Our Merged, Merged World Chapter 2. Technology Shifts the Industry G From mass to personal entertainment (online games) G Pre-packaged to self-generated.

Slides:



Advertisements
Similar presentations
1 © 2009 South-Western, a part of Cengage Learning Chapter 11 Message Strategy PPT 11-1.
Advertisements

 A significant 90% of marketers indicate that social media is important for their business  Video marketing on the rise: A significant 77% of marketers.
Multi-Media and Cross-Platform Integration Chapter 13.
1.2 Competitive advantages. Is the market that you enter a concentrated one? Who are the dominant players? Yes. According to the Writers Guild of America,
Chapter 5 THE MASS MEDIA AND THE POLITICAL AGENDA
 Techniques and strategies developed to sell tickets to (or otherwise elicit payment for activities that amuse and involve us.  Leisure is broadly used.
History of Disney  Disney started out in the studio entertainment in the animated cartoon industry. In 1923 Walter Elias Disney founded Disney Brothers.
Nightly business report report. the advertising industry has blossomed into a global powerhouse with spending worldwide now exceeding $430 billion a year.
Technological Convergence for Institutions & Audiences
Newspapers & The Younger Audience Duane Sweep. What’s With Newspapers & Teens and Young Adults The young-adult market is steadily moving away from newspapers.
Mediated Entertainment Chapter 14. Movie Audience Segments »Gender »Ethnic »Age »Special circumstances »Genre »Special interest »Gender »Ethnic »Age »Special.
Reaching Hispanics through Rich, Deep and Relevant Content.
And Leisure Begot Entertainment Chapter 1
Media Strategy & Planning MKTG 340 Maureen O’Connor.
Part 3: Effective Advertising Media Chapter 9
5.04 Understand Promotional Channels Used To Communicate With Targeted Audiences.
MARKETING. Advertising media are channels of communication Information travels through them to consumer.
#ATYC Ask The Young Cow What’s the difference between Marketing, Digital Marketing & Internet Marketing? If you’re.
INTEGRATED MARKETING COMMUNICATIONS Chapter 1. What’s Happening?
Entertainment Marketing
Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall Chapter Nine Digital Marketing.
Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall Chapter Ten Alternative Marketing.
Business Models In Media Industries. Definitions (1) A business model is an action methodology for the systematic and routine generation of money or equivalent.
Copyright © 2012 Pearson Education, Inc. publishing as Prentice HallChapter Media Basics.
Lesson 1.3 – Entertainment Marketing Unit 1. Lesson 1.3 Entertainment Marketing Goals Define entertainment. Describe the impacts of advances in entertainment.
© 2013 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
Interactive and Alternative Media
Lecture 2 Title: E-Business Advantages By: Mr Hashem Alaidaros MIS 326.
Wells, Moriarty, Burnett & Lwin - Xth EditionADVERTISING Principles and Effective IMC Practice1 Broadcast Media Part 3: Effective Advertising Media Chapter.
What’s Happening? The Go Jo! What type of appeal (s) is used in this.
Entertainment Distribution ENTERTAINMENT Written by: M. Reed Georgia CTAE Resource Network 2010.
Proprietary & Confidential Information of Initiative.
Muhammad Waqas Broadcast Media (Continued) Lecture18.
Portfolio. Your Company´s Strategy Your Client´s Experience.
Chapter 10 Entertainment Copyright © 2011, Oxford University Press, Inc. Converging Media A New Introduction to Mass Communication.
Financing and Shaping the Media: Advertising, Public Relations, and Marketing Communications Week Three.
Promotional Mix Variety of Promotional Methods 2.
Venue Economics and Servicescapes Chapter 4. Types of Entertainment Content Performance - music, dance, theater, opera, magic, and combinations Experiential.
Introduction to Mass Media HISTORY INDUSTRY CONTROVERSY.
Chapter 9: Hollywood International This multimedia product and its contents are protected under copyright law. The following are prohibited by law: any.
Sports and Entertainment Marketing © Thomson/South-Western Chapter 1 Slide 1 WHAT IS MARKETING? Marketing Long definition – Planning and executing the.
Online Animated Content: Online Animated Content: For entertainment, brand building, & market crossover Presented by Piper Ross Evolutions and Trends in.
CHAPTER 7 ENTERTAINMENT MARKETING. The process of developing, promoting, and distributing products, or goods and services, to satisfy customers’ needs.
Multimedia By: Marcus Bobian Multimedia period 1.
COM 215 Media History.  Defining New Media  Affordances and Uses of New Media  Media Convergence  Break  Defining Culture OUTLINE.
1 comedycentral.com in the world of contextual advertising Don Steele Search Engine Strategies Conference Chicago, 12/5/06.
1 ©2012 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
Promotion in a Merged World Chapter 2. Technology shifts the industry G From mass to personal entertainment (online games) G Pre-packaged to self-generated.
CHAPTER 7 ENTERTAINMENT MARKETING. The process of developing, promoting, and distributing products, or goods and services, to satisfy customers’ needs.
Venue Economics & ServiceScapes Chapter 4. Types of Entertainment Content Performance - music, dance,theater, opera, magic and combinations Experiential.
Digital Media. INTERACTIVE MEDIA: WEB 2.0 AND YOU Internet Basics The Internet Audience Internet Marketing The Internet as a Marcom Medium The Roles of.
Defining Social Media Social Media Marketing Communications Digital Marketing Characteristics Types of Internet Advertising Mobile Marketing Social Behavior.
Mass Communications: A Review & Cross-Platforms
Chapter 8: Hollywood International. The Hollywood Majors ä Columbia—Tri-Star ä Disney ä MGM/UA ä Paramount ä 20 th Century Fox ä Warner Bros. ä Universal.
Advertising An Element of Promotion Lesson Objectives Explain the concept and purpose of advertising Identify the types of advertising media Discuss.
Disney Background -Walt Disney Pictures is a United States-based movie studio, with off-shoot studios in Japan and other sites in the United States. It.
NA Sales Training 2007 The Digital Marketing Space.
4.02A Explain types of advertising media. The channels of communication-information travels through them to consumers Types of advertising media 1. Publications.
Google Display Network. Targeting options.
PORTAL OF OPPORTUNITY. A CONTENT (R)EVOLUTION Information + Browsing 1990s Distribution + Content Communication + Searching Networking.
Media Economics and the Global Marketplace Chapter 12.
The Changing Media Chapter 1.
Discussion 1 Synergy Vertical integration Horizontal integration.
Sports and Entertainment Marketing 1
Fuqua School of Business
Chapter 9 Broadcast Media
Interactive and Alternative Media
Broadcast Media Chapter 9.
The Global Media Marketplace
MEDIA Unit 6: Media.
Presentation transcript:

