IN GAME DESIGN DIFFICULT EASY CHALLENGE SKILL FLOW.

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Presentation transcript:

IN GAME DESIGN

DIFFICULT EASY CHALLENGE SKILL FLOW

 Challenge that requires skill

 Action and Awareness

 Challenge that requires skill  Action and Awareness  Goals and Player Feedback

 Challenge that requires skill  Action and Awareness  Goals and Player Feedback  Focus on the goal

 Challenge that requires skill  Action and Awareness  Goals and Player Feedback  Focus on the goal  The illusion of Player Control

 Challenge that requires skill  Action and Awareness  Goals and Player Feedback  Focus on the goal  The illusion of Player Control  Suspension of Disbelief/Loss of Self- Conciousness

 Challenge that requires skill  Action and Awareness  Goals and Player Feedback  Focus on the goal  The illusion of Player Control  Suspension of Disbelief/Loss of Self- Conciousness  Suspension & Control of Time

 Challenge that requires skill  Action and Awareness  Goals and Player Feedback  Focus on the goal  The illusion of Player Control  Suspension of Disbelief/Loss of Self- Conciousness  Suspension & Control of Time  The Game becoming its own Experience

 Challenge that requires skill  Action and Awareness  Goals and Player Feedback  Focus on the goal  The illusion of Player Control  Suspension of Disbelief/Loss of Self- Conciousness  Suspension & Control of Time  The Game becoming its own Experience

 The MOST important dramatic element!!!

 Character

 Action

 Character  Action  Theme: Purpose

 Character  Action  Theme: Purpose  Dialogue

 Character  Action  Theme: Purpose  Dialogue  Music

 Character  Action  Theme: Purpose  Dialogue  Music  World: Spectacle

 What is your favorite game’s premise?

 hero vs. forces of nature

 hero vs. other/society

 hero vs. forces of nature  hero vs. other/society  hero vs. the environment

 hero vs. forces of nature  hero vs. other/society  hero vs. the environment  hero vs. machines/technology

 hero vs. forces of nature  hero vs. other/society  hero vs. the environment  hero vs. machines/technology  hero vs. the supernatural

 hero vs. forces of nature  hero vs. other/society  hero vs. the environment  hero vs. machines/technology  hero vs. the supernatural  hero vs. self

 hero vs. forces of nature  hero vs. other/society  hero vs. the environment  hero vs. machines/technology  hero vs. the supernatural  hero vs. self  hero vs. supreme being

#1 QUEST - the plot involves the Protagonist's search for a person, place or thing, tangible or intangible (but must be quantifiable, so think of this as a noun; i.e., immortality). #2 ADVENTURE - this plot involves the Protagonist going in search of their fortune, and since fortune is never found at home, the Protagonist goes to search for it somewhere over the rainbow. #3 PURSUIT - this plot literally involves hide-and-seek, one person chasing another. #4 RESCUE - this plot involves the Protagonist searching for someone or something, usually consisting of three main characters - the Protagonist, the Victim & the Antagonist. #5 ESCAPE - plot involves a Protagonist confined against their will who wants to escape (does not include some one trying to escape their personal demons). #6 REVENGE - retaliation by Protagonist or Antagonist against the other for real or imagined injury. #7 THE RIDDLE - plot involves the Protagonist's search for clues to find the hidden meaning of something in question that is deliberately enigmatic or ambiguous. #8 RIVALRY - plot involves Protagonist competing for same object or goal as another person (their rival). #9 UNDERDOG - plot involves a Protagonist competing for an object or goal that is at a great disadvantage and is faced with overwhelming odds. #10 TEMPTATION - plot involves a Protagonist that for one reason or another is induced or persuaded to do something that is unwise, wrong or immoral. #11 METAMORPHOSIS - this plot involves the physical characteristics of the Protagonist actually changing from one form to another (reflecting their inner psychological identity). #12 TRANSFORMATION - plot involves the process of change in the Protagonist as they journey through a stage of life that moves them from one significant character state to another. #13 MATURATION - plot involves the Protagonist facing a problem that is part of growing up, and from dealing with it, emerging into a state of adulthood (going from innocence to experience). #14 LOVE - plot involves the Protagonist overcoming the obstacles to love that keeps them from consummating (engaging in) true love. #15 FORBIDDEN LOVE - plot involves Protagonist(s) overcoming obstacles created by social mores and taboos to consummate their relationship (and sometimes finding it at too high a price to live with). #16 SACRIFICE - plot involves the Protagonist taking action(s) that is motivated by a higher purpose (concept) such as love, honor, charity or for the sake of humanity. #17 DISCOVERY - plot that is the most character-centered of all, involves the Protagonist having to overcome an upheavel(s) in their life, and thereby discovering something important (and buried) within them a better understanding of life (i.e., better appreciation of their life, a clearer purpose in their life, etc.) #18 WRETCHED EXCESS - plot involves a Protagonist who, either by choice or by accident, pushes the limits of acceptable behavior to the extreme and is forced to deal with the consequences (generally deals with the psychological decline of the character). #19 ASCENSION - rags-to-riches plot deals with the rise (success) of Protagonist due to a dominating character trait that helps them to succeed. #20 DECISION - riches-to-rags plot deals with the fall (destruction) of Protagonist due to dominating character trait that eventually destroys their success.

 Do they drive the story?  The game?  Do you drive them?

Linear? or branching?

(the Golden Mean)

 Exposition

 Protagonist

 Exposition  Protagonist  main conflict

 Exposition  Protagonist  main conflict  resolution action

 Exposition  Protagonist  main conflict  resolution action  rise in tension

 Exposition  Protagonist  main conflict  resolution action  rise in tension  Climax

 Exposition  Protagonist  main conflict  resolution action  rise in tension  Climax  conclusion

 the competitor

 the explorer

 the competitor  the explorer  the collector

 the competitor  the explorer  the collector  the achiever

 the competitor  the explorer  the collector  the achiever  the joker

 the competitor  the explorer  the collector  the achiever  the joker  the artist

 the competitor  the explorer  the collector  the achiever  the joker  the artist  the director

 the competitor  the explorer  the collector  the achiever  the joker  the artist  the director  the storyteller

 the competitor  the explorer  the collector  the achiever  the joker  the artist  the director  the storyteller  the performer

 the competitor  the explorer  the collector  the achiever  the joker  the artist  the director  the storyteller  the performer  the craftsman