Chapter 1. 1-2 25 Chapter Goals Describe the layers of a computer system Describe the concept of abstraction and its relationship to computing Describe.

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Presentation transcript:

Chapter 1

Chapter Goals Describe the layers of a computer system Describe the concept of abstraction and its relationship to computing Describe the history of computer hardware and software Describe the changing role of the computer user Distinguish between systems programmers and applications programmers Distinguish between computing as a tool and computing as a discipline

1-3 2 Computing systems are dynamic! What is the difference between hardware and software? Computing Systems

1-4 3 Hardware The physical elements of a computing system (printer, circuit boards, wires, keyboard…) Software The programs that provide the instructions for a computer to execute Computing Systems

1-5 4 Communication Application Operating System Programming Hardware Information Layers of a Computing System

1-6 5 Abstraction A mental model that removes complex details This is a key concept. Abstraction will reappear throughout the text – be sure to understand it! Abstraction

1-7 6 Abacus An early device to record numeric values Blaise Pascal Mechanical device to add, subtract, divide & multiply Joseph Jacquard Jacquard’s Loom, the punched card Charles Babbage Analytical Engine Early History of Computing

1-8 7 Ada Lovelace First Programmer, the loop Alan Turing Turing Machine, Artificial Intelligence Testing Harvard Mark I, ENIAC, UNIVAC I Early computers launch new era in mathematics, physics, engineering and economics Early History of Computing

1-9 8 Vacuum Tubes Large, not very reliable, generated a lot of heat Magnetic Drum Memory device that rotated under a read/write head Card Readers  Magnetic Tape Drives Sequential auxiliary storage devices First Generation Hardware ( )

Transistor Replaced vacuum tube, fast, small, durable, cheap Magnetic Cores Replaced magnetic drums, information available instantly Magnetic Disks Replaced magnetic tape, data can be accessed directly Second Generation Hardware ( )

Integrated Circuits Replaced circuit boards, smaller, cheaper, faster, more reliable. Transistors Now used for memory construction Terminal An input/output device with a keyboard and screen Third Generation Hardware ( )

Large-scale Integration Great advances in chip technology PCs, the Commercial Market, Workstations Personal Computers were developed as new companies like Apple and Atari came into being. Workstations emerged. Fourth Generation Hardware (1971-?)

Parallel Computing Computers rely on interconnected central processing units that increase processing speed. Networking With the Ethernet small computers could be connected and share resources. A file server connected PCs in the late 1980s. ARPANET and LANs  Internet Parallel Computing and Networking

Machine Language Computer programs were written in binary (1s and 0s) Assembly Languages and translators Programs were written in artificial programming languages and were then translated into machine language Programmer Changes Programmers divide into application programmers and systems programmers First Generation Software ( )

High Level Languages Use English-like statements and make programming easier. Fortran, COBOL, Lisp are examples. High-Level Languages Assembly Language Machine Languag e Second Generation Software ( )

Third Generation Software ( ) Systems Software – utility programs, – language translators, – and the operating system, which decides which programs to run and when. Separation between Users and Hardware Computer programmers began to write programs to be used by people who did not know how to program

Application Package Systems Software High-Level Languages Assembly Language Machine Language Third Generation Software ( )

Structured Programming Pascal, C, C++ New Application Software for Users Spreadsheets, word processors, database management systems Fourth Generation Software ( )

Microsoft The Windows operating system, and other Microsoft application programs dominate the market Object-Oriented Design Based on a hierarchy of data objects (i.e. Java) World Wide Web Allows easy global communication through the Internet New Users Today’s user needs no computer knowledge Fifth Generation Software (1990- present)

Programmer / User Applications Programmer (uses tools) User with No Computer Background Systems Programmer (builds tools) Domain-Specific Programs Computing as a Tool

Computing as a Discipline What can be (efficiently) automated? Four Necessary Skills 1.Algorithmic Thinking 2.Representation 3.Programming 4.Design

1-22 Is Computer Science a mathematical, scientific, or engineering discipline? 22 What do you think? Computing as a Discipline

Systems Areas of Computer Science Algorithms and Data Structures Programming Languages Architecture Operating Systems Software Methodology and Engineering Human-Computer Communication

Application Areas of Computer Science Numerical and Symbolic Computation Databases and Information Retrieval Artificial Intelligence and Robotics Graphics Organizational Informatics Bioinformatics