as a Social Institution

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as a Social Institution MASS MEDIA as a Social Institution Section 3 at a Glance The institutionalization of mass media has been driven by a series of intellectual and technological innovations: -development of writing, paper, the printing press, -invention of the radio, television, and the computer. Most of the developed world are able to obtain information from a wide variety of media. These media can be grouped into four categories: print, audio, visual, and online.

MASS MEDIA How important is the media in your life? as a Social Institution How important is the media in your life? Get out your device and we’ll take a survey… (click below)

The Institutionalization of Mass Media Writing and Paper With the development of agriculture, trade became more complex. Writing made records of trades easier to remember and calculate. Paper made writing more portable. The Printing Press Hand copying of books was a long, laborious, and costly process. During the 1450s Gutenberg developed a movable-type printing press that made books, and hence the skill of reading, more common.

The Institutionalization of Mass Media The Industrial Age With industrialization, the forces of advertising, urbanization, and rising literacy led to the newspaper. The development of electronic media such as movies, radio, and television brought entertainment into people’s homes. The Information Society The computer and the Internet revolutionized communication and information storage. Information society: A community in which the exchange of information is the main social and economic activity

Click on the image to play the Interactive.

Identify the Supporting Details Comprehension Check Identify the Supporting Details Which ideas and innovations led to the institutionalization of the mass media? Answer: writing, paper, printing press, newspapers, electronic means of transmitting information, the Internet

Mass Media in the United States Americans obtain information from a wide variety of media. These media can be grouped into four categories, but some scholars claim this division is artificial. Newspapers, magazines, and books Large but declining audience 48 percent read a newspaper daily; 85 percent read a magazine regularly; 25 percent read more than 10 books a year Print Media Sound recordings (CDs, vinyl records, music videos and MP3s) and radio Wide variety of radio formats: news, talk, classic rock, religion, etc. 99 percent have radio at home Audio Media –

Mass Media in the United States Americans obtain information from a wide variety of media. These media can be grouped into four categories, but some scholars claim this division is artificial. Movies, television, videocassettes, DVDs Television reaches one of the largest audiences, with 98 percent having television at home Visual Media Internet services such as e-mail, online chat groups, social-networking sites, and online shopping 65 percent have Internet access at home Online Media –

Mass Media in the United States Convergence Media convergence: The idea that the media are merging and are no longer separate entities Examples: newspapers available online, Internet radio, e-books Media Consumption On average, each American spends nearly 3,600 hours a year using media Individual usage rates are affected by age, education, and income

What types of mass media are available in the United States? Reading Check Summarize What types of mass media are available in the United States? Answer: multiple types, from print to audio to visual to online to several types of media that have converged (online newspapers, for example, or downloaded music)

Section 4 at a Glance Perspectives and Issues in Mass Media The three sociological perspectives differ in the way they view mass media. Functionalists focus on the ways mass media help to preserve social stability. Conflict theorists focus on how mass media reinforce the existing social order. Interactionists look at the impact of mass media on social interaction. Sociologists are interested in the power of the media and how mass media affects children and civic and social life.

Warm-up: Can anyone report the news? Read pg. 353 in your textbook. Discuss with a partner/small group. Bring it into the 2010s—think of at least 2 examples of “citizen reporting” (use your device to look for them). Make a list of at least 3 pros and 3 cons to this shift in information gathering & sharing.

FUNCTIONALIST PERSPECTIVE Functionalists say the Media: interprets information, transmits cultural values, and entertains.

FUNCTIONALIST PERSPECTIVE Functionalists say the Media: passes on society’s basic values and beliefs (consciously or inadvertently)

FUNCTIONALIST PERSPECTIVE Functionalists say the Media: plays a big role in providing a collective experience. All of this support the stability and smooth operation of society.

CONFLICT PERSPECTIVE Conflict perspective says the Media: convinces people to accept the existing power structure. Knowledge-gap hypothesis: the wealthy and better-educated acquire new information more quickly, creating a divide.

CONFLICT PERSPECTIVE Conflict perspective says the Media: creates a digital divide: gap between those with access to new technology and others. Representation of certain groups in the media might reinforce social inequality.

CONFLICT PERSPECTIVE Conflict perspective says the Media: representation of certain groups in the media might reinforce social inequality, stereotypes, etc. Network Coverage of Women’s versus Men’s Sports

CONFLICT PERSPECTIVE Conflict perspective says the Media: representation of certain groups in the media might reinforce social inequality, stereotypes, etc.

CONFLICT PERSPECTIVE Conflict perspective says the Media: has the potential to abuse its power (media usage—ad trolling, etc., Internet monitoring—NSA, Wikileaks, etc.)

INTERACTIONIST PERSPECTIVE Interactionists say Media: shapes everyday social interactions. Many people plan events around media. For some, media consumption is a social events. For others, it is a solitary event. Some see the Internet-based media as a method of social interaction, while others view such media as a threat to social interaction.

Contemporary Mass-Media Issues Mass Media and Children Watching television is the primary after-school activity for most students. Many worry that seeing violence on television encourages actual violence. Links have been found between large amounts of television viewing and low test scores. Children are targeted by advertisers.

Mass Media—Civic & Social Life Contemporary Mass-Media Issues Mass Media—Civic & Social Life Some argue that people have become less socially active as television has become more common. Social capital: Everything that makes up a community The Internet may also lead to withdrawal from community life, although some argue that online communities are taking the place of face-to-face interaction (click here).

The Power of the Media Contemporary Mass-Media Issues Many feel that the new media wield too much power. Spiral of silence: As news media offer repeated opinions, more people accept these opinions, and people who disagree are less likely to voice their views. Agenda setting: The media do not tell people what to think, but what to think about (click here).

The Power of the Media Contemporary Mass-Media Issues Agenda setting: The media do not tell people what to think, but what to think about (click here). Gatekeepers: Media figures decide what the agenda is in a particular story. Opinion leaders: Respected individuals are the first to evaluate messages and their importance.

Sociology in Today’s World Video Games and Violence A series of school shootings in the 1990s led many to believe real-life violence was encouraged by violence encountered in video games and on television. First-person shooter game players use an assortment of weapons to fight off enemies. Newspapers put blame of school shootings on these games. Sociologist Karen Sternheimer began a study to test the link between games and violence. Sternheimer’s study found no correlation between video games and the rate of violence among teens. Studies that seem to support the correlation do not take into account important factors such as poverty, neighborhood stability, or family relationships, according to Sternheimer. –

Sociology in Today’s World Thinking Critically What weaknesses did Karen Sternheimer find in the studies of the impact of video games? Do you think there is any connection between violent video games and aggressive behavior? Why or why not?