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Spare Time Game Development
What we know and learned from Dyson by Alex May
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Overview History Team Project management Momentum Design Art
Engineering Legal Post mortem Live dissection
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Who why when Who? Interested in Dyson Interested in game development
Hobbyist; Artist Pro indie When? ASAP How??
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Dyson's development Competition Breaks IGF Entry Nomination
Showfloor crunch Post-GDC
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Team What? A team? Why? Multiple jobs Trust Target directly
Internet nutbars Direct and realtime contact Meet up; Skype; video calls; telephone Communication on tasks
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Project management Spare time is difficult to manage Be realistic!
design, art, code, production, QA... Fulfil all roles ...marketing, biz dev, community Second job? Personal time, family time Be realistic.
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Project management Crunch kills Be realistic!
Happier = more productive Task list and schedule Google docs (Wave?); Acunote; Mantis Estimates are often too short! CUT CUT CUT BE REALISTIC Examine and Reschedule
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Momentum What keeps you going? Satisfaction Cash Fame Pressure
is a two-edged sword! Deadlines Public Feedback Team Self respect No guarantees
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Momentum Dealing with it Think about it Take a break
You don't have the time Magnum opus!
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Design KISS Core mechanics first! Fancy stuff later!
Level designers are designers too Ask this guy
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Art Be original Be inspired difficult easy
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Engineering Speed Build a framework Use an existing framework
or engine not an engine Short iteration Find the fun Make it happen soon Stay sane
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Engineering Re-use assets Procedural content Not a magic wand
Bogged down? Change the feature Cut the feature Refactor the code
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Legal IANAL IP rights in employment contracts Remove / relax
Ask permission Resign or can it Get a lawyer or get to know one
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Legal Deals Don't ask, don't get Get clarification
Don't sign it until you're certain
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Live dissection Prototype = throwaway (ideally) Long term savings in
engineering terms Sort legal with team early twitter Get a web site Use the internet blog facebook myspace
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Live dissection Be different Get noticed Stay sane Tunnel vision
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That information is need-to-know
Keep schtum Read-only presentation Physical media Internet activation Video feed
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Questions
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