E-learning: The Science of Instruction Ruth Colvin Clark and Richard E Mayer Today we’ll cover: Chapter 1: e-learning: promise and pitfalls Chapter 2:

Slides:



Advertisements
Similar presentations
Media Enhanced Learning Theory and Practice. Workshop Goals encourage you to incorporate multimedia into teaching give guidelines on best use of multimedia.
Advertisements

Draft Online Course Template Development Nnannah C. James
The Computer as a Tutor. With the invention of the microcomputer (now also commonly referred to as PCs or personal computers), the PC has become the tool.
THE PROCESSES OF INSTRUCTION. Back in 1965, Robert Gagne detailed a nine-step instructional process that many teachers, trainers, and instructional designers.
How Do People Learn From e-Courses? Chapter 2 Ken Koedinger Based on slides from Ruth Clark 1.
Rules of Competition Game is played by a single contestant, who attempts to answer ten questions (plus a final bonus question). Content is taken from.
Learning and Educational Technology. Objectives To look into some principles of learning relevant to educational technology To discuss the four revolutions.
Designer’s dilemma Director says a first version “seems a little dry—can you spice it up a bit?” Why might spicing it up with extra graphics or background.
Ch 7. Coherence Principle Mayer, R. E. (2001). Multimedia Learning. Cambridge University Press. 2004/2/23 吳秋儀.
Training and Developing Employees
Learning and Technology An Overview. Two types of Multimedia Learning Environments Virtual Learning Environments Windows On The World Multimedia Environments.
Can you teach an old dog new tricks? Strategies for online training Matthew Forsythe October 24,2007.
The Cognitive Influence on Interactive Multimedia Design: Towards the Development of a Computer-Based Instruction in Removable Partial Denture Ranier M.
Human memory has two channels for processing information : visual & auditory Cognitive Theory How Do People Learn? Human memory has a limited capacity.
E-Learning e-Learning Effective e-Learning (chap.9) Second Step Integrate new information to existing knowledge in long-term-memory First Step Retrieve.
Today we’ll cover: Chapter 1: e-learning: promise and pitfalls
Unit 3: Adult Learning Principles
MULTIMEDIA SYSTEM.
Introduction to e- Learning Dr. Lam TECM What is wrong with e- learning? What are your experiences with e-learning? What made it effective or ineffective?
Talent Management Training Methods.
LEARNING e-Learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning-ch1&2 Clark, R. C. & Mayer, R.
Why e-Learning Virtual classrooms or independent study. Forms support, collaboration and discussion. Supports learning by doing. Used by schools, corporations,
©2003 Pearson Education, Inc., publishing as Longman Publishers. Study Skills Topic 6 Learning Styles & Teaching Styles PowerPoint by JoAnn Yaworski.
Brainstem (survival ) Cerebellum ( autonomic nervous system) Limbic system (emotion) Cortex ( reason/logic)
Cognitive Interactivity Gina A. Richter Gina A. Richter
How do people learn? Decisions about e-Learning courseware must begin with an understanding of how the mind works during learning and of what research.
Cognitive Science “Instructional media are mere vehicles that deliver instruction but do not influence student achievement any more than the truck that.
Theories Guiding E-Learning
1 ATLAS Training System Optimization Considerations and Approaches >
Multimedia Learning Theory Tommy Gober, MS LeTourneau University.
Chapter 6 Training and Development in Sport Organizations.
How Multimedia Design Impacts the Learning Experience
Cognitive Science “Instructional media are mere vehicles that deliver instruction but do not influence student achievement any more than the truck that.
- 0 - OVERVIEW OF E-LEARNING Jasper (Jia) Pan Oct EDUC391 Web Based Technology in Teaching and Learning.
- 0 - CHAPER 9&10: PRACTICE & EXAMPLE Jasper (Jia) Pan Nov EDUC391 Web Based Technology in Teaching and Learning.
Design dilemma (Clark & Mayer, e-Learning, chapter 3, pp ) VP thinks a short course should just consist of text and tells course designer: “Everything.
Applying the Multimedia Principle: Use Words and Graphics Rather than Words Alone Chapter 4 Ken Koedinger 1.
Cognitive Apprenticeship “Mastering knowledge” CLICK TO START.
Hummm…  How do I create an engaging online course that facilitates learning?
* Research suggests that technology used in classrooms can be especially advantageous to at-risk, EL, and special ed students. (Means, Blando, Olson,
Metaphors for Learning  Learning involves strengthening correct responses and weakening incorrect responses.  Learning involves adding new information.
Applying cognitive load theory to the design of web-based instruction 指導教授 : 陳 明 溥 研 究 生 : 許 良 村 Feinberg, S. & Murphy, M. (2000). Applying cognitive load.
Learning Theories with Technology Learning Theories with Technology By: Jessica Rubinstein.
Analyze Design Develop AssessmentImplement Evaluate.
The cognitive theory of multimedia learning Based on the work of Richard E. Mayer.
Information Processing Theory
/33 Mayer and Clark 1. /33 Multimedia Design Principles 1.Multimedia principle 2.Contiguity principle 3.Modality principle 4.Redundancy principle 5.Coherence.
By Alshammari Bader Educational studies USM. Effective learning learning  Opinion expert  Opinion end user  How mind work during learning  What research.
Storage Processes Go to this web site to review six cognitive processes that affect long term memory storage and see a power point.
Orientation,Training & Development
Presentation e-Learning Basics Author: Mary Frentzou )
Developing e-Learning … November 22 nd, Objectives … Designing e-Learning e-Learning Principles Other Considerations Bringing it Together November.
Presentation of Chapters 3 & 4 e-Learning and the Science of Instruction Applying the Multimedia Principle (chapt. 3) Applying the Contiguity Principle.
E-Learning C ognitive Learning Theory Dual Channels Visual Auditory and.
Erin Ryan, Amy Brown, Joe Abernathy, Tara Ramsey AET 541/E-learning March 28, 2011 Garth Beerman.
Copr Gina Richter All Rights Reserved. The Next Generation of Interactivity. Gina A. Richter Gina A. Richter
Erin Ryan, Amy Brown, Joe Abernathy, Tara Ramsey AET 541/E-learning March 28, 2011 Garth Beerman.
Learning theories Application continued. Learning by problem solving (situated learning) Learning by Information assimilation Constructivist approach.
Two Principles: Multimedia and Contiguity Cynthia Bowers Multimedia 513 Week 4.
Week 2 Chapter 1: e-Learning: Promise and Pitfalls.
, 15-18: E-Learning and Mobile Learning Kopp, Schulze, Mandl Design Principles in E-Learning Which Design Principles Influence Acceptance and.
Learning with Technology: Cognitive Tools in Multimedia Learning Materials 指導教授: Min-puu Chen 報告者 : Hui-lan Juan 報告日期: Kiili, K. (2004, July).
Applying the Contiguity Principle Chapters 5 1. Media Element Principles of E-Learning 1. Multimedia 2. Contiguity 3. Modality 4. Coherence 5. Redundancy.
Demonstration of the Oral PrEP eLearning Resource Package
Learning Styles & Teaching Styles
Chapter 1 Designing e-learning.
How Multimedia Design Impacts the Learning Experience
Learning Process Visual and Auditory as input channels – be aware of overwhelming these channels resulting in excess cognitive load Limited working memory,
V.
Learning and Technology
Presentation transcript:

E-learning: The Science of Instruction Ruth Colvin Clark and Richard E Mayer Today we’ll cover: Chapter 1: e-learning: promise and pitfalls Chapter 2: How people learn from e-courses Chapter 3: Multimedia principle Chapter 4: Contiguity principle Plus digressions for additional related materials on instructional methods

The e-Learning Bandwagon 90% of universities have distance learning Does this include Lehigh? U of Phoenix, Athabasca U, etc., entirely online Verizon’s Virtual University hosts most technical training U.S. Army partners with PricewaterhouseCoopers Companies are spending $50-60 billion/year on e-learning. Are you impressed? What is a “knowledge-based” economy? Is e-learning a key to knowledge-based economy?

What is e-learning? Instruction delivered via computer Content relevant to learning objectives Uses instructional methods such as examples and practice Builds new knowledge and skills

Media + instructional methods Media elements present and illustrate content Text, audio narration, music, graphics, animation and video E.g., Dreamweaver course uses audio narration and animated graphics Instructional techniques support learning Examples, practice exercises, feedback E.g., Dreamweaver lesson uses simulation practice Why might simulating an actual work environment be particularly effective?

When to use e-Learning (from Margaret Driscoll, Web-Based Training) Cognitive skills: solving problems, applying rules, distinguishing items E.g., how to complete tax forms Psychomotor skills: coordination physical movement and thought E.g., driving a golf ball or driving a crane Require coaching and detailed feedback Attitudinal skills: opinions and behaviors E.g., whether to recycle Which is hardest to teach with multimedia?

Which skills are most suitable for e-learning? CPR training? Developing a sort algorithm? Supporting a political party? Driving a stick shift? Finding and using Photoshop plug-ins? Trouble-shooting printer problems? Discuss in small groups….

Three theories of learning (see check boxes on page 33) Response strengthening Strengthen stimulus-response associations Drill-and-practice with reinforcing feedback Information acquisition Learning adds information to memory Instruction delivers information efficiently Knowledge construction Learner builds a mental representation Guide learner in the context of solving problems Is one theory right? Or a combination?

The Art of Changing the Brain (James E. Zull) The Learning Cycle: Sense → Integrate → Act Learning originates with concrete sensory experience Reflective observation integrates inputs in patterns and develops generalizations or abstract hypotheses Active learning tests the results of motor output

Types of e-Learning goals Inform: build awareness, e.g., about a company’s organization Perform: build skills, e.g., how to use software or how to evaluate bank loans Procedural: step-by step tasks Near transfer from training to application Learning Dreamweaver may involve near transfer? Why? Give an example. Principle-based: guidelines and problem-solving skills Far transfer from training to application Why does learning how to evaluate bank loans far transfer?

How do people learn? Two information processing channels: visual and auditory, each with limited capacity (attention) Working memory has limited capacity: 7 chunks plus or minus 2 Learning occurs by active processing From working to long-term memory Rehearsal encodes knowledge Knowledge must be retrieved from memory Retrieval brings knowledge back into working memory

One minute paper How might understanding the way people process information and learn affect the way you design multimedia e-learning activities?

Pitfalls of e-Learning Failure to do job or skill analysis Presenting skills and knowledge out of job context risks transfer failure How could this pitfall affect your project? Failure to accommodate human learning Multimedia can actually depress learning if it overwhelms limits of human processing Attrition: e-Learning dropouts at least 35% Games and stories may detract from learning Why?

Do these techniques aid or hinder human learning? Why? Using an arrow or color to draw the eye to important information? Listing learning objectives up front? Including background music?

e-Learning Research Informal studies: observing people as they learn or asking them about it Formative evaluation makes changes from learner feedback Summative evaluation reports results to sponsors & others Formal studies use experimental research design, with subjects randomly assigned to test and control groups Controlled: compare outcomes of 2 or more groups of learners Clinical trials: evaluate e-learning in real world contexts Should show statistical significance (p<.05) Effect size: mean difference / standard deviation Book uses results of controlled studies that suggest basic design principles for e-learning Why are experimental studies useful to designers?