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Principles of Design. Individuality Design is all about Individuality! No one will ever have the same design concept for one plan. Your own ideas and.

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Presentation on theme: "Principles of Design. Individuality Design is all about Individuality! No one will ever have the same design concept for one plan. Your own ideas and."— Presentation transcript:

1 Principles of Design

2 Individuality Design is all about Individuality! No one will ever have the same design concept for one plan. Your own ideas and feelings go into your design. Creativity is key. But remember, the homeowner is the boss! If they don’t like it you might have to change it.

3 Elements & Principles Serve as structures and guidelines for design development. Elements are tools used to accomplish principles in a project. Elements = mechanics Principles = concepts

4 Elements Line Form Texture Color

5 Principles Focalization Proportion & Scale Balance Order & Unity Repetition Rhythm & Sequence Interconnection

6 Elements

7 #1 Line Defines space and Leads the eyes through the landscaped space. Lines are used in all aspects of the landscape. Steer physical or visual movement directly through the environment.

8 Construct Lines… By using contrasting plant materials By forming patterns with similar plant materials Examples – Ground patterns, Edges of contrasting plant materials, and Tree tops meeting the sky

9 Lines cont’d Straight lines – formality or a contemporary concept Intersecting lines – hesitation, change of view or direction, or a pause Curved lines – relaxed, slower movement; casual & informal concept Can be created using plants, landscape edging, different heights of trees, etc.

10 Straight Lines

11 Curved Lines

12 Form 2 or 3 – Dimensional shape and structure of an object or space. Form is Line surrounding Space. Air space created by two plant materials set side by side is also an expression of form. Trees are good examples of form.

13 Common Forms Round Conical Oval Weeping Horizontal Upright

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15 Forms cont’d Tailored plants and shrubs = formal design Irregular or natural forms = informal design

16 Texture Surface quality of any plant material or structure in the landscape. Texture is relative. Comparison is how we determine texture in a landscape. One plant might be fine in certain surroundings but in others course. Examples – Smooth, Rough, Shiny, or Dull.

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18 Texture cont’d Fine texture = eyes move easy Course texture = focus eyes

19 Color Light is the source of color White is all light Black is the absence of light The color you see is the reflected wavelength

20 Color Color Wheel Primary colors Red, yellow, blue Secondary colors Primary + Primary Violet, green, orange Tertiary colors Primary + Secondary Ex red-orange RED BLUE YELLOW

21 Hue – pure color Tint (pastel) – add white & decrease the value Tone – add gray Shade – add black Warm colors – yellow, red, orange = excitement Cool colors – blue and green = calm Color cont’d

22 Principles

23 Focalization Visual break in the sequence and flow of the landscape. Focal Point – point or area that attracts the eye Without it the eye is lost and confused. A designer should create a strong and effective focal point. Use elements to create the focal point

24 Focalization Can be created by varying sizes of plants. Texture can be useful Minor focal points can be used to lead the eye to the main focal point Color can create a focal point on a site with great depth. What color might you use for the focal point?

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26 Proportion & Scale Proportion – relationship among components of landscape. Tree to tree, shrub to shrub, tree to shrub Scale – relationship among components of landscape to house. Tall tree to squatty house – not good

27 Out – of – scale

28 In – scale

29 Balance Symmetrical

30 Asymmetrical Balance

31 Order & Unity Order – overall organization, skeleton Unity – harmonious relationship among all elements of the design

32 Repetition Repeating or using an element more than once throughout a design. Provides a common feature throughout the design that pulls the design together.

33 Rhythm & Sequence The apparent flow of lines, textures, and colors that express a feeling of motion rather than confusion. Keeps the eye moving smoothly. Create R & S with elements

34 Interconnection Produces unity in the design Components physically linked together Examples – a row of shrubs, lines of tulips


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