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Introduction: Ice Breaker

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Presentation on theme: "Introduction: Ice Breaker"— Presentation transcript:

1 Introduction: Ice Breaker
What is your job title and organization? What are you really good at? What is your biggest personal accomplishment thus far? What is your primary expectation for this class? What is your guilty pleasure (i.e., something that makes you please although you may feel guilty about it)?

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3 Z556 Systems Analysis & Design
Session 1

4 Exploring Requirements (Gause & Weinberg, 1989)
5 teams were given the same requirement for a computer program except for a single sentence: Team A: complete the job with the fewest possible hours of programming Team B: minimize the number of program statements written Team C: minimize the amount of memory used Team D: produce the clearest possible program Team E: to produce the clearest possible output

5 Exploring Requirements (Gause & Weinberg, 1989)
Primary Objective Best Team Minimize core storage C Maximize output readability E Maximize program readability D Minimize statements B, C Minimize programming hours A

6 Exploring Requirements (Gause & Weinberg, 1989)
If you tell what you want, you’re quite likely to get it Simple, but difficult task!

7 Boehm’s Observations on Project Cost
High cost 1000 Low cost 50 Analysis Design Development Implementation

8 Primary Concepts in SA&D
Understand organizational issues Understand the users Understand the problems

9 Understand Organizational Issues
Do not jump into the development stage when asked to build an information system e.g., Social Networking Site Analyze organizational issues e.g., culture, organizational structures

10 Understand the Users Contextual design: gathering data, data-driven design, the management team, and organizational context

11 Understand the Problems
Once an information system would be a solution, analyze what kind of system they would need Define the problems in organizations (assignment #1) Avoid ambiguity in stating requirements

12 Understand Design Representations (Saddler, 2001)
A “design” lives only in our heads and in our representations until it’s became in its final form, such as software, hardware, print, or another medium

13 Understand Design Representations (Saddler, 2001)
If you work for Google, and you have an idea about a design of a new wearable technology (better than Google Glass), what’s the appropriate form of representation for that idea?

14 Understand Design Representations (Saddler, 2001)
Representational form: Conversations Proposals and plans Sketches Symbolic and schematic Scenarios and storyboards Prototypes

15 Understand Design Representations (Saddler, 2001)
Roles that representations play: Specification Making ideas and intentions tangible Making ideas manipulable Involving multiple ways of thinking—verbal, visual, symbolic, & emotional Limiting the issues Summarizing design decisions

16 Sequence Model

17 A flow model to map out the coordination, interaction and responsibilities of roommates shopping for a couch.

18 Exercise on Convergent Design

19 Getting the Ambiguity Out (Gause & Weinberg, 1989)
Convergent design = a design process that consciously and visibly recognizes, defines, and removes ambiguity as effectively as possible

20 Examples of Ambiguity Create a means for protecting a small group of human beings from the hostile elements of their environment

21 Examples of Ambiguity

22 Examples of Ambiguity

23 Examples of Ambiguity

24 Convergent Design Exercise (Gause & Weinberg, 1989)
You need to work independently Privately writing your best estimate so as to make a firm commitment, and capturing your first impressions, so you won’t forget them when you hear other opinions

25 Convergent Design (Gause & Weinberg, 1989)
Question 1: How many points were in the star that was used as a focus slide for this presentation?

26 Convergent Design (Gause & Weinberg, 1989)
The 100 participants provided 18 different answers 75 0-2 5-9 10-12 13-16 17-20 21-24 25-27 28-32 Over 32 infinite

27 Convergent Design (Gause & Weinberg, 1989)
Question 2: What factors do you think are responsible for the differences among answers?

28 Convergent Design (Gause & Weinberg, 1989)
Observational & recall errors Interpretation errors Mixtures of sources of error Effects of human interaction

29 Convergent Design (Gause & Weinberg, 1989)
The second poll 75 0-2 5-9 10-12 13-16 17-20 21-24 25-27 28-32 Over 32 infinite

30 Convergent Design (Gause & Weinberg, 1989)
The second poll 75 0-2 5-9 10-12 13-16 17-20 21-24 25-27 28-32 Over 32 infinite

31 Convergent Design (Gause & Weinberg, 1989)
Question 3: Write down, verbatim to the best of your recall ability, the question that you think you answered in question 1

32 Convergent Design (Gause & Weinberg, 1989)
Question 4: Write down the variants to the question that you think the other classmates wrote when they were asked to recall the question that they thought they were answering

33 Convergent Design (Gause & Weinberg, 1989)
From this exercise, what did you learn? And how is it relevant to systems analysis & design?

34 Convergent Design (Gause & Weinberg, 1989)
Each variant statement of this relatively trivial problem does produce a different way of looking at the problem, which in turn produces a different solution. Our problem statements must be precise


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