Learning and Technology An Overview. Two types of Multimedia Learning Environments Virtual Learning Environments Windows On The World Multimedia Environments.

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Presentation transcript:

Learning and Technology An Overview

Two types of Multimedia Learning Environments Virtual Learning Environments Windows On The World Multimedia Environments Immersive Best Explained by Social Constructivist Theory Best Explained in Terms of The Theory of Human Cognitive Architecture

What is multimedia? Words Multimedia= +

What is multimedia learning ? Learning through the presentation of both words and pictures

The Multimedia Principle The case for multimedia learning rests on the premise that learners can better understand an explanation when it is presented via two channels (auditory/verbal & visual/pictorial).

Why might two channels be better than one? 1.Quantitative Rationale 2.Qualitative Rationale

Quantitative Rationale Quantitative Rationale: More material can be presented on two channels than on one channel

Qualitative Rationale a profound feeling of tender affection for or intense attraction to another. It is considered a deep, ineffable feeling shared in passionate or intimate interpersonal relationships. LOVE

Qualitative Rationale a seat usually having four legs for support and a rest for the back and often having rests for the arms CHAIR

Why might two channels be better than one? Qualitative Rationale words and pictures are qualitatively different (not equivalent) words are better used for abstract concepts (like self-esteem, integrity, etc.) pictures are best for more concrete images or ideas (like chair, ball, walking, etc.)

Two views of multimedia design Design Approach Starting Point GoalsIssues Technology -Centered Capabilities of multimedia technology Provide access to information How can we use technology in designing multimedia presentations? Learner- Centered How the human mind works Aid human cognition How can we adapt multimedia technology to aid human cognition

Two metaphors of multimedia design 1.Information Acquisition Information Memory

Two metaphors of multimedia design 2.Knowledge construction

Two goals of multimedia learning 1.Remembering a. Recall (essay) b. Recognition (multiple choice) 2.Understanding --ability to use presented material in novel situations

To summarize, multimedia presentations should: Be learner-centered Facilitate knowledge construction Allow for both remembering and understanding

Richard Mayer’s Cognitive Theory of Multimedia Learning Theoretical Foundations The Theory Graphed Assumptions

Paivio’s DCT Baddeley’s WM Chandler and Sweller’s CLT Theoretical Foundations We just completed discussing this.

Richard Mayer’s Cognitive Theory of Multimedia Learning Theoretical Foundations The Theory Graphed Assumptions

1. Dual Channels 2. Limited Capacity 3. Active Processing Auditory/verbal Visual/pictorial words & Organizing Integrate

Theoretical Foundations The Theory Graphed Assumptions Richard Mayer’s Cognitive Theory of Multimedia Learning

The Theory Graphed Words Pictures Multimedia Presentation Sensory Memory 1. Selecting words and images from the presented material—involves paying attention to relevant information Selecting Words Selecting Images Sounds Images Verbal Model Pictorial Model organizing words organizing images Prior Knowledge 2. Organizing words and images into coherent mental representations— visual and verbal information enters working memory and then needs to be organized. Integrating Working Memory Long-term Memory 3. Integrating the resulting verbal and visual represetnations with one another—verbal and visual based models are constructed and then connections are built between the representations and prior knowledge in long-term memory.

How pictures are processed Words Pictures Multimedia Presentation Sensory Memory Selecting Words Selecting Images Sounds Images Verbal Model Pictorial Model organizing words organizing images Prior Knowledge Integrating Working Memory Long-term Memory

How spoken words are processed Words Pictures Multimedia Presentation Sensory Memory Selecting Words Selecting Images Sounds Images Verbal Model Pictorial Model organizing words organizing images Prior Knowledge Integrating Working Memory Long-term Memory

How printed words are processed Words Pictures Multimedia Presentation Sensory Memory Selecting Words Selecting Images Sounds Images Verbal Model Pictorial Model organizing words organizing images Prior Knowledge Integrating Working Memory Long-term Memory

Moreno’s Cognitive theory of learning with media (CTLM)

Based on the following assumptions:

Moreno’s Cognitive theory of learning with media (CTLM) Based on the following assumptions: 1. Learning starts when information is processed in separate channels for different sensory modalities

Moreno’s Cognitive theory of learning with media (CTLM) Based on the following assumptions: 2. Only a few pieces of information can be consciously processed at any one time in working memory

Moreno’s Cognitive theory of learning with media (CTLM) Based on the following assumptions: 3. Long-term memory consists of a vast number of organized schemas

Moreno’s Cognitive theory of learning with media (CTLM) Based on the following assumptions: 4. Knowledge may be represented in long- term memory in verbal and nonverbal codes

Moreno’s Cognitive theory of learning with media (CTLM) Based on the following assumptions: 5. After being sufficiently practiced, schemas can operate under automatic processing

Moreno’s Cognitive theory of learning with media (CTLM) Based on the following assumptions: 6. Conscious effort needs to be spent in selecting, organizing, and integrating the new information with existing knowledge

CTLM Connecting & Organizing Selecting Attention & Perception Auditory Visual Tactile Narration Sounds Music Text Animation Graphics Manipulatives Prior Knowledge Integrating Retrieving Instructional Technology Sensory MemoryWorking Memory Long-term Memory

Ten design principles derived from CTLM 1. MODALITY Students learn better from words and graphics when words are spoken rather than printed 2. VERBAL REDUNDANCY Students learn better from graphics and narration than from graphics and redundant narration and text 3. TEMPORAL CONTINGUITY Students learn better with concurrent rather than successive corresponding words and graphics 4. SPATIAL CONTIGUITY Students learn better when multiple sources of visual information are integrated rather than separated 5. COHERENCE Students learn better when extraneous material is excluded rather than included in a lesson

Ten design principles derived from CTLM 6. MULTIMEDIA Students learn better from words and graphics than from words alone 7. PERSONALIZATION Students learn better when explanations are personalized rather than nonpersonalized 8. GUIDANCE Novice students learn better when given principle-based explanations than they do when asked to infer principles by themselves 9. INTERACTIVITY Students learn better by manipulating the materials rather than by passively observing others manipulate the materials 10. REFLECTION Students learn better when given opportunities to reflect during the meaning-making process