How to manage an exploratory development process kellee santiago & robin hunicke.

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Presentation transcript:

how to manage an exploratory development process kellee santiago & robin hunicke

er...

exploratory

are you experienced? Raise your hand if you’ve had: – Creative anxiety about your process – Time, Budget or People problems – Difficulty explaining your process/goals to others (… publishers, funders)

shared experience Good News: You’re not alone – Iterative dev processes are hard! Bad News: It won’t go away – Iterative dev processes are fundamental!

iteration is expensive You will chuck stuff You will wander in search of truth You will have to explain this behavior! YOU CAN ENJOY THIS!

previously, on “ TGC ”

why does sustainability matter?

previously, on “ TGC ”

common day at TGC there are things that need to get done. why bother? I can’t be weak. I’ll just do it. lack of conflict resolution mechanisms

what we did about it define Roles commit to a RACI chart distribute our Accountability

what are your goals?

company profit craft art contributio n

team trust friendshi p respec t fun

game feelin g qualit y recognitio n features

comtepa ganyam me

ROLES

choosing roles Lead Designe r Responsibilit y Accountabilit y Consult Inform

choosing roles

choosing your role

what about scope?

scope in order to be exploratory you have to be small

find the magic execute the magic

find the magic execute the magic

find the magic execut e the magic

find the magic execut e the magic sustainable use of resources $$$ profit margin talent pool creative limits

quality game mechanic s art audio

quality game mechanic s art audio

the big list

must be flexible to change

follow your passion!

setting a pace 1 YEAR 1MONTH1MONTH

setting a pace 1MONTH1MONTH 20 MONTHS

setting a pace 1MONTH1MONTH 20 MONTHS ? ? ? ? ?

ESTIMATES VS COMMITMENTS

the big board

PROCESS OR STRAIGHTJACKET? PEOPLE FOCUSED

do your people matter?

1 on 1

back to basics

not a zero sum game!!! we are wearing the same uniform, stupid!

"We call a task 'easy' in one of three cases: we really want it, we have no idea what it entails, … or we don't have to do it ourselves."

iteration is expensive You will chuck stuff You will wander in search of truth You will have to explain this behavior! YOU CAN ENJOY THIS!

sometimes there are other people...

you have to be upfront about your process

maintain honesty and open communication

you have to be upfront about your process maintain honesty and open communication commitments are not estimates

you have to be upfront about your process maintain honesty and open communication commitments are not estimates contract has to based on your process, not your product

have the difficult conversations

“most game developers burn out within 5 years of entering the industry”

BE HONEST WANDERING IS OK IN EVERY ROLE ON EVERY PROJECT UNTIL YOU DIE

DIARY PLAYTESTS THE BIG LIST/BOARD MUTUAL RESPECT & TRUST

WITHOUT YOUR GAMES… WHERE WILL WE BE?

because your games matter