Stages of learning.

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Presentation transcript:

Stages of learning

Stages of learning-Characteristics Cognitive Associative Autonomous Practice stage Fluency increases More trial and error Match technical model to performance EMP stored in LTM Knowledge of results Knowledge of performance Accurate Grooved Over-learned Fluent Efficient Little thought Intrinsic feedback (Kinaesthesis) Mental picture Conscious thought No kinaesthesis Lacks fluency Trial and error learning Building S-R bond Extrinsic feedback

1) 2)

Performance curves Positive Negative Whenever we learn something we learn it at different rates and we can have different levels of success. These can be illustrated through performance curves. A learning plateau occurs when the learner stops progressing and no improvement in skill is evident. The athlete may still be learning but performance does not improve. Positive The more you do it, the faster you improve Negative Rate of increase of performance will gradually reduce Learn it quickly and then slow down (plateau) P Performance Trial Trial Linear Rate of improvement remains constant S-Shape Combination Little improvement Rapid improvement learning plateau P P Trial Trial

3) 4) Positive

What causes learning plateaus? How can we reduce this happening? Not physically ready yet Ability Fundamental skills learnt poorly Fatigue Simple to complex skills Boredom Motivation Ensure athletes are ready Reset goals Avoid fatigue Break the skill down (part practice) Visualise/mental rehearsal

Operant conditioning Insight learning Observational Theories of learning Operant conditioning Insight learning Observational

Operant conditioning BF SKINNER Also known as behaviourism We learn through the consequences of our actions. A form of connectionist learning. Skinner’s box- https://www.youtube.com/watch?v=I_ctJqjlrHA https://www.youtube.com/watch?v=Mt4N9GSBoMI Reinforcement Punishment

Operant conditioning-What is it exactly? Learning is based on strengthening the relationship between stimulus and response (S-R bond) The likelihood of the desired response is increased The learner associates consequences of previous action with current situation Trial and error learning How can a coach use operant conditioning to develop skills? Correct mistakes Punishment to decrease probability of undesired response Praise and reward Shaping: manipulation of the environment to get the desired action E.g Use of targets/lower baskets to give success Negative reinforcement

Different types of reinforcement Positive reinforcement, negative reinforcement and punishment Positive - Use of praise/rewards/self-satisfaction to encourage correct behaviour Negative - Removal of criticism when fault is corrected/unpleasant stimulus to encourage desired response/eg coach stops shouting Punishment- criticism

5) 6)

7) 8)

Practical example- Operant conditioning If a shot goes long and high Our performer knows to move back and to the left. Stimulus=Long, high shot. Response=move back and left The more it is practiced/grooved, the stronger the bond will become. The coach has noticed that player A moves their left leg first when he should move their right leg. Using operant conditioning, what can the coach do? A Manipulates the environment- puts a hoop down so the player has to step into the hoop with their right leg before going over to the left. Trying to create a new response to the same stimulus. Shaping the environment to get the desired response. B

Learning theories Operant conditioning (Learning through reinforcement) Social Learning Theory (Learning through observation) Cognitive/Insight Learning Theory (Learning through problem solving)

Cognitive/Insight theory- Wolfgang Kohler https://www.youtube.com/watch?v=6-YWrPzsmEE This theory requires the learner to look at the problem and work out how to solve it. WHY??? Have to understand the process Learning the WHOLE skill (Gestalist) Based on our PERCEPTION of the situation (improving our information processing system) Involves trial and error Involves problem solving This problem solving will involve making sense of the information So you can apply it to a new situation and adapt it better Based on PAST EXPERIENCES (works well with SCHEMA theory)

How can this approach have a positive effect on learning a skill Links to sport How can this approach have a positive effect on learning a skill Cognitive theory that involves cognitive processes/development Is about understanding the process to achieve the result/why/reasons you do things Coach questions performer about why they’re performing in a particular way Experiences the ‘whole’ activity rather than skills in isolation Can apply it to health-Understand why they need to be healthy and the best way they can do that. Allows learners to develop their own strategies and/or routes of understanding Better for the performer rather than being told what to do all the time Performer able to adjust movements as required Improves motivation.

Practical example- Cognitive/Insight learning Player A- Perfect player Causing player B lots of problems, hitting it high and deep to the back corner and player B cannot respond with an effective back hand shot. Using Cognitive learning theory, what could a coach do? Coach: ‘How can we solve this problem?’ Player B: ‘I need to improve my backhand’ Coach: ‘What else?’ Player B: ‘Well, They are putting me back in that corner when I hit into the middle’ Coach: ‘So what can you do differently?’ Player B: ‘Well on my shots I’m going to try to send them to the corner or bring them into the middle.’ Helping the performer to find a solution. A B

Social Learning theory- Observational (Bandura) Main idea is that people learn by observing others. Situational/environmental learning Modelling Most people learn by copying Vicarious experience Builds up mental picture Creates patterns more easily Demonstrations- visual image

Demonstrations must be effective… Relevant to the learner Accuracy Status of the demonstrator- are they respected? Are they going to be taken seriously? Physical and mental readiness Motivation of learners

Bandura’s Model explaining observational learning Demonstration Attention Retention Motor production Motivation Actual performance

Bandura’s Model of social learning Attention Retention Motor Production Motivation Amount of notice taken by the learner, NOT just paying attention Coach can aid this by highlighting cues Needs to be accurate Not too long Must be attractive Significant other Role model/ peer Needs to be seen Internalisation Can they remember the skill? Creation of a mental picture Meaningful demo Coach careful not to overload performer with too much verbal Mental rehearsal 2nd image to help- hand in cookie jar Must have the physical ability to copy the skill Must be given the opportunity to do this straight after the skill Reproducing the skill Performer wants to learn the skill- do they have the desire to copy the action? Based on successful completion of skill Reinforcement/ praise Perceived status of the model Psychomotor- reproduce the skill Perception- taking note and retaining information

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