Our Merged, Merged World Chapter 2

Technology Shifts the Industry G From mass to personal entertainment (online games) G Pre-packaged to self-generated content (blogs) G Episodic to persistent experiences (constant interaction - iPods) G Virtual to imbedded (fused experiences - cell phone movies) G From mass to personal entertainment (online games) G Pre-packaged to self-generated content (blogs) G Episodic to persistent experiences (constant interaction - iPods) G Virtual to imbedded (fused experiences - cell phone movies)

New Form of Content Delivery

Internet influence G Search engines G Global use with Asia leading G Video games on line G Downloading media G Instant information G Shopping function G Search engines G Global use with Asia leading G Video games on line G Downloading media G Instant information G Shopping function

Online Gaming

Global entertainment standardized content ^ Global TV ^ film, cruise ships Local message theme parks ^ theater message ^ customized content standardized content ^ Global TV ^ film, cruise ships Local message theme parks ^ theater message ^ customized content

Transnational Media (TNMC) BertlesmannGermanyBooks, film NBC Universal USATV, film, parks News CorpAustraliaTV,film, broadcast SonyJapangames, film Time-WarnerUSAcable, music, film ViacomUSATV, film, DVD DisneyUSAtheme parks, film merchandise BertlesmannGermanyBooks, film NBC Universal USATV, film, parks News CorpAustraliaTV,film, broadcast SonyJapangames, film Time-WarnerUSAcable, music, film ViacomUSATV, film, DVD DisneyUSAtheme parks, film merchandise

Convergence Madison & Vine dynamic themes 1. Reject status quo - change a must 2. Collaborate - TV, marketing, ad, PR 3. Accountability – bottom-line ROI 4. Flexibility - adapt branded entertainment 5. Audience collaboration in content 6. Respect the audience - from intrusion to invitation Madison & Vine dynamic themes 1. Reject status quo - change a must 2. Collaborate - TV, marketing, ad, PR 3. Accountability – bottom-line ROI 4. Flexibility - adapt branded entertainment 5. Audience collaboration in content 6. Respect the audience - from intrusion to invitation

Ongoing Convergence G Celebrity fashion shows G Reality television with product placement G Branded films G Branded CDs, music as advertising What other examples can you recall? G Celebrity fashion shows G Reality television with product placement G Branded films G Branded CDs, music as advertising What other examples can you recall?

Reality shows use product placement to pay for production

Experiential marketing G Drives purchases across age, gender and ethnicity G Increases purchase consideration G Influential on brand image G Participation yields favorable brand receptivity Have you climbed a rock at REI? Used a Cuisinart blender in a store demo? G Drives purchases across age, gender and ethnicity G Increases purchase consideration G Influential on brand image G Participation yields favorable brand receptivity Have you climbed a rock at REI? Used a Cuisinart blender in a store demo?

Entertainment Ad Agencies agency client McCann Erickson Gotham Advertising Buena Vista Marketing DiMassimo Carr Brand Leo Burnett Advert. Starcom Media Grey Advertising Initiative LA Masivmedia Media Vest USA McCann Erickson Gotham Advertising Buena Vista Marketing DiMassimo Carr Brand Leo Burnett Advert. Starcom Media Grey Advertising Initiative LA Masivmedia Media Vest USA G Sony Entertainment G Sony/BMG G Walt Disney G Warner Brothers G ABC Cable Network G NBC Universal

Stealth Marketing 1. Uses a battle strategy of covert activity G Visible product in social settings G Internet chat rooms 2. Ad agency self-promotion to create buzz 3. Posing as a researcher to promote 4. Industry consolidation and cross-pollination - tie-ins 1. Uses a battle strategy of covert activity G Visible product in social settings G Internet chat rooms 2. Ad agency self-promotion to create buzz 3. Posing as a researcher to promote 4. Industry consolidation and cross-pollination - tie-ins

Macy’s Day Parade Tie-ins

Questions 1. What other entertainment - advertising merger examples can you site? 2. How does experiential marketing differ from marketing entertainment experiences? 3. How has digitalization changed the focus of entertainment for providers of children’s television and gaming? 4. What ethical issues are inherent in the “Grand Theft Auto” game? 1. What other entertainment - advertising merger examples can you site? 2. How does experiential marketing differ from marketing entertainment experiences? 3. How has digitalization changed the focus of entertainment for providers of children’s television and gaming? 4. What ethical issues are inherent in the “Grand Theft Auto” game?