Applying Design Thinking to ID A new vision about design and learning Hery Yanto The, UHM ETEC 612 TA Summer 2013
CONTENT FRAMEWORK THE DESIGN OF EVERYDAY THINGS INSTRUCTIONAL DESIGN DESIGN THINKING BRAIN GAIN A NEW VISION: MOOC & DESIGN THINKING DISCUSSION
The Design of Everyday Things Instructional Design Design Thinking Brain Gain
THE DESIGN OF EVERYDAY THINGS Donald A. Norman (2002)
Perceived affordances ConventionsConstraints
THE SYSTEMATIC DESIGN OF INSTRUCTION Walter Dick, Lou Carey, James O. Carey (2009)
Goals Human Components Non Human Components
CHANGE BY DESIGN Tim Brown (2009)
INNOVATION DESIRABILITY VIABILITY FEASIBILITY
BRAIN GAIN Marc Prensky (2012)
The Human Mind: Improved, Extended, Enhanced Questioning Common Wisdoms Digital Wisdoms and The Future How do we lead our kids to develop it? Human Being: Continuous Evolving
A NEW VISION: MOOC & DESIGN THINKING Design Thinking MOOC (
What do you think about design and instructional design? How can you as a future instructional designer and online instructor make a different for the online and distance education?
References: Brown, T., & Ka ̄ tz, B. (2009). Change by design: How design thinking transforms organizations and inspires innovation. New York: Harper Business. Dick, W., Carey, L, Carey, J.O. (2009). The systematic design of instruction 7 th Ed. U.S.A: Pearson. Norman, D. A. (2002). The design of everyday things. New York: Basic Books. Prensky, M. (2012). Brain gain: Technology and the quest for digital wisdom. New York, NY: Palgrave Macmillan. Design Thinking MOOC. (2012). URL:
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