The Living Lab way as an Open Innovation Ecosystem

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Presentation transcript:

The Living Lab way as an Open Innovation Ecosystem Methodologies for Engaging Users into Research & Innovation: The Living Lab way as an Open Innovation Ecosystem Marc Pallot

User/Citizen Centric Open Innovation Industry, Enterprises, entrepreneurs Opening in the process Ideas Knowledge Citizens, Users Leaders Local/Regional flavour FROM END PRODUCT CAN NOT BEEN SEEN THE COOKING PROCESS IN DETAILS:  BUT IT REQUIRES RIGHT INGREDIENTS, ENERGY AND COOKING LOCAL FLAVORING La marmite (Open Innovation environment) IPR Networking THE FIRE: Public – Private – People partnership Creative commons Precommercial Public Procurement Source: Bror Salmelin, INFSO H, presentation

User Innovation: Engaging users into the Innovation process Lead User (von Hippel, 86) User-Centric Innovations in NPD (Bilgram; Brem; Voigt, 2008) Emotional Design: (Norman, 2004) most of object design is felt by users through the generated emotional aspects User Centred Design: Cooperative Design: (Erlbaum,1991) involving designer and user and equal foot Participatory Design: (Schuler, Namioka (1997) inspired by Cooperative Design, is focusing on users participation Contextual Design: (Beyer and Holtzblatt, 1998) aggregates collected data in the real user environment. above approaches are compliant with standard ISO 13407 (Human-centred design processes for interactive systems)

User Innovation: Engaging users into the Innovation process Experience Design: (Aarts & Marzano, 2003) is more focusing on user experience quality than on the number of functionalities. User Experience Design: interaction model impacting user perception. Web2.0 User Content (Co-Creation) Community based Design or Crowdsourcing: opening the call for solutions to communities of individuals. Mass Collaboration: (Wikipedia) a large number of users are creating content to serve the community. The Wisdom of Crowds: (Surowiecki 2004) aggregates groups information allowing to undertake better decision.

User Centred Design The UCD cycle implies a continuous engagement of users through the all research cycle (Action Research). Based on 3 major steps: conceptualisation, prototyping and evaluation. For conceptualising solutions it is important to understand the context in which they are located. Use study types such as “context-mapping” and “ethnographic” for collecting users’ requirements. During the evaluation stage, two study types are conducted: “laboratory” and “field trials”.

UCD Stages Source: INFRALLABS

Contextual Design Process Source: Wikipedia

Source: ISTAG Report on EAR 2004 Experience Design Source: ISTAG Report on EAR 2004

The Crowdsourcing Process (Web2.0, Mass Collaboration)

The Wisdom of Crowds Source: www.icity3d.com

The Living Lab Approach A definition: A Living Lab is a user-centred open innovation ecosystem integrating concurrent research and innovation processes within a business-citizens-government partnership. Living Lab objectives are: Engage all stakeholders, especially users, at the earlier stage of the process and in their live context Merge technology push and market pull elements into a diversity of views, constraints and Knowledge Sharing Explore, experiment, and evaluate new ideas and innovative concepts as well as related artefacts in real life situation Observe the potentiality of a viral adoption through a confrontation with user’s value models

Examples of User Experience Prototyping Environment Philips Research ShopLab HomeLab CareLab GerHome at CSTB PlaceLab at MIT

Examples of User Experience in their Natural Environment

Living Labs & Open Innovation: How it works? Virtuality or enhance reality Exploration Technology Push: Enterprise clusters Market Pull: Users communities Crowd-Sourcing Crowd-Casting Collaborative Filtering & Searching Application Scenarios Usage Scenarios Technology Platform Co-creation Increase Knowledge Experimentation Collaboration Services Exploitation Scenarios Assessment Scenarios Evaluation Reality

Examples of Collaboration Services Semantic Document Mgmt Semantic search Product & Service Ontology Mgmt Semantic based visualisation Semantic based classification Semantic annotation Ideas collection Ideas categorisation Ideas Mgmt Ideas contest Community based 3D world Community based authoring (i.e. Wiki) Community based Group Blogging Community based Shared Workspace Community based tagging Context based user profiling Context based awareness (social translucence) Context based 3D design Context based tagging

References von Hippel, Eric. (1986). Lead users: a source of novel product concepts. Management Science 32, 791–805) Bilgram, V.; Brem, A.; Voigt, K.-I. (2008). User-Centric Innovations in New Product Development; Systematic Identification of Lead User Harnessing Interactive and Collaborative Online-Tools, in: International Journal of Innovation Management, Vol. 12, No. 3, pp. 419-458. Beyer, H. & Holtzblatt, K. (1998). Contextual Design: Defining Customer-Centered Systems. San Francisco: Morgan Kaufmann. ISBN: 1-55860-411-1 Lawrence Erlbaum. (1991). Design At Work - Cooperative design of Computer Systems, Greenbaum & Kyng (eds) Schuler, Namioka (1997). Participatory Design, Lawrence Erlbaum 1993 and chapter 11 in Helander’s Handbook of HCI, Elsevier 1997 ISO 13407:(1999), titled Human-centred design processes for interactive systems, is an ISO Standard providing Guidance on human-centred design activities throughout the life cycle of interactive computer-based systems. Aarts, Emile H. L.; Stefano Marzano (2003). The New Everyday: Views on Ambient Intelligence. 010 Publishers. p. 46. ISBN 9789064505027. ISTAG Report on Experience Application Research (EAR): “Involving Users in the Development of Ambient Intelligence”. European Commission – IST 2004 User Experience (http://www.uxnet.org)