Music and Art in the classroom A PowerPoint by: Brandon Powell Callie Knous Heather Kinsey Stephanie Cox Sarah Prichard Jenna Dato.

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Presentation transcript:

Music and Art in the classroom A PowerPoint by: Brandon Powell Callie Knous Heather Kinsey Stephanie Cox Sarah Prichard Jenna Dato

Introduction  Over the years, technology has provided tools, materials, and processes that aided artists’ creative expression. Example: The photograph in music and camera in visual arts. The next logical step into the evolution of the art would be integration of computers into the world of visual and performing arts.

Issues and Problems Common to Art and Music Education 1.Bringing new technology into the world of music and art will open the door to new ideas and philosophies about art and musical concepts. 2.Educators of art and music are particularly well positioned to help students develop skills critical producers and critical consumers of electronic media. 3.Use of new technology at school will prepare students to be competitive in the workplace of tomorrow. 4.Students and teachers need to assess which, if any, technology is best suitable for a project.

The ability to make informed decisions about choosing, purchasing, installing, integrating, and maintaining the following technologies must be considered essential for any music teacher working in an environment where technology is fully integrated.  Electronic musical instruments, sound recording and reinforcement equipment  Computer hardware  Other related furniture  High speed internet and  Age appropriate software for students

Software for the Teacher  All programs used by the students  Advanced level MIDI sequencer/ digital audio recorder-editor/ notation program  Information management software  Reference library of other software under consideration for future curricular use.

Technology to Support Self-Paced Learning -Most CD-ROM based programs can be used to self-paced learning and for more detailed instruction. -Practica Musica can be used as a music tutorial. -Interactivity and multimedia are great tools for the classroom but cannot replace a teacher’s supervision. Technology to Support Skills Practice -Most programs are good for practicing skills. They can hold records so students can work on specific topics at different times.

Technology to Support the General Music Curriculum - Sequencing program allow students to compose music even if they do not have much musical background. - They can also listen to and change what they have composed - General Music can be enhanced by using technology. It allows students to interact more than just reading about theories. They get hands on experience without having to learn all the music fundamentals like reading music. - There are also videos and DVD’s available to use as teaching aids in general music classes.

Interdisciplinary Strategies -Multimedia-based projects can always include music without being about music. You can integrate this into everyday studies.

Issues and Problems in Art Education (Academic vs. Studio) Public Schools- Focus more on producing art products. Rarely focus on introducing students to other aspects of art: Art history Aesthetic principles Criticism Problem: At the end of elementary school and certainly middle school, children with strong artistic talent and ability are pushed into elective type classes where other students take the same class as a “blow off” and an easy “A”. Problem: At the end of elementary school and certainly middle school, children with strong artistic talent and ability are pushed into elective type classes where other students take the same class as a “blow off” and an easy “A”.

D * B * A * E (Discipline-Based Art Education) DBAE want to give students 4 kinds of broad and cultured experiences with works of art: Making art (art production) Responding to and making judgments about properties and qualities in visual forms (art criticism) Acquiring knowledge about the contributions of artists and art to culture and society (art history) Making art (art production) Responding to and making judgments about properties and qualities in visual forms (art criticism) Acquiring knowledge about the contributions of artists and art to culture and society (art history)

How technology is Integrated into Art Education Use technology to produce and manipulate images.  Scanners  Camcorders  VCR  Digital imaging Use technology to support graphic design. -- Adobe Photoshop -- Adobe Photoshop -- Animation software -- Animation software --Movie-clip software --Movie-clip software Use technology to support graphic design. -- Adobe Photoshop -- Adobe Photoshop -- Animation software -- Animation software --Movie-clip software --Movie-clip software Use technology to support desktop publishing with graphics. -- Create brochures for your school, business, or organizations. -- Involve student body and the use of technology to create a school newsletter. -- These activities can be considered a kind of internship to prepare for actual jobs in the “real world” Use technology to support desktop publishing with graphics. -- Create brochures for your school, business, or organizations. -- Involve student body and the use of technology to create a school newsletter. -- These activities can be considered a kind of internship to prepare for actual jobs in the “real world”

References