William H. Bowers – Understanding People Torres 3.

Slides:



Advertisements
Similar presentations
Map of Human Computer Interaction
Advertisements

COGNITIVE DEVELOPMENT, PART 2 Information-Processing Perspectives Information-processing theory of cognition or cognitive development: framework for understanding.
James Tam What HCI (and this course) all about 1 1 These notes are based roughly upon the optional reading a Taxonomy of HCI optional reading
Chapter 3 Understanding users (adapted from the text’s materials)
IT skills: IT concepts: Web client (browser), Web server, network connection, URL, mobile client, peer-to- peer application This work is licensed under.
Psychological Aspects Presented by Hanish Patel. Overview  HCI (Human Computer Interaction)  Overview of HCI  Human Use of Computer Systems  Science.
Design Considerations for Computer Assisted PSEP Training. On Line Packaged Software Hardware Considerations User Interface Keeping Students Engaged ContentContentContent.
Principles to Support Usability - Robustness Group 3 Topic 2 IM2044 Usability Engineering Student ID:
Teaching Methods Chapters 7 and 8 Instructors and Their Jobs and additional resources.
User Interface Design Users should not have to adapt to a piece of software; the software should be designed to fit the user.
Psychological Aspects
Andrea Stevenson Crisp, School Psychologist Marcia Williams Parent Andrea Cronin Special education resource teacher.
INTRODUCTION. Concepts HCI, CHI Usability User-centered Design (UCD) An approach to design (software, Web, other) that involves the user Interaction Design.
1 How Do We Learn and Remember? Some Basic Principles from Psychology and Cognitive Neuroscience.
William H. Bowers – Planning a UI Design and Development Effort Torres 8.
William H. Bowers – User-Centered Product Teams Torres 4.
1. Human – the end-user of a program – the others in the organization Computer – the machine the program runs on – often split between clients & servers.
Eyewitness testimony: Sensation & Perception
William H. Bowers – Designing Look and Feel Cooper 19.
Human-Centered Information Visualization Jiajie Zhang, Kathy Johnson, Jack Smith University of Texas at Houston Jane Malin NASA Johnson Space Center July.
Ch. 9 Design guidance and design rationale Ch. 10 Interaction Design
William H. Bowers – Synthesizing Good Design: Principles and Patterns Cooper 7.
Gary MarsdenSlide 1University of Cape Town Human-Computer Interaction - 7 Design Guidelines & Standards Gary Marsden ( ) July 2002.
By: Mirella Cabrera Psychology Ms. McElmoyl Per.7.
Information Processing. History In response to Behaviorism, a cognitive model of mind as computer was adopted (1960’s, 70’s) Humans process, store, encode,
COSC 3461: Module 1 S04 Introduction to Interaction & Principles of Design I.
Chapter 6 Cognitive and Learning Characteristics © Taylor & Francis 2015.
Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.
The role of industrial design. Human factors / ergonomics Designing in order to optimize human well-being and overall system performance.
William H. Bowers – High Level Design Torres 16.
UI Style and Usability, User Experience Niteen Borge.
Universal Design Of Instruction: Diverse Student Populations Maria Barile, Jillian Budd Adaptech Research Network, Dawson College - Montreal, Concordia.
Memory Chapter Seven. Memory  The process by which we recollect prior experiences and information and skills learned in the past.
William H. Bowers – Usability Evaluation Torres 14.
William H. Bowers – Users, Their Work Environment and Tasks Torres 10.
Think back to your childhood and recall your earliest memory. Include stories told by family, and the roles that such memories serve in shaping an individual’s.
Chapter 9 Design guidance and design rationale. UIDE Chapter 9 Sources of Design Guidance Standards Standards –User interface standard Design Guidelines.
HOLT, RINEHART AND WINSTON P SYCHOLOGY PRINCIPLES IN PRACTICE 1 Chapter 7 Question: What are the three kinds of memory? THREE KINDS OF MEMORY Episodic.
William H. Bowers – Rethinking Files and Save Cooper 13.
Interaction Styles Interaction Designs. Interaction Style Selection 1.User Centered Design – Do the users like cartoons, video? – Visually and/or physically.
Memory & Thought Learning Unit. Memory and Thought John Kingsley came to our attention in a shocking news story about an 83- year-old Alzheimer’s patient.
Human Resource Management Lecture-22.  Learning Theory and Employee Training.
The Role of HCI In IS Curriculum Ping Zhang School of Information Studies Syracuse University AMCIS’03 Panel.
Chapter 6 Memory 1.
Copyright © Houghton Mifflin Company. All rights reserved.7 | 1Copyright © Cengage Learning. All rights reserved.1 | 1 Chapter One Understanding Consumer.
Human Abilities 2 How do people think? 1. Agenda Memory Cognitive Processes – Implications Recap 2.
Storage Processes Go to this web site to review six cognitive processes that affect long term memory storage and see a power point.
1 Cognitive Modeling GOMS, Keystroke Model Getting some details right!
HOLT, RINEHART AND WINSTON P SYCHOLOGY PRINCIPLES IN PRACTICE 1 Chapter 7 MEMORY Section 1: Three Kinds of MemoryThree Kinds of Memory Section 2: Three.
January 28, 1986 Challenger explosion.
Chapter 10 Memory and Thought. The Processes of Memory The storage and retrieval of what has been learned or experienced is memory There are three processes.
Knowledge Basis Information Processing. Types of Knowledge Declarative knowledge – FACTUAL information Procedural knowledge – HOW TO – STEPS Strategic.
William H. Bowers – Eliminating Excise Cooper 10.
CHAPTER 8 MEMORY & INFORMATION PROCESSING
Social – End of topic evaluation. Topic 2 – Cognitive Psychology Lesson one – Introduction to the approach and topic.
MGMT 371: Chapter 4 Perceptions, Stereotypes & Attributions 1. Perception = 2. Info Processing Model 1. Selective Attention/Comprehension 2. Encoding &
Lecture Outline: Information Processing Theories Common Features Development of Memory –Types of Memory –Factors Influencing Memory Development Basic Processes.
William H. Bowers – Requirements Torres 9.
INTRODUCTION TO COGNITIVE SCIENCE NURSING INFORMATICS CHAPTER 3 1.
William H. Bowers – Specification Techniques Torres 17.
William H. Bowers – Participatory Methods Torres 6.
Memory. What is memory? Memory is the process of encoding, storing, and retrieving information Memory is the process of encoding, storing, and retrieving.
Memory Chapter 4. Flashbulb Memories : are extremely vivid and apparently permanent memories. are typically of highly emotional and personal events. are.
Section 1: Taking in and Storing Information.   Memory- the storage and retrieval of what has been learned or experienced  3 memory processes  Encoding-
Human Resources Training and Individual Development Learning and Motivation January 28, 2004.
Storage: Long-Term Memory The relatively permanent and limitless storehouse of the memory system Holds memories without conscious effort.
Journal Statements – Pick one Motivation comes from within; I cannot motivate you. Motivation is what gets you started; habit is what keeps you going.
William H. Bowers – Conceptual Design and Architecture Torres 11.
SIE 515 Universal Design Lecture 9.
Short-term Memory Notes (based on photocopies from class on Sept. 14)
Presentation transcript:

