How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

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Presentation transcript:

How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA

Landscape of the Current Digital World 30 Years of Progress

Computer Power In 1982: 16bit Processors 64kb RAM 20KB ROM Maximum resolution was 720x color graphics In 1992: Pentium processors running at 166Mhz 128MB Ram 100MB Hard Drive In 2002: Pentium III 1.2Ghz 256MB Ram 40GB Hard Drive

Computer Power Dual & Quad Core processors 2GB Ram 1-2TB Hard Drive NOW In 2012

Landscape of the Current Digital World 30 Years of Progress

Internet-Driven Acceleration 1982: ARPAnet unified networks TCP/IP protocol set established Average Internet Speed: 300bps

Internet-Driven Acceleration 1992: 50 websites registered 1 Million hosts online Average Internet Speed: 14.4kbps

Internet-Driven Acceleration 2002: 30 Million websites registered Explosion in bandwidth and Internet capabilities Average Internet Speed: 56KBps in early 2001 to over 256kbps by the end of 2002

Internet-Driven Acceleration 2012: 367 Million websites registered Average Internet Speed: 2.3MBps.

Landscape of the Current Digital World Who is online? 6.9 BILLION people online 44,8% are from Asian nations only 12% from North America

Landscape of the Current Digital World Who is Online in the Philippines 30% of all Filipinos are online Largest volume of users is from age (53%) age are 43% of all users Internet cafe use is slowly declining as home use increases. 35% of all users are accessing at home. (Source: Yahoo-Nielsen 2011 Digital Philippines report)

Landscape of the Current Digital World What are Filipinos doing online? 82% on Social Networking 80% using search tools 69% instant messaging 36% are sharing original work

Impact of the Digital World on Education

Logical Marriage of Digital World and Education Internet is built for enhanced communication and sharing knowledge Universities are in the business of communicating knowledge Digital solutions: Increase learning avenues Provide better, up-to-date material Eliminate instructor fatigue Interconnect campuses

Impact of the Digital World on Education Uses of digital tools for education Powerpoint Presentations Digital Whiteboards Internet based research Videoconferencing Public blogs Video sharing SO MUCH MORE!

How Schools Can Go Digital

E-Books More affordable for universities and students Increase information penetration leading to increased passing rates Gives university more control over quality Accessibility Keep texts updated

How Schools Can Go Digital Tablets & E-Books in a Photography Course

How Schools Can Go Digital Tablet PCs fully integrated as of 2008

How Schools Can Go Digital E-Learning Virtual Blackboards Video Streaming Videoconferencing Virtual Campuses

How Schools Can Go Digital E-Learning Websites and Blackboard Services Integrate course materials Provide essential files Let coursework be completed remotely Open up classrooms Open up schedules

How Schools Can Go Digital E-Learning Websites and Blackboard Services

How Schools Can Go Digital E-Learning Video Streaming Provide ALL courses at ALL campuses Consistent Quality Provide educational opportunities to new people and places Real-time interaction

How Schools Can Go Digital E-Learning Videoconferencing Higher quality presentation Ideal for addressing larger groups Give multiple lectures at once Live real-time communication

How Schools Can Go Digital E-Learning Virtual Campuses

How Schools Can Go Digital E-Marketing Virtual Campus Tours Future Students Communities Facebook Places Share content Free School Stuff online IMPORTANT: Connect with PEOPLE Dont talk DOWN

Social Networking Revolution 500 Million users on Twitter 830 Million users on Facebook

Top Universities Have Learned to Integrate Social Networking Revolution

Virtual Office Hours Integrated Social Network Keep things professional Learn the Voice Keep it active

BEYOND The Next 30 Years???