Coding Scheme in Gestures Analysis Liang Zhou Dr. Manolya Kwa.

Slides:



Advertisements
Similar presentations
Chapter Two Sociological Investigation
Advertisements

Digital Interactive Entertainment Dr. Yangsheng Wang Professor of Institute of Automation Chinese Academy of Sciences
Writing for Publication
Introduction to Research Methodology
 INTRODUCTION  STEPS OF GESTURE RECOGNITION  TRACKING TECHNOLOGIES  SPEECH WITH GESTURE  APPLICATIONS.
Department of Electrical and Computer Engineering He Zhou Hui Zheng William Mai Xiang Guo Advisor: Professor Patrick Kelly ASLLENGE.
The Creative Curriculum Developmental Continuum Assessment System
The Methods of Social Psychology
2008Anton McLachlan Workshop on Publishing Scientific Papers Constructing a Paper The final step in a research project. We all stand on the shoulders of.
Qualitative Data Analysis Systems
Jesper Kjeldskov & Jan Stage Department of Computer Science Aalborg University Denmark New Techniques for Usability Evaluation of Mobile Systems.
Observing Behavior A nonexperimental approach. QUANTITATIVE AND QUALITATIVE APPROACHES Quantitative Focuses on specific behaviors that can be easily quantified.
1 Instructor: Vincent Duffy, Ph.D. Associate Professor of IE Lab 1 – Part 1 Review - Lifelong Learning Fri. Feb. 2, 2007 IE 486 Work Analysis & Design.
Lecturing with Digital Ink Richard Anderson University of Washington.
Sabine Mendes Lima Moura Issues in Research Methodology PUC – November 2014.
How to write a publishable qualitative article
The Research Process. Purposes of Research  Exploration gaining some familiarity with a topic, discovering some of its main dimensions, and possibly.
Building the Design Studio of the Future Aaron Adler Jacob Eisenstein Michael Oltmans Lisa Guttentag Randall Davis October 23, 2004.
Research Methodology Lecture 1.
Multimodality and Activity Theory Methodological issues in their combination Dr. Mohammed Alhuthali Taif University, Saudi Arabia
Chapter 2: Modeling mental imagery. Cognitive Science  José Luis Bermúdez / Cambridge University Press 2010 The ingredients Encountered some of the basic.
The Learning Cycle (Constructivism and Lesson Design) Text Chapter 6 Course Packet pages
Introduction, Approach and Methodology M. Nur Kholis Setiawan, UIN Sunan Kalijaga Yogyakarta Mobile:
May Distribution authorized to U.S. Government Agencies only Symmetric Multimodal Interactive Intelligent Development Environments Dramatic reduction.
Unit 2: Engineering Design Process
PED 392 Child Growth and Development. Published at 10 years old Ph.D. at 21 in Natural Sciences Published amazing amounts 40 books 200 articles Piaget’s.
By: Md Rezaul Huda Reza 5Ps for SE Process Project Product People Problem.
Abstract Developing sign language applications for deaf people is extremely important, since it is difficult to communicate with people that are unfamiliar.
Evaluating a Research Report
Programming in Java Unit 3. Learning outcome:  LO2:Be able to design Java solutions  LO3:Be able to implement Java solutions Assessment criteria: 
Collaborative Annotation of the AMI Meeting Corpus Jean Carletta University of Edinburgh.
THE MEANING OF CULTURE 2-1. FOCUS QUESTION HOW DO YOU THINK SOCIETY AND CULTURE DIFFER?
+ INTRODUCTION TO VCE ART UNIT 2 COURSE BREAKDOWN.
Knowledge Representation of Statistic Domain For CBR Application Supervisor : Dr. Aslina Saad Dr. Mashitoh Hashim PM Dr. Nor Hasbiah Ubaidullah.
Software Engineering Prof. Ing. Ivo Vondrak, CSc. Dept. of Computer Science Technical University of Ostrava
Dept. of Computer Science University of Rochester Rochester, NY By: James F. Allen, Donna K. Byron, Myroslava Dzikovska George Ferguson, Lucian Galescu,
1 The Theoretical Framework. A theoretical framework is similar to the frame of the house. Just as the foundation supports a house, a theoretical framework.
