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Chapter 5 Teaching with Software Tools: Beyond the Basic Programs

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Presentation on theme: "Chapter 5 Teaching with Software Tools: Beyond the Basic Programs"— Presentation transcript:

1 Chapter 5 Teaching with Software Tools: Beyond the Basic Programs

2 Benefits of Using Software Tools
Improves efficiency & productivity Improves appearance Better accuracy & timeliness More support for interaction & sharing

3 Why use software support tools?
Teachers should choose them for the qualities/benefits they bring to the classroom, rather than simply because they are available

4 Types of Software Support Tools
Materials generators Data collection and analysis tools Graphics tools Planning and organizing tools Research and reference tools Content area tools

5 Materials Generators Desktop Publishing Tests/quizzes
Worksheet/puzzles IEP Generators Certificate & Form Makers

6 Data Collection & Analysis Tools
Electronic Grade Books Statistical Packages Student Information Systems (SIS) Computer-Based Testing System Student Response Systems Turning Point (PPT)

7 Graphic Tools Draw/Paint & Image Programs Image Editing
Charting & Graphing Digitizing & Video Development Systems Clip Art, Video, & Sound Collections

8 Planning & Organizing Tools
Outlining and Concept Mapping Lesson Planning Schedule/Calendar Makers Time Management

9 Research & Reference Tools
Electronic Encyclopedias Electronic Atlases and Mapping Dictionaries and Thesauruses Word Atlases

10 Content Specific Tools
Computer Aided Design (CAD) Music Editors & Synthesizers Reading Tools Microcomputer-based Labs Probeware Graphing Calculators Calculator-based labs (CBL) Geographic Information Systems (GIS) Global Positioning Systems (GPS)

11 Software Support Tools
Focus on application (instructional) software Deliver instruction or assist with student instruction Traditionally CD-Rom/DVD More recent increase in Web applications Next 2 chapters develop the Internet more specifically

12 Chapter 6 Teaching with Multimedia and Hypermedia Tools

13 Many Media Linked Media Multimedia Hypermedia How Do They Differ?
Stills, sound, video, animation, text Linked Media Hypertext, browsers

14 Types of Hypermedia Systems
Commercial Hypermedia Software Authoring Tools (4) Presentation Software Video Production and Editing Hypermedia Authoring Virtual Reality (VR)

15 Current & Future Impact
Increases motivation Flexible learning modes Develops creative and critical thinking skills Improves writing and process skills

16 Research Two Areas: Impact and Design/Use
Ability to offer multiple channels for processing information Increased creative solutions with problem solving Greater comprehension and retention Concerns Impact on higher level skills Learner style Design/Use Instructional design elements Screen design Interaction and feedback Navigation Learner control Color Graphics Animation Audio Video

17 Commercial Hypermedia
Instructional Software Tutorials Drill and Practice Simulation Instructional Games Problem Solving Interactive Books Storybooks ebooks Reference Materials Encyclopedias Almanacs Atlases Newspapers and newsletters Proceedings and conference materials

18 Commercial Product Evaluation
Instructional Planning Support Instructional Design Content Clear, Concise, & Unbiased Language Interface Design & Navigation Feedback & Interactivity

19 Multimedia Sequence of Development
Review existing products Research background on topic Storyboard each frame/segment Develop frames/segments Link parts together Test/revise with users

20 Creative & Novel Thinking Consider Audience
Authoring Skills Media Literacy Using Music & Art Design Principles Print Video Creative & Novel Thinking Consider Audience

21 Evaluating Multimedia/Hypermedia Products
See rubric on DVD titled “Multimedia Software Evaluation Checklist ” Or Figure 6.7 in textbook

22 Classroom Integration Strategies for Presentation Software
Practice screens Assessment screens Brief tutorials Book reports Student-created presentations

23 Classroom Integration Strategies for Video Production
Demonstrations of procedures Student-created presentations Video lectures Video portfolios Video decision-making and problem-solving simulations Documenting school activities Visual literacy instruction Teaching video production

24 Classroom Integration Strategies for Hypermedia Authoring
Brief tutorials Student-created presentations Interactive storybooks

25 Full immersive systems Web-based VR 3-D models QuickTime VR (QTVR)
Classroom Integration Strategies for Virtual Reality & Other Immersion Tools Full immersive systems Head-mounted display (HMD) Web-based VR 3-D models QuickTime VR (QTVR)

26 Imaging for virtual field trips
Classroom Integration Strategies for Virtual Reality and Other Immersion Tools Imaging for virtual field trips 3D models to illustrate how systems work Immersive learning environments for exploration and practice


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