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Integrating Educational Technology into the Curriculum

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1 Integrating Educational Technology into the Curriculum
Chapter 1 Integrating Educational Technology into the Curriculum

2 Objective 1 Define curriculum-specific learning

3 Curriculum-specific learning is learning how to apply teaching principles, knowledge, and ideas to authentic and practical classroom lessons and projects that can benefit your students.

4 Objective 2 Explain the difference between computer, information, and integration literacy

5 Computer literacy is current knowledge and understanding of computers and their uses.
Information literacy is knowing how to find, analyze, use, and communicate information. Also, the ability to gather information from multiple sources, select relevant material, and organize it into a form that will allow the user to make decisions or take specific actions. Integration literacy is the ability to use computers, digital media, and other technologies combined with a variety of teaching and learning strategies to enhance students’ learning.

6 Objective 3 Explain the necessity of moving instructional strategies from traditional to new learning environments

7 Transitioning from the traditional ways of learning to new learning environments is necessary because students can learn in more than one way and develop skills along the way. Instead of having a single media in the classroom, the student could be benefitting from multimedia. Students can have collaborative work instead of isolated work and can exchange information to many people instead of delivering to one. Critical thinking and decision making skills improve with technology as well.

8 Objective 4 Describe the evolution of computers and digital media

9 Computers and digital media have changed by converting bulky, heavy machinery into small hand held devices that can fit in a pocket and set on a desk without having to take up much space. The computer was meant to be a device that was to be used as a computational device but is now used as a way of communication, media creation, learning, and etc. Faster processors and high-speed networks have allowed for advancements in the digital media area including video, animation, audio, and online media.

10 Objective 5 Differentiate among the various categories of computers

11 The various categories of computers include personal computers, mobile computers, mobile devices, game consoles, servers, supercomputers, and embedded computers. The difference between all of these computers is that embedded computers, mobile computers, and mobile devices can be mobile and found in various places. For example, embedded computers can be found at home, school, or in your car. On the other hand, game consoles, servers, and supercomputers are not mobile.

12 Objective 6 Explain why computer technology is important for education

13 Teachers must teach students to use technology so they will be able to use it in the future, develop skills that will be needed to excel in a technology-rich society, and as a learning tool to help students learn better in the classroom. Technology has a variety of opportunities for students such as skill building practice, real-world problem solving, interactive learning, discovering learning, etc.

14 Objective 7 Describe the National Educational Technology Standards for Teachers (NETS-T) and Students (NETS-S)

15 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION
The International Society for Technology in Education (ISTE) promotes the use of technology to support and improve teaching and learning. ISTE has been instrumental in developing the National Educational Technology Standards (NETS) for teachers (NETS-T) and students (NETS-S).

16 National Educational Technology Standards for Teachers (NETS-T)
The National Educational Technology Standards for Teachers (NETS-T) define the fundamentals concepts, knowledge, skills, and attitudes for applying technology in K-12 educational settings. According to the ISTE, teachers should: Facilitate and Inspire Student Learning and Creativity 2. Design and Develop Digital-Age Learning Experiences and Assessments Model Digital-Age Work and Learning Promote and Model Digital Citizenship and Responsibility 5. Engage in Professional Growth and Leadership

17 National Educational Technology Standards for Students(NETS-S)
1. Creativity and Innovation 2. Communication and Collaboration 3. Research and Information Fluency 4. Critical Thinking, Problem Solving, and Decision Making 5. Digital Citizenship 6. Technology Operations and Concepts

18 Objective 8 Explain why 21st century skills need to be incorporated in k-12 curriculum

19 The Partnership for 21st Century Skills is a national organization that focuses on infusing 21st century skills into education. The partnership’s goal is to ensure that students who graduate have the skills needed to be effective workers, citizens, and leaders in the new global economy.

20 The P21 Framework details a vision that can be used as a basic framework to improve our education system and prepare students for the future. 21st century student outcomes

21 The following skills are necessary for our graduates in the 21st century.
Learning and Innovation Skills Creativity and Innovation Critical thinking and Problem Solving Communications and Collaboration Information, Media, and Technology Skills Information Communications Technology Literacy Life and Career Skills Flexibility and Adaptability Initiative and Self-Direction Social and Cross-Cultural Skills Productivity and Accountability Leadership and Responsibility These skills will help teachers prepare their students with the necessary skills for employment in today’s digital age.

22 Describe the characteristics of today’s digital students
Objective 9 Describe the characteristics of today’s digital students

23 Today’s students: are much more media-centric than previous generations play on electronic playgrounds with a wide variety of media ( , text messages, etc.) use different technologies to communicate and to access information from multiple resources (smartphones, pagers, instant messaging, etc.) Apple Computers defines these digital students as kids who are: hypercommunicators who use multiple tools to communicate multitaskers who do several things at once with ease goal oriented at they pursue multiple goals at the same time

24 Objective 10 Describe six categories of what today’s students need to know

25 National Educational Technology Standards for Students(NETS-S)
1. Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. 2. Communication and Collaboration Students use digital media and environments to communicate and work , including at a distance, to support individual learning and contribute to the learning of others. 3. Research and Information Fluency Students apply digital tools to gather, evaluate, and use information. 4.Critical Thinking, Problem Solving, and Decision Making Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. 5. Digital Citizenship Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. 6. Technology Operations and Concepts Students demonstrate a sound understanding of technology concepts, systems, and operations.

26 Objective 11 Provide examples of how computers are changing the way people teach and learn

27 Ways that teachers may use computers:
use community digital storytelling (combines basic education pedagogy with creative writing, oral history, movies, filmmaking, and digital media) use transmedia story (the art of telling stories using various forms of media) use a wireless mobile lab that benefits instruction and student learning install and test video equipment to evaluate performance and techniques in athletic classes

28 Ways that students may use computers:
gain experience in TV production and communications talk, text, and instant message each other about projects create projects, experiments, research reports, and papers

29 Integrating Educational Technology into the Curriculum
Chapter 1 Integrating Educational Technology into the Curriculum


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