WestEd.org Infant/Toddler Language Development Language Development and the Responsive Process.
C. Lawrence Zitnick Microsoft Research, Redmond Devi Parikh Virginia Tech Bringing Semantics Into Focus Using Visual.
Perceptual Analysis of Talking Avatar Head Movements: A Quantitative Perspective Xiaohan Ma, Binh H. Le, and Zhigang Deng Department of Computer Science.
Chapter 2 Doing Sociological Research Key Terms. scientific method Involves several steps in research process, including observation, hypothesis testing,
1 Workshop « Multimodal Corpora » Jean-Claude MARTIN Patrizia PAGGIO Peter KÜEHNLEIN Rainer STIEFELHAGEN Fabio PIANESI.
SP_IRS Introduction to Research in Special and Inclusive Education(Autumn 2015) Lecture 1: Introduction Lecturer: Mr. S. Kumar.
Roland Goecke Trent Lewis Michael Wagner 1Big ASC Meeting April 2010.
Visual Discrimination Language and Pre reading. How many F’s do you see? FEATURE FILMS ARE THE RESULT OF YEARS OF SCIENTIFIC STUDY COMBINED WITH THE EXPERIENCE.
Theme 2: Data & Models One of the central processes of science is the interplay between models and data Data informs model generation and selection Models.
The E ngineering Design Process Advanced Design Applications The E ngineering Design Process Teacher Resource – The First Five Days: Day 2 © 2014 International.
Fashion MARKETING TID1131. Types of research Quantitative research Information relating to numbers – quantity. Method - surveys Qualitative research To.
WHAT IS RESEARCH? According to Redman and Morry,
Department of Electrical and Computer Engineering He Zhou Hui Zheng William Mai Xiang Guo Advisor: Professor Patrick Kelly ASLLENGE Comprehensive Design.
A Lesson Study Implementation: Application Inquiry Strategy on Hand-on Activity to Enhance Student’s Comprehend of Ohms’ law By: Dr. Selly Alemneh Dra.
WP6 Emotion in Interaction Embodied Conversational Agents WP6 core task: describe an interactive ECA system with capabilities beyond those of present day.
Strategies for blended learning in an undergraduate curriculum Benjamin Kehrwald, Massey University College of Education.
King Faisal University جامعة الملك فيصل Deanship of E-Learning and Distance Education عمادة التعلم الإلكتروني والتعليم عن بعد [ ] 1 جامعة الملك فيصل عمادة.
Design Evaluation Overview Introduction Model for Interface Design Evaluation Types of Evaluation –Conceptual Design –Usability –Learning Outcome.
English Reading Guidance with Learning Portfolio Analysis Ting-Ting Wu Graduate School of Technological and Vocational Education, National Yunlin University.
QUALITATIVE RESEARCH IN PERSPECTIVE. QUALITATIVE APPROACHES -Qualitative research is an interdisciplinary, transdisciplinary, and sometimes counterdisciplinary.
UMass Dartmouth College of Arts & Sciences umassd.edu/cas Introduction and Purpose Methods Methods - ContinuedFindings - Continued Conclusions Acknowledgement.
CHAPTER 4: HOW PSYCHOLOGISTS USE THE SCIENTIFIC METHOD.
How to write a publishable qualitative article
A systematic literature review of empirical evidence on computer games and serious games Wakana Ishimaru Leo Liang.
Writing Research Proposals
From Action Representation to Action Execution: Exploring the Links Between Mental Representation and Movement William Land1,2,3 Dima Volchenkov3 & Thomas.
Knowledge Representation
What is Physical Science?
Beyond Computational Thinking
Hypothesis The initial building block in the scientific method. Many describe it as an “educated guess,” based on prior knowledge and observation. 
Debate issues Sabine Mendes Lima Moura Issues in Research Methodology
UML  UML stands for Unified Modeling Language. It is a standard which is mainly used for creating object- oriented, meaningful documentation models for.
Data Analysis, Interpretation, and Presentation
Presentation transcript:

