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Prof. James A. Landay Computer Science Department Stanford University Spring 2016 CS377E: DESIGNING SOLUTIONS TO GLOBAL GRAND CHALLENGES Design Exploration.

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Presentation on theme: "Prof. James A. Landay Computer Science Department Stanford University Spring 2016 CS377E: DESIGNING SOLUTIONS TO GLOBAL GRAND CHALLENGES Design Exploration."— Presentation transcript:

1 Prof. James A. Landay Computer Science Department Stanford University Spring 2016 CS377E: DESIGNING SOLUTIONS TO GLOBAL GRAND CHALLENGES Design Exploration Through Sketching & Experience Prototyping * slides marked Buxton are courtesy of Bill Buxton, from his talk “ Why I Love the iPod, iPhone, Wii and Google”, remix uk, 18-19 Sept. 2008, Brighton April 13 & 20, 2016 This work is licensed under the Creative Commons Attribution- Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ http://creativecommons.org/licenses/by-nc-sa/3.0/

2 Outline Sketching to explore user experiences Experience prototyping April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges2

3 April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges Sketching: A Quintessential Activity of Design * Courtesy Bill Buxton 3

4 April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges Kicker Studio, www.kickerstudio.com 4

5 April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges Kicker Studio, www.kickerstudio.com 5

6 April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges Kicker Studio, www.kickerstudio.com 6

7 CS377E: Designing Solutions to Global Grand ChallengesApril 13 & April 20, 2016 Courtesy Bill Buxton 7

8 From Sketch to Prototype 8 Courtesy Bill Buxton Difference in intent rather than in form

9 The Anatomy of “Sketching” Quick / Timely Inexpensive / Disposable Plentiful Clear vocabulary. You know that it is a sketch (lines extend through endpoints, …) No higher resolution than required to communicate the intended purpose/concept Resolution doesn’t suggest a degree of refinement of concept that exceeds actual state Ambiguous April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges9 Courtesy Bill Buxton

10 If you want to get the most out of a sketch, you need to leave big enough holes. There has to be enough room for the imagination. Courtesy Bill Buxton

11 Elaboration (“Flare”)Reduction (“Focus”) Laseau (1980) Design as Choice April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges11 Courtesy Bill Buxton

12 Exploration of Alternatives CS377E: Designing Solutions to Global Grand Challenges12 … a designer that pitched three ideas would probably be fired. I’d say 5 is an entry point for an early formal review (distilled from 100’s). … if you are pushing one you will be found out, and also fired. … it is about open mindedness, humility, discovery, and learning. If you aren’t authentically dedicated to that approach you are just doing it wrong! Alistair Hamilton VP Design Symbol Technologies Courtesy Bill Buxton

13 Exploration of Alternatives CS377E: Designing Solutions to Global Grand Challenges13 People on a design team must be as happy to be wrong as right. If their ideas hold up under strong (but fair) criticism, then great, they can proceed with confidence. If their ideas are rejected with good rationale, then they have learned something. … There are no dumb questions. There are no ideas too crazy to consider. Get it on the table, even if you are playing around. It may lead to something. Bill Buxton Sketching User Experiences pg. 147-149 Courtesy Bill Buxton

14 Design What does the customer want to buy?

15 Courtesy Bill Buxton Experience Design “The experience of even simple artifacts does not exist in a vacuum but, rather, in dynamic relationship with other people, places, and objects” – Buchenau & Suri 2000

16 Experience vs. Interface Design April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges16 CitrusMate PlusMighty OJ Manual Juicer OrangeX Manual Juicer

17 Experience Design Draw my phone Draw my phone’s interface Draw the experience of using my phone Which is the true object of design? CS377E: Designing Solutions to Global Grand Challenges17April 13 & April 20, 2016 Courtesy Bill Buxton http://www.listmeapp.com/

18 Minimal Detail Include only what is required to render the intended purpose or concept April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges18 http://www.smashingmagazine.com/2013/06/sketching-for-better-mobile-experiences/

19 People think focusing is about saying “yes.” But… “Focusing is about saying no.” – Steve Jobs April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges19 Scott McCloud’s Understanding Comics

20 Design Thinking is Iterative CS377E: Designing Solutions to Global Grand Challenges20April 13 & April 20, 2016

21 Design Thinking CS377E: Designing Solutions to Global Grand Challenges21April 13 & April 20, 2016

22 Design Thinking CS377E: Designing Solutions to Global Grand Challenges22April 13 & April 20, 2016

23 CS377E: Designing Solutions to Global Grand Challenges23 PROTOTYP E to think to learn

24 TEST YOUR ASSUMPTIONS TRY THE MARSHMALLOW From a resources and project management point of view: Prototyping reduces risk! Early failures are much cheaper (time and $) than late failures! April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges24

25 April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges25 You can use an eraser on the drafting table or a sledgehammer on the construction site. Frank Lloyd Wright

26 Types of Prototypes April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges26 looks likeworks like

27 April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges27

28 April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges28 Interacts Like = Experience Prototype

29 29 Famous Experience Prototype April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges

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31 April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges31

32 April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges32 T EST what new information do you have about the user’s need? what new information do you have about how your solution addresses the need?

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47 April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges47

48 Parallel Experience Prototyping Goal Prototype to test an assumption Prototype can be a piece of idea rather than a complete solution Think of it as a needfinding technique April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges48

49 The Hardest Part in Testing Prototypes April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges49

50 The Hardest Part in Testing Prototypes? April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges50 Recruiting Participants Start Now for Future Assignments!

51 Summary Sketching allows exploration of many concepts in the very early stages of design As investment goes up, need to use more and more formal criteria for evaluation Experience prototyping allows us to try many ideas quickly & learn more about the problem & solution space (prototype to learn) April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges51

52 April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges52 Strive for diversity of solutions

53 Next Time Lecture –Lo-fi Prototyping Project (due Monday in class) 1.Brainstorm 10-15 solutions for each of 3 top HMWs 2.Create an experience prototype for each of top 3 solutions from across the 30-50 generated solutions 3.Test prototypes each with at least 1 target user 4.In presentation, show 1-3, get across what assumption you tested & what you learned! April 13 & April 20, 2016CS377E: Designing Solutions to Global Grand Challenges53


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