VID131 – INTRO TO VIDEO EDITING Week 1. Class Schedule  Syllabus  Contact Sheet and Syllabus Contract  Course Overview  Questions  What is Editing?

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Presentation transcript:

VID131 – INTRO TO VIDEO EDITING Week 1

Class Schedule  Syllabus  Contact Sheet and Syllabus Contract  Course Overview  Questions  What is Editing?  Discussion

Pre-Test Questions  What is your favorite film?  Name one film editor  What is a time-code burn?  What is a layback?  Give an example of an Edit  Give an example of an Effect  List 2 common frame rates used in North America

Questions…  What do you want to get out of this class?  Why are you taking this class?  What do you want to do in film?

The Art of Editing  Walter Murch’s Rule of Six 1.Emotion 2.Story 3.Rhythm 4.Eye-trace 5.Two-dimensional plane of Screen 6.Three-dimensional space of action  It is the 3 rd and final vision of a film  Viewer Manipulation

Terminology  Capture Device: A hardware or firmware device used to convert analogue video into digital video.  Compressors & Codecs: Software or firmware used to compress and decompress digital video. Compression makes the file size smaller.  Editing: The process of rearranging, adding and/or removing sections of video clips. Also, creating transitions between clips. Editing is part of post-production.  Encoding: The process of converting digital video into a particular format, for example, saving a video project in MGEG-2 format for DVD distribution.  Linear Editing: Also known as tape to tape editing. A method of editing in which footage is copied from one tape to another in the required order.  Non Linear Editing: An editing method which uses computer software to edit the footage.  Post Production: Everything that happens to the video and audio after production, i.e. after the footage has been shot. Post production includes video editing, audio editing, titling, color correction, effects, etc.

Terminology  Scene - In film terms, scene means location. When you change locations, you are changing scenes.  Shot - A shot refers to the time you press record on your camera, and press stop.  Take - A take is a 'try.' It refers to every time you attempt a shot from the same angle.  Cross-cutting/Parallel-editing - These terms refer to simultaneous occurrences in films. For instance, when you see a woman running down the street, and then it cuts to a man sitting at a restaurant eating alone. He looks at his watch. Then we cut back to the woman. We get the sense that these two events are happening simultaneously. Creating this illusion is called cross-cutting in the editing room.

Terminology  Transitions - Transitions refer to what happens in between two shots. How an editor 'transitions' from one shot to the next.  Pan - A pan refers to a camera movement. It is when the camera scans an object or space on a horizontal plane.  Tilt - A tilt refers to a vertical camera movement. When it camera looks up, or down.  Cut - 1) used to refer to a 'draft' of the film. 2) used to indicate the end of a shot.  Dissolve - A dissolve is a transition used in editing. It is when the editor takes two shots and the end of the first one blends into the beginning of the next. The first one dissolves into the next. This is often used in film to indicate a large passage of time between the two shots.

Terminology  Cutting Room - The cutting room refers to the editing room. The place where the editor cuts together the film.  Rough Cut - A rough cut is the editors first cut of the footage.  Fine Cut - A fine cut is usually the editors cleanest and smoothest cut. It is the final cut.  Asynchronous - In a film, it seems like we are constantly hearing the natural sound from the scene. Sometimes the filmmakers record the natural sound of the scene, but often they will shoot the scene without any sound and add the sounds one would hear in that scene later. This is asynchronous sound. Sound recorded on set is called Synchronous sound. Or also known as sync-sound.

The Role of the Film–Editor  Take the raw footage from the field and construct the narrative  Logs and Captures footage from the field  Edit the raw footage into a cohesive story  Collaborate between various departments

Viewing Exercise #1- The Conversation  Opening Sequence  Aural and Visual cues

Viewing Exercise #2- The Social Network  Opening Sequence  Post-Production Special Feature

Viewing Exercise #3- Psycho  Shower Scene

Configuring FCP7  System Preferences > Expose & Spaces  System Preferences > Mouse  buttons to none OriginalREMapFunction F9cmd+opt+F9Insert F10cmd+opt+F10Overwrite F11cmd+opt+F11Replace F12cmd+opt+F12Super-Impose

Adjusting Preferences  User Preferences > Levels of Undo (Default = 10, Max = 99, 35 is good level) - uses lots of ram, the higher the number  Autosave Vault = Emergence back up which makes a copy of your FCP project file every X number of minutes  Hide the Dock when in FCP  Arrange Standard = ctrl+u

Customizing Window Layout  If window title is grey and text is dark grey then it is active window  CMD+1 – Viewer  CMD+2 – Canvas  CMD+3 – Timeline  CMD+4 - Browser

Essential Keyboard Shortcuts  Four ways to drive FCP  1. Pull Down Menus  2. Keyboard Shortcuts  3. Interface Buttons  4. Right Click for context sensitive menus  A - Selection Tool  T - Track Select Tool  S - Slip Tool  CMD+B - New Bin  CMD+N - New Sequence  Double click bin to open in new window  OPT+Dbl Click to open bin as tab

Learning the Interface

 Browser - place to organize media we are going to work with  Bins - for Audio, Video, Images  TIFF, PNG, JPEGS, PSDs, PSD layers can be manipulated  Sequence File - icon is similar to the one for PSD  Viewer is a sandbox for previewing media to place in your show  Canvas is the output of your project  Timeline - graphical representation of what is seen in the canvas  99 Audio and 99 video tracks  Spacebar = play sequence

Next Class  Bring Text Book  Bring Journals