University of Washington HCDE 418 Sketching 1 What is Sketching? HCDE 418.

Slides:



Advertisements
Similar presentations
CPSC 481 Week 2 Fateme Rajabiyazdi. What are we doing today  Presentations – 8 minutes each team  Talk about project - phase 3 and 4  Library example.
Advertisements

1 Lecture 4: Sketching and Prototyping Brad Myers / / : Introduction to Human Computer Interaction for Technology Executives Fall,
From requirements to design
Lecture 4: From Analysis to Design: Sketching and Prototyping
1 Lecture 4: From Analysis to Design: Sketching and Prototyping Brad Myers / / : Introduction to Human Computer Interaction for Technology.
Scenario Assignment IS 485, Professor Matt Thatcher.
The Information School of the University of Washington Information System Design Info-440 Autumn 2002 Session #10 BOO! BOO!
Introduction: Ice Breaker 1. What is your job title and organization? 2. What are you really good at? 3. What is your biggest personal accomplishment thus.
HCI 특론 (2010 Spring) Design Discovery: Video Prototyping.
Business and Management Research WELCOME. Lecture 2 Business and management research?
Week 3 Ideation: sketching, storyboards, paper prototypes.
What is a sketch? Chapter 1.2 addendum Sketching User Experiences: The Workbook.
ESSENTIAL QUESTION What does it look like and sound like when students use evidence to support their thinking?
University of Washington HCDE 518 & INDE 545 Lo-Fidelity Prototyping HCDE 518 & INDE 545 Winter 2012 With credit to Jake Wobbrock, Dave Hendry, Andy Ko,
Prof. James A. Landay Computer Science Department Stanford University Spring 2015 CS 377 E : ENGELBART ’ S UNFINISHED LEGACY : DESIGNING SOLUTIONS TO GLOBAL.
THE PURPOSE OF THE FRAYER MODEL (FRAYER, 1969; BUEHL, 2001) IS TO IDENTIFY AND DEFINE UNFAMILIAR CONCEPTS AND VOCABULARY. STUDENTS DEFINE A CONCEPT/WORD/TERM,
University of Washington HCDE 518 & INDE 545 Sketching HCDE 518 & INDE 545 Winter 2012 With credit to Jake Wobbrock, Dave Hendry, Andy Ko, Jennifer Turns,
What is a sketch? 1 Concepts (and selected visuals) from this slide deck are based on: -Buxton, B. (2007) Sketching User Experiences: Getting the Design.
HCDE 418 Monday, February 11 Prototyping. Today Announcements – 5 min P2 debrief – 5 min Lecture – 40 min Break – 5 min Prototyping tools demos – 30 min.
University of Washington HCDE 418 Personas HCDE 418 Credit: Cynthia Putnam, HCDE Ph.D. Student.
University of Washington HCDE 418 Prototyping 2 HCDE 418 Autumn 2009.
University of Washington HCDE 418 Storyboarding HCDE 418 Winter 2014.
Prof. James A. Landay Computer Science Department Stanford University Spring 2016 CS377E: DESIGNING SOLUTIONS TO GLOBAL GRAND CHALLENGES Design Exploration.
University of Washington HCDE 418 Course Introduction HCDE 418 Winter 2013.
University of Washington HCDE 518 & INDE 545 Scenarios & Storyboards HCDE 518 & INDE 545 Winter 2012 With credit to Jake Wobbrock, Dave Hendry, Andy Ko,
University of Washington HCDE 418 Wireframes HCDE 418.
Digital Media & Interaction Design LECTURE 4+5. Lecture 4+5 Draw requirement + Prototyping.
GCSE ART & DESIGN EXAM CHECKLIST
October 4, 2012.
You will create your own work based on one exam question.
Storytelling & Written Scenarios
Lecture 2 Supplement - Prototyping
Writing a Critical Summary of an Article or Paper
A SPEAKER’S GUIDEBOOK 6TH EDITION Chapter 7
atlassian
atlassian
Ask students to write on an index card individually
Sketching 2 Using Sketching in Design
Ideation HCDE 518 & INDE 545 Winter 2012
CPSC : Collaborative Computing & Personal Informatics
Introduction: Ice Breaker
Ideation & Sketching HCDE 518 Winter 2011
NSERC Undergraduate Summer Research Award 2014
Unit - III Prototyping.
ELT 329 ACTION RESEARCH Week 4
INTRODUCTION & MIND MAP AO3
Wrapping up prototyping
CV-1: Vision The overall vision for transformational endeavors, which provides a strategic context for the capabilities described and a high-level scope.
Listening vs. Hearing Did you know that we listen at words per minute, but think at words per minute.
Prototyping.
Design, prototyping and construction
You will create your own work based on one exam question.
Topic 3 Modeling.
Agenda Understand graphics as a communication tool
Chapter 11 Design, prototyping and construction 1.
What is Physical Science?
CIS 487/587 Bruce R. Maxim UM-Dearborn
Design for Specialization
Research and Methodology
Ask students to write on an index card individually
Creative Design Solutions: Design Thinking
Daily Agenda 9/28/18 English II.
Creative Design Solutions: Design Thinking
Characteristics of a historian
1.02 Creative Design Solutions: Design Thinking
Phase 3 IDEATE Review the previous weeks assignment for 20 – 30 mins before beginning the presentation. This week is to make the students learn about looking.
Pedagogical Content Knowledge
Mini Extended Essay 1st Draft Peer Review.
Design, prototyping and construction
07: GROUPS GCSEart&designexamination Key Stage 4
Presentation transcript:

