Fitness habits Audience M18-34 COMP

Slides:



Advertisements
Similar presentations
1 ENTERTAINMENT TONIGHT! A GUIDE TO REACHING ENTERTAINMENT AUDIENCES ON MICROSOFT ADVERTISING Source: 1) (Source: eMarketer, Nov 2011) 2) Source: Nielsen.
Advertisements

An Evolving Media Landscape: Platform Adoption © All rights reserved. TV: 96% Smartphone: 72% PC with Internet: 81% Tablet: 39% Source: Nielsen Cross.
Social Networking Ottawa Lifelong Learning Fall 2009 Impact.
The Rise of Social Media Understanding the Past, Exploring the Present & Projecting the Future Terri Holley, MS CPCC Creative Blog Solutions.
Social Media Marketing How to make it successful?.
Social Networking Learning in Retirement Carleton University Fall 2009 Lecture 6 Today’s Impact and the and the Future of Social Networking.
Why Local TV Station Websites? 1. Why Local Television Websites? Because Local TV Websites reach local consumers and deliver effective ads. Consumer purchases.
Copyright © 2012 Pearson Canada Inc. CHAPTER 12 Interactive Media 12-1.
AE NAME Sr. Account Executive P: ON-THE-GO.
Social Media is: ? Social Media: are media designed to be disseminated through social interaction, created using highly accessible and scalable publishing.
Smartphones, TouchPoints and News NEWS. 2 We know from comScore that newsbrands reach 77% of the smartphone audience… Source; comScore Mobile Metrix February.
How YouTube Can Grow Your Business. YouTube is not only the second largest search engine in the world, but it also has over a billion unique, worldwide.
Display Advertising Other Options Presentation to [Client Name] [Month Date, Year]
TVNZ ONDEMAND. RESEARCH METHODOLOGY Quantitative research undertaken by Nielsen using an online survey, administered via a site intercept survey to visitors.
Online Video - State of the Nation 1 Nick Bolton Media and Entertainment Sector Manager, Viocorp Amy Weinberger Vice President ANZ, comScore.
Five Key Ingredients to Building an Online Media Brand November 20, 2014.
Zoom Media. Zoom Media Company : Zoom Media Zoom Media 2003  Full service media and event marketing firm  Specialized in reaching niches within the.
Hanna Goes Social seeking or enjoying the companionship of others; friendly; sociable; gregarious. Social [soh-shuh l] - noun.
Ratings: A Look at Nielsen Zarina Akbary. Questions my project cannot answer….. If a child watches violent TV shows does that make him or her more aggressive?
Insights into Social Media --- Research conducted by InSites Consulting, Facebook and comScore.
Ratings: A Look at Nielsen Zarina Akbary. Reading Questions million people tune in to watch the Super Bowl every year since Do you believe.
Gambling market Briefing notes and sales support for news media sales teams.
45% 53% 48% 56% 68% 59% OF OUTDOOR ENTHUSIASTS IDENTIFY AS TECH GEEKS OF COMBAT SPORTS FANS IDENTIFY AS MUSIC EXPERTS 48% OF GAMERS IDENTIFY AS.
PROGRAM OVERVIEW Give consumers an exclusive, all access pass to all the latest happenings and buzz in pop-culture entertainment PROGRAM OVERVIEW.
AGENCY NAME TAGLINE ABOUT US, MEN & THE CATEGORY YOU’RE SEEING
Facebook – Schools???.
CORE GAMING 1.9M* Unique Visitors
4MM+ 1.8MM+ Fight channel UNIQUE VISITORS UNIQUE VISITORS M21-34
Media Comparisons 2016.
Briefing notes and sales support for news media sales teams
MM DEMOGRAPHICS ENGAGEMENT CROSS VISITATION MINUTES
GAMING POV.
MILLENNIAL MEN AGES K +4M
GAMING INDUSTRY An Evolve Marketing Insights Special Report
Leisure Time Activities
A Good Base Coat For all of 2014, housing starts are expected to total 1.09 million, or a 17.2% increase over The forecast for 2015 is even better,
Background Viacom is a leading global entertainment company that delivers its content through a variety of frequencies including television, cinema and.
Maximum Media Dollars According to the PwC Sports Outlook/October 2015, total revenues for the North American sports market increased 5.1% for 2015, to.
Trained for Tough Times
AUDIENCE HABITS & CONSUMPTION
AGENCY NAME TAGLINE ABOUT US, MEN & THE CATEGORY YOU’RE SEEING
“Average Audience” During Any Given Minute Highlights The Engagement Gap Between TV & Digital Platforms 10x more people are watching ad-supported TV content.
Average Monthly Time Spent Minutes per viewer– Adults 18+
Average Monthly Time Spent Minutes per viewer, Affluent Adults 18+
“Millennial Average Audience” Shows The Continued Large Engagement Gap Between TV & Digital Platforms 4x more Millennials are watching TV than are on Facebook.
“Millennial Average Audience” Shows The Continued Large Engagement Gap Between TV & Digital Platforms 4x more Millennials are watching TV than are on Facebook.
“Average Audience” During Any Given Minute Highlights The Engagement Gap Between TV & Digital Platforms 9x more people are watching ad-supported TV content.
% Share Of Weekly “Time Spent” By Video Device – Q1 ’18
Live TV accounts for 70% of total video viewing
Monthly “Time Spent” Average (Minutes per Viewer)
Adult 18+ Average Audience (000)
“Millennial Average Audience” Shows The Continued Large Engagement Gap Between TV & Digital Platforms 4x more Millennials are watching TV than are on Facebook.
Monthly “Time Spent” Average (Minutes per Viewer)
Adult Average Audience (000)
In Terms Of Second Screen Usage, TV Viewers Are 40% More Likely Than Audio Listeners To Take A Digital Action After Seeing/Hearing A Brand Being Advertised.
Black 18+ Average Audience (000)
Worldwide Trends in New Media
Adult Average Audience (000)
Multiscreen (TV + online)
Multiscreen (TV + online)
Adult 18+ Average Audience (000)
10 Years of a Faltering Market
“Average Audience” During Any Given Minute Highlights The Engagement Gap Between TV & Digital Platforms 9x more people are watching ad-supported TV content.
“Millennial Average Audience” Shows The Continued Large Engagement Gap Between TV & Digital Platforms 4x more Millennials are watching TV than are on Facebook.
Adult 18+ Average Audience (000)
Mother’s Day Spending Source: NRF's Annual 2019 Mother's Day Spending Survey.
March Madness By the numbers….
Multiscreen (TV + online)
Multiscreen (TV + online)
Challenges Persist to Grow the Game
Presentation transcript:

