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1 CP586 © Peter Lo 2003 Multimedia Communication Multimedia Development Team.

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1 1 CP586 © Peter Lo 2003 Multimedia Communication Multimedia Development Team

2 CP586 © Peter Lo 20032 Team Approach The members of the team include : Sponsor, client, customer or lecturer. Project manager: oversees the project. Project designer: Responsible for technical aspects of the project, content and structure. Subject matter or domain expert. Programmer and multimedia specialist. Editor, copywriter and graphic artist.

3 CP586 © Peter Lo 20033 Support Team The support team consists of : Audio/Video producer and script writer. Talent, actors and voiceover staff. Photographer and HCI specialist. Internet support specialist. Interface designer and lawyer. Marketing department and support staff.

4 CP586 © Peter Lo 20034 Multimedia Development Concept validity. Technology dependence. Content availability. Tool selection. Authoring. Testing. Delivery and product support. Maintenance.

5 CP586 © Peter Lo 20035 Planning Plan the project, target audience and product goal. Specify the project objectives. Scope the technical issues and content. Allocate equipment and personnel resources. Determine a time-line and schedule. Conduct a risk assessment of the project.

6 CP586 © Peter Lo 20036 Systems Analysis & design Systems analysis is a study of an existing system to identify problems and address user issues. Systems design helps to build a system that meets your goals and objectives. System maintenance and review must be used to ensure that the interactive multimedia product is free from error.

7 CP586 © Peter Lo 20037 IDEAL Identify : Identify the problem and associated issues. Define : Define the specifications. Explore : Explore a variety of solutions, authoring tools and development environments that can meet your needs.. Act : Develop the multimedia application. Learn : learn from mistakes, revise & test.

8 CP586 © Peter Lo 20038 Logical Design Processing Design: ToolBook script. File design: Media packager and paths. Procedures design: User documentation. Personnel and job design: Task allocation. Controls and Security: Technology failure. Output design: Types of multimedia. Input Design: Level of interaction.

9 CP586 © Peter Lo 20039 Traditional and Prototyping Traditional systems development involves the Systems Development Life Cycle (SDLC). Traditional system design requires experience and detailed planning. Rapid prototyping can be used to elicit user requirements and examine a large range of modifications and changes.

10 CP586 © Peter Lo 200310 The design process A framework for visualising how all the ideas, picture & other raw material can be brought together into a useable interface Break down the project into a set of tangible tasks & issues Interactive multimedia has to communicate, work, and look nice

11 CP586 © Peter Lo 200311 Alpha and Beta Testing Alpha Testing The product is evaluated early in the development phase. Alpha testing can identify fundamental problems in the software specification or interface. Beta Testing The product is evaluated just prior to release to remove small bugs and to obtain end user feedback that may aid marketing, find bugs and mistakes.

12 CP586 © Peter Lo 200312 Deployment User and Installation guides are written. Mass production of CD’s or other delivery media. Packaging and marketing. Set up hardware and delivery platforms. Software installation and training. Note : This is very time consuming and is essential for your assignments.

13 CP586 © Peter Lo 200313 Reference Multimedia, Technology and Applications (Ch. 11 - 12)


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