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William H. Bowers – Conceptual Design and Architecture Torres 11.

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Presentation on theme: "William H. Bowers – Conceptual Design and Architecture Torres 11."— Presentation transcript:

1 William H. Bowers – whb108@psu.edu Conceptual Design and Architecture Torres 11

2 William H. Bowers – whb108@psu.edu Topics Conceptual Design Components Conceptual Design Components Vision Setting Vision Setting Alternative UI Styles Alternative UI Styles Distributing the Components of Work Distributing the Components of Work

3 William H. Bowers – whb108@psu.edu Topics The Intended User’s Model The Intended User’s Model Intended User Model Success Criteria Intended User Model Success Criteria Intended User’s Model Design Principles Intended User’s Model Design Principles High-Level UI Architecture High-Level UI Architecture

4 William H. Bowers – whb108@psu.edu Conceptual Design Components General UI style General UI style Application UI style Application UI style Intended user’s model Intended user’s model Organization, structure, flow and relationships Organization, structure, flow and relationships Key operational principles Key operational principles

5 William H. Bowers – whb108@psu.edu Vision Setting Vision sets the product’s tone Vision sets the product’s tone Preliminary analysis Preliminary analysis Participatory methods Participatory methods Design iteration Design iteration

6 William H. Bowers – whb108@psu.edu Alternative UI Styles Electronic Electronic Physical Physical Visual Visual Game oriented Game oriented

7 William H. Bowers – whb108@psu.edu Distributing the Components of Work Determining factors Determining factors –Tasks –Users –User capabilities –Hardware, system and tool limitations –Likelihood of achieving UI and usability requirements

8 William H. Bowers – whb108@psu.edu The Intended User’s Model Concepts, notions or ideas Concepts, notions or ideas Functional and UI requirements Functional and UI requirements Analogies and metaphors Analogies and metaphors System and user objects System and user objects Appearance Appearance Behavior, flows, relationships and interactions Behavior, flows, relationships and interactions

9 William H. Bowers – whb108@psu.edu Intended User Model Success Criteria User oriented User oriented Natural, familiar and comfortable use Natural, familiar and comfortable use Big picture view Big picture view Integration Integration Consistent Consistent Simple Simple Productive and intuitive Productive and intuitive

10 William H. Bowers – whb108@psu.edu Intended User’s Model Design Principles Single system level model Single system level model Model the user’s environment Model the user’s environment Complement a user’s model for performing work Complement a user’s model for performing work Matches the reality of the system Matches the reality of the system Use consistent dialog and presentation Use consistent dialog and presentation Provide a flexible model Provide a flexible model

11 William H. Bowers – whb108@psu.edu High-Level UI Architecture Conceptual flow Conceptual flow Conceptual screens Conceptual screens Conceptual visualization Conceptual visualization Principles of operation Principles of operation Design evaluation Design evaluation

12 William H. Bowers – whb108@psu.edu High-Level UI Architecture Iteration Iteration Selection Selection Documentation Documentation Design review and control Design review and control

13 William H. Bowers – whb108@psu.edu Questions & Discussion


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