6Basic Parts of Presentations: Hyperlinks Hyperlinks are “hot spots” or “jumps” that locate an external file, website or place in the current presentation. They are represented by a graphic or colored and underlined text.Hyperlink to video clipSome of the many hyperlinks
7Basic Parts of Presentations: Menus and Navigation Buttons Menu - a list of options that use hyperlinks to move to other parts of the presentation. Can be text or images.Navigation Buttons – buttons that are hyperlinked to other parts of the presentation and allow the user to navigate through the presentation.Back to beginning slide (home)Back to previous slideForward to next slide
8Basic Parts of Presentations: Transitions A slide transition is the visual effect of a slide as it moves on and off the screen during a slide show.Each slide can only have one transition.Transition features which can be changed by the user include:SpeedSoundDirectionTiming
9Basic Parts of Presentations: Build Effects A build effect is applied to text to make it appear on a slide in increments of one letter, word, or section at a time in order to keep viewers’ attention.Keeps the audience from reading ahead.Additional build effects can be used with audio clips, video clips, graphics, and other parts of the presentation.
11Basic Design Guidelines Use no more than three different typefaces and sizes.Choose colors that harmonize and are appropriate with the theme.Use typefaces and colors consistently throughout the presentation.Use enhancements such as bold, italics, and shadowing to emphasize key points.
12Basic Design Guidelines Do not use underline, because it is often confused with hyperlinks.Use white space to balance elements.End the presentation with a blank slide containing only the slide design.
14Design Elements of Multimedia Presentations Optical centerOptical weightUnityIntra-screen unityInter-screen unityBalanceAsymmetrical balanceSymmetrical balanceNo balanceMovementTeacher Notes: As multimedia has grown in power and popularity, design guidelines have been established.Balance is the distribution of optical weight in layouts.Asymmetrical balance is achieved by arranging non-identical elements on opposite sides of imaginary center lines.Symmetrical balance is achieved by arranging mirrored elements equally on opposite sides of center lines.No balance is achieved by placing elements in a layout without balancing on either side of the center line.Movement determines how will the viewers’ eyes move through the elements on the screen.Optical center refers to the first place the viewer’s eyes encounter when they look at a page or screen. It is a point slightly above and to the right of the physical center of the screen.Optical weight refers to the ability of elements to attract the viewer’s eye.Nature of an element refers to its shape, color, brightness, and type.Intra-screen unity refers to how the elements on a screen relate to each other.Inter-screen unity refers to the design viewers encounter when moving from one screen to another.
17Plan the Multimedia Presentation Planning ensures a successful multimedia project.The rule of thumb for multimedia development is80% planning + 20% production = 100% success
18Plan the Multimedia Presentation Develop the theme (concept or idea)What is the purpose of the presentation?Example – How to Use a Digital CameraState the goals, objectives, and purposeWhat do you want to accomplish?Example – Taking low-light pictures and downloading images to a computer
19Plan the Multimedia Presentation 3. Identify the target audienceWho will use and see the presentation?Target audiences can be categorized by demographics, lifestyles, or attitudes.The more information known about the audience, the more likely the presentation will meet their needs successfully. Example – Have the people in the target audience ever owned a digital camera?
20Plan the Multimedia Presentation Determine the treatment to be used.Determines how the multimedia presentation will look.Determined largely by the concepts, goals, objectives, and target audience.
21Plan the Multimedia Presentation Treatment includes:Tone - Will the presentation be serious, humorous, light, heavy, formal, or informal?Metaphor – Will a comparison be used to provide interest or to aid in understanding?Example - Comparing the complexity of building a house to building a webpageApproach – How much direction will be given to the end user? NOTE: A rule of thumb: children’s presentations need less options while adults’ presentations need more navigation options.Emphasis – How much weight will be given to each of the various elements in the presentation?
22Plan the Multimedia Presentation 5. Determine the specific elements to be used, where to place equipment and the playback system(s) needed.
23Plan the Multimedia Presentation Storyboard projects including all navigation links.A sample storyboard with its navigational links.Font colors, background color, and other design ideas can also be noted at this stage.
24Prepare the Multimedia Presentation Gather materials and computerize the multimedia presentation.Create a reference page and use proper formatting based on:APA manualMLA manualOther style guidesReview the finished project for any copyright infringements.Preview and test the multimedia presentation.
25Practice Presenting the Multimedia Presentation Time yourself practicing the presentationPractice in front of an audience or friendPractice with the equipment you will use during the presentation
26Present the Multimedia Presentation Know the ContentUse proper English/grammarAvoid filler wordsSpeak clearlyMakeeye contactwith audienceUse appropriate speed of speechInclude an opening andclosingStay within allotted time
28Interactive Multimedia Presentations OriginallyThe presenter controlled the order of the presentation while the audience watched.=Linear presentationsTodayUsers interact with presentations and control the order the information is viewed.=Non-linear presentationsA key feature in multimedia today is its interactive ability.A user can interact with the presentation and control the flow and direction of the information.Presentations used to be linear, which means the originator of the presentations controlled what happened next.Non-linear interactive multimedia will become commonplace in our daily lives.
29Interactive Multimedia Presentations Viewers use navigational or action buttons on screen or websites to determine:What content is deliveredWhen it is deliveredHow it is deliveredExample of navigational buttonsIn the active role, the user determineswhat content is delivered,when it is delivered andhow it is delivered.The presentation becomes more interesting and purposeful to the end user.Back to beginning slide (home)Back to previous slideForward to next slide
30Interactive Multimedia Titles Users can interact with the presentation via:Mouse ClicksMouse RolloversVoice activationKeyboardsTouch Screens
31Example of an Interactive Multimedia Presentation The user can continue on with this presentationORClick on theComponent A linkClick on the Component B link
32Example of an Interactive Multimedia Presentation Users will see this slide if they continue the presentation without selecting a link.ORUsers will see this slide if they click on the Component A link.Users will see this slide if they click on the Component B link.These images are used as links to a video clip.
33Example of an Interactive Multimedia Presentation As users continue with the presentation, additional links may be encountered which offer more choices and information.This example provides links to two Word documents.Users can click on the Word icon to view Word documents.