Fitness habits 194 461 429 179 216 248 293 176 Audience M18-34 COMP INDEX 461 COMP INDEX Go to a gym or health club Are power weightlifters 429 COMP INDEX 179 COMP INDEX Participate in martial arts Advise others on exercising 216 COMP INDEX 248 COMP INDEX Participate in sports Are on an exercise program 293 COMP INDEX 176 COMP INDEX Participate in extreme sports Participate in jogging/running Source: comScore Plan Metrix, Q1 2014

Reach and consumption 539 190 247 176 289 196 199 456 Audience M18-34 COMP INDEX 190 COMP INDEX Spent $500+ on sporting equipment (last 6 months) Consider themselves to be health conscious 247 COMP INDEX 176 COMP INDEX Bought sports equipment (last 6 months) Are influencers amongst their peers 289 COMP INDEX 196 COMP INDEX First to own/buy/use the latest in exercising Share opinions, content and video via social media 199 COMP INDEX 456 COMP INDEX Are brand loyal Searched online for info on starting an exercise program Source: comScore Plan Metrix, Q1 2014

One of the world’s fastest growing sports Since 2001, the UFC has gone from a $2M product to a billion dollar industry. In 2010, more than 9M people ordered UFC PPVs, helping the company record a record-setting $411M revenue line MMA DEMO AND TRENDS Latest FOX on UFC fight sold out ad inventory (16 national clients) and had 5.7 million viewers Approximate $50 billion value (and growing) 3-5 days/ week training habits 35% of the U.S. population call themselves “fans” of MMA Source: Bleacher report by Dan Hiergessell, Nov 2011 / Nielsen Report Jan 2013; Medialifemagazine.com / examiner.com, Oct 2011

One of the world’s fastest growing sports AUDIENCE REACH 68% of the audience is M18-34 According to Nielsen, UFC on FOX skews younger audience than any other major sports franchise on TV Gender Ratio: 3:1 male : female (75% male / 25% female) Average annual income: $56K Typical education level: Bachelor’s degree Source: Nielsen Report Jan 2013; Medialifemagazine.com / examiner.com, Oct 2011

Social media continues to fuel fans Social media sports fans frequently engage in social networks while they watch or listen to the game. This is especially true among MMA fans, where nearly 90% of fans who use Twitter or Facebook to follow sports say they “most of the time” or “sometimes” log into those social networks while they watch or listen to the game or fight. 12% of MMA fans named social media as their primary source of information on sports 25% of MMA and college basketball fans say they use social media more often than they did a year ago to follow a game or fight that they might have otherwise missed 53% of MMA fans use Facebook to follow or discuss sports 71% of MMA fans follow the League through social media Source: Sports Business Journal/Survey: social media continues to fuel fans 2012

Social media continues to fuel fans 61% of MMA fans follow a Super-Fan social media site 50% of MMA fans with a Smartphone and/or tablet stream a video to watch a fight When using Smartphones or tables, MMA fans are receptive to brand engagement: 36% access sponsor promotion via social media sites 28% use Smartphone/tablet to purchase products related to sports 33% engage with content/stories from brands 80% of MMA fans have “liked” a brand on Facebook Source: Sports Business Journal/Survey: social media continues to fuel fans 2012