William H. Bowers – Understanding People Torres 3

William H. Bowers – Topics UI’s Are For People UI’s Are For People Ergonomics & Human Factors Ergonomics & Human Factors Ergonomics of Software Ergonomics of Software Short-term Memory Short-term Memory Intermediate-Term Memory Intermediate-Term Memory

William H. Bowers – Topics Long-Term Memory Long-Term Memory Information Processing Information Processing Physical Challenges Physical Challenges Other Factors Other Factors Sociological Ergonomics Sociological Ergonomics Implications on Design Implications on Design

William H. Bowers – UI’s Are For People Developers Developers Users Users

William H. Bowers – Ergonomics & Human Factors Physical factors Physical factors Psychological factors Psychological factors Sociological factors Sociological factors Cultural factors Cultural factors Ergonomic principles Ergonomic principles –Fit the person to the job –Fit the job to the person

William H. Bowers – Ergonomics of Software Sensation and perception Sensation and perception Learning and memory Learning and memory Attention and performance Attention and performance

William H. Bowers – Short-term Memory Easy retrieval Easy retrieval Small ( 7 ± 2 items) Small ( 7 ± 2 items) Retained by rehearsal Retained by rehearsal Extremely volatile Extremely volatile

William H. Bowers – Intermediate-Term Memory Tracks current processing Tracks current processing Non-permanent Non-permanent Semi-transient Semi-transient

William H. Bowers – Long-Term Memory Storage and retrieval takes effort Storage and retrieval takes effort Dependent on personal interpretation Dependent on personal interpretation Very large Very large Relatively permanent Relatively permanent Recognized more easily than recalled Recognized more easily than recalled

William H. Bowers – Information Processing Receive information Receive information Evaluate alternatives and outcomes Evaluate alternatives and outcomes Select course of action Select course of action

William H. Bowers – Physical Challenges Up to 5% of people have disabilities Up to 5% of people have disabilities Over 70% of people with disabilities use the Internet Over 70% of people with disabilities use the Internet Visual acuity Visual acuity Color blindness Color blindness Hearing disabilities Hearing disabilities

William H. Bowers – Physical Challenges ests/guidelines/typog_visual_impaired/ ests/guidelines/typog_visual_impaired/ ests/guidelines/typog_visual_impaired/ ests/guidelines/typog_visual_impaired/

William H. Bowers – Other Factors Age Age Learning styles Learning styles Thought styles Thought styles

William H. Bowers – Sociological Ergonomics No person (or application) is an island No person (or application) is an island Group dynamics Group dynamics Organizational behavior Organizational behavior Work pressures Work pressures Communication Communication Culture Culture Language Language

William H. Bowers – Implications on Design Use ergonomic hardware and UI styles Use ergonomic hardware and UI styles Remember the users (customers) Remember the users (customers) Keep expectations of users realistic Keep expectations of users realistic Use existing knowledge Use existing knowledge Facilitate learning Facilitate learning

William H. Bowers – Implications on Design Don’t overload short-term memory Don’t overload short-term memory Use long-term memory Use long-term memory Design for error tolerance Design for error tolerance Assist decision making and task flow Assist decision making and task flow Use system defaults and customization Use system defaults and customization Keep learning Keep learning

William H. Bowers – Questions & Discussion