Process of Making Multimedia

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Presentation transcript:

Process of Making Multimedia Chapter 10 Process of Making Multimedia

Objectives Determine the scope, elements, cost, timeline and tasks required to complete a project. Identify tools and techniques to overcome project management problems. Identify principles and various strategies for creating interactive multimedia. Understand the benefits and drawbacks of various options for packaging and delivering multimedia project.

Multimedia Production Phases The production of interactive multimedia applications is a complex one, involving multiple steps. This process can be divided into the following phases: Conceptualization Development plan Preproduction Production Postproduction Documentation Delivering Packaging

1.Conceptualization The process of making multimedia starts with an "idea" or better described as "the vision" - which is the conceptual starting point. Conceptualization involves: Identifying a relevant theme for the multimedia title. Availability of content How amenable is the content to multimedia treatment Issues like copyright are also to be considered.

2.Development Plan Defining project goals and objectives Specific goals, objectives and activities matrix must be laid down. Goals: In multimedia production goals are general statements of anticipated project outcomes, usually more global in scope. Objectives: Specific statements of anticipated project outcomes. Activities: These are actions, things done in order to implement an objective. Specific people are responsible for their execution, a cost is related to their implementation There is a time frame binding their development. Defining the Target Audience A very important element that needs to be defined at this stage is the potential target audience of the proposed title since, this will determine how the content needs to be presented.

3.Preproduction The process of intelligently mapping out a cohesive strategy for the entire multimedia project, including: content, technical execution and marketing. The Production Manager undertakes the following activities. Development of the budget control system Hiring of all specialists involved in the multimedia development process Contracting video and audio production crews and recording studios Equipment rental, leasing and purchasing Software acquisition and installation Planning the research work of the content specialists Development of the multimedia application outline schedules Coordination of legal aspects of production

4.Production Activities in this phase include: Content Research Interface Design Graphics Development Selection of musical background and sound recording Development of computer animation Production of digital video Authoring

5.Postproduction In this phase, the multimedia application enters the: Alpha and beta testing process. Alpha: Testing conducted internally by the manufacturer Takes a new product through a protocol of testing procedures to verify product functionality and capability. Beta: The second-stage test-version, which is distributed free to a limited sample of users so that they can subject it to daily use and report any problems to the manufacturer. After the "bugs" are fixed, the final version of the program is released to the general public. Once the application is tested and revised, it enters the packaging stage. It could be burned into a CD-ROM or published on the internet as a website.

6.Documentation User documentation is a very important feature of high-end multimedia titles. This includes: Instructions for installing System requirement Developing acknowledgments Copyrights Technical support and other information important for the user.

7. Delivering Majority of multimedia products sold into retail and business channel are delivered on CD or DVD and/or World Wide Web Advantages of using CD or DVD: inexpensive and for short runs of a product Can hold as much as 84 minutes sound or more than 700MB of data

8. Packaging Packaging is where sales and marketing issues in the process of making multimedia into the real world of end users. The purpose is to impress the users: CD – pretty cover, cardboard box, and shrink-wrap that is required for over-the –counter software sold to customer Web – sufficient storage media or upload it to a server

Summary It also includes the step by step phase from start to finish to make sure the development runs smooth according to the time constraint and dateline.