox Kinect for manipulation of CT data What’s Next?????

22 Gesture Technology The possibilities are endless

23 Video Conferencing Personal systems Portable systems Classroom/Lecture Theatre Meeting rooms Telepresence

24 Future of Video Conferencing 3D Video Conferencing More immersive – with documents able to be shared more easily.

25 Future of Video Conferencing 3D video conferencing with Multitouch

26 Future of Collaboration Holographic

27 Future of Collaboration Virtual Excursions & Field Trips

28 Future of Collaboration Projection Of Physical Injuries - Augmented Reality

29 Future of Collaboration More multi-screen environments for individual & group viewing and sharing of content Education & Corporate

30 Control

31 Control How do we control our environment? –Remotes –Push button panels –Touch

32 Future of Control Unified Communications & Control Using personal Mobile devices Using the presentation surface Gesture based Control Technologies

33 Future of Control Gesture based

34 Future of Control All In One Devices

35 Future of Control Voice Recognition & Command

36 Future of Control Facial Recognition

37 Future of Control Mind Control

38 Major Design Impact Engage both Technology and Property Groups early and regularly engagement to establish common understanding of project requirements, avoiding last minute surprises! Spatial Requirements consider for both Plant and User occupied areas significant opportunities for space efficiencies regardless of technology adopted, still dealing with human eye, so viewing and sightline design criteria still apply Environmental factors affecting Performance with increased flexibility for display size and positioning, more gesture based controls, and user authentication via facial and voice recognition, lighting, acoustics, ventilation, cable management, etc. room design will be more critical than ever

39 Major Design Impact Develop “Well Connected Building” Strategy to address client needs for both fixed and mobile network connectivity, and IP convergence of building systems generally Cater for increase in use of personal mobile devices considering reduction in fixed PCs, adoption of PoE and opportunities to significantly reduce Floor Comms Room power & heat loads

40 Major Delivery Impact Understand role of Technology Dept Not only responsible for delivery of both IT & AV infrastructure, but key dependency for successful commissioning of other IP dependent building services (security, lighting control, BMS) Early handover of ICT Areas Critical Coordination of Site Activities between Builder and Clients IT Service Providers (OH&S)

41


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