Coding Scheme in Gestures Analysis Liang Zhou Dr. Manolya Kwa

What are Gestures and G-Analysis? Gesture is the special motion(s) which express specific meaning from thought. ( Another form of Speech) G-Analysis is the studying of human behaviour which purpose to understand the human actions and their thought.

Why G-Analysis? Gesture analysis by computer becomes an important role in science studying field. (Sign language) it is key role in human and computer interaction research It has significant scientific value.

Why coding gesture? Coding Gestures is the process of translating attributes or properties of the gestures (i.e Finger Form) into a form that researchers can systematically analyse. Coding gesture is the important to HCI need coding gesture. (One of the most important concepts is that of direct manipulation)

Problem In Cognitive studying, the abstract concept of coding scheme can ’ t be implement in HCI. Reason: 1.Abstract Code 2.Ambiguous Expression.

Cognitive Actions Physical Actions: L-Action, M-Action, D-Action Perceptual Action Functional Action Conceptual Action: Goals etc.

Cognitive Progress

Why Coding Gesture in CA? 1. Speech and Gesture are the same system. 2. Interpret the thought more clearly than the sentence and words (Better Understanding) 3. Gesture express the thought instantly but speech systematically. 4. Gesture Recognition Tools are mature and widely use in Gesture Analysis.

Hypothesis

Challenge 1.How to prove it? 2.How to Code the gesture ? 3.How to improve the reliability of Coding Scheme? 4.How to get the sufficient data ?

Method 4 participants : 2 task Task 1: Cognitive Progress Task 2: Gesture Capture Phase. 1.Cognitive progress : Sketching the chair and record the whole phase. 2.Capture the gesture and motion by 2 cameras. One for body motion, one for Hand motion.

Experiment

Chair Object

Data Collection 1.Sketching Record 2. Gesture Image.

Coding Scheme Motion:: attributes: M_Name, Hand_type frequency(default) TimeStamp Position Direction FingerForm M_Name: {} Hand_type: {LH,RH,TH} frequency: {Single, Repeated } TimeStamp: {ST,FT} Position: {Left, Lower-Left, Upper-Left, Center, Right, Lower-Right, Upper-Right, Lower} Direction {(1,0), (1,1),(-1,0), ….}

Example Motion Name Hand Type STFTPositionDirectionRotation RiseL0s1sUpper_ Left (1,1)0

Coding Scheme Gesture :: Attributes : Name, TimeGap, PosSS, Objects Name: (GestureName) TimeGap: (Time Second) PosSS: (Distance) Objects( parts of chair)

Tools The Anvil could compute statistics on an annotated video sequence and the annotation element which we defined in the coding scheme will be represented the same behavior and grouped together. Then, we will understand the label between Gestures and Objects. Basic on the Kawali ‘ s experiment result, we will understand that what kind of the gestures is mapping to which behaviors and the gestures is mapping to the goal /goals or not.

Current Works We have found out 6 common gestures However, because of lack of the data, we just can simply to capture and represent it by our coding scheme. But we ’ ve already find that some data in cognitive actions show a strong correlation with gestures.

What we find One of the most occurring gesture: “ This part of the chair I think is too small or big. ” The hand focus on the size of the part they drew. The level of the size and amount should be expressed.. P1, P3, P4, P5

Conclusion We provide a new methodology to understand the cognitive actions and provide its possibility to implement HCI in design field Future work : 1. Coding scheme need to cover more other ’ s field. For example, facial and Head movement. 2. More task in the experiment will gain sufficient data to analysis and explore the gesture.

Thanks Question?