University of Washington HCDE 418 Sketching 1 What is Sketching? HCDE 418

University of Washington HCDE 418 Agenda  Announcements  5 minutes  P3 Description  5 minutes  Lecture – What is Sketching?  40 minutes  Debrief & Next Class  5 minutes  Group Project Time  40 minutes

University of Washington HCDE 418 Announcements  Your questions, comments, issues, appreciations? Upcoming work  Read: Buxton, pp (this week)  1.5 Discussion board posts  P2: Contextual Inquiry & Survey  Due  Read: Truong 2006, Buxton pp (next week)

University of Washington HCDE 418 Announcements  A1 Grades will be completed by Thursday

University of Washington HCDE 418 P3 Description  At least THREE personas from your survey data  At least SIX scenarios based on your personas  Two per persona  One positive experience  One problem and resolution

University of Washington HCDE 418 Lecture

University of Washington HCDE 418 Sketches - Overview  What is sketching?  Why do sketching?  Sketching properties  What is and is not a sketch?  Sketching vs. prototyping

University of Washington HCDE 418 Sketching Definition  A process that enables you to think through ideas and convey design ideas to others very early in the design phase

University of Washington HCDE 418 Why is sketching useful?  Early ideation  Think through ideas  Force you to visualize how things come together  Communicate ideas to others to inspire new designs  Active brainstorming

University of Washington HCDE 418 Sketch as a dialog with the mind Mind (new knowledge) Create Sketch (representation) Read (seeing that) (seeing as) Buxton, pp. 114

University of Washington HCDE 418 Buxton’s Sketch Properties Quick Timely Inexpensive Disposable Plentiful Clear vocabulary Distinct gesture Minimal detail Appropriate degree of refinement Suggest and explore rather than confirm Ambiguity

University of Washington HCDE 418 Quick  A sketch is quick to make, or at least gives that impression

University of Washington HCDE 418 Timely  A sketch can be provided when needed

University of Washington HCDE 418 Inexpensive  Cost must not inhibit the ability to explore a concept, especially early in design

University of Washington HCDE 418 Disposable  If you can’t afford to throw it away, it’s not a sketch  Investment is in the process, not the physical sketch  However, not “worthless”

University of Washington HCDE 418 Plentiful  They don’t exist in isolation  Meaning & relevance is in the context of a collection or series

University of Washington HCDE 418 Clear vocabulary  The way it’s rendered (e.g., style, form, signals) makes it distinctive that it is a sketch  Could be the way that a line extends through endpoints

University of Washington HCDE 418 Distinct Gesture  Fluidity of sketches gives them a sense of openness and freedom  Opposite of engineering drawing, which is tight and precise Vs.

University of Washington HCDE 418 Minimal Detail  Include only what is required to render the intended purpose or concept

University of Washington HCDE 418 Appropriate Degree of Refinement  Make the sketch be as refined as the idea  If you have a solid idea, make the sketch look more defined  If you have a hazy idea, the sketch will look much rougher and less defined

University of Washington HCDE 418 Suggest and explore rather than confirm  Sketch should act as a catalyst to the desired and appropriate behaviors, conversations, and interactions

University of Washington HCDE 418 Ambiguity  Intentionally ambiguous  Value comes from being able to be interpreted in different ways, even by the person who created them

University of Washington HCDE 418 Forms of Sketching?  Note that the properties Buxton describes doesn’t mention anything about form factor  Can be pencil/pen drawing on paper  Something scraped together in Photoshop  Quick-and-dirty prototyping  Magazine cut-outs  Modifications to existing objects

University of Washington HCDE 418 Sketch vs. Prototype SketchPrototype InviteAttend SuggestDescribe ExploreRefine QuestionAnswer ProposeTest ProvokeResolve Tentative, non committalSpecific Depiction The primary differences are in the intent

University of Washington HCDE 418 Sketching in the Design Process

University of Washington HCDE 418 Is this a sketch? Why or why not?

University of Washington HCDE 418 Is this a sketch? Why or why not?

University of Washington HCDE 418 Is this a sketch? Why or why not?

University of Washington HCDE 418 Is this a sketch? Why or why not?  Lindsay’s paper barcode scanner from last week

University of Washington HCDE 418 Is this a sketch? Why or why not?

University of Washington HCDE 418 Is this a sketch? Why or why not?

University of Washington HCDE 418 Is this a sketch? Why or why not?

University of Washington HCDE 418 Next Class Topics  Thursday, Oct. 22 nd  Sketching – Part 2  Using sketches in the design process  Reading Assignment for Week 4  Sketching User Experiences, pp  P2 due Thursday, Oct. 22 nd