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Steve Collins Richland County IT Manager Agile.  Have Fun  Learn About Agile  Tell Some Stories.

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Presentation on theme: "Steve Collins Richland County IT Manager Agile.  Have Fun  Learn About Agile  Tell Some Stories."— Presentation transcript:

1 Steve Collins Richland County IT Manager Agile

2  Have Fun  Learn About Agile  Tell Some Stories

3  Jim Valvano – Three Things

4  Iterative Development  Reflective Improvement  Close Communication

5  Personal Safety  Focus  Easy Access To Expert Users  Technical Environment

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7  Of those 2000 projects if you measure success as on time and within budget only 16% of those projects would be judged successful

8  Highest priority is to satisfy the customer through early and continuous delivery of valuable software  Deliver working software frequently  Business people and developers must work together  Build projects around motivated teams  Working software is the primary measure  Maintain a constant pace  Pay attention to technical excellence and good design  Simplicity is essential  Utilize self organizing teams  Reflect at specified intervals

9  Create Value for the Customer  Eliminate Waste  Defer Commitment  Respect People  Deliver Fast  Build Quality In  Create Knowledge  Optimize the Whole

10  3 Roles Product Owner Scrum Master Development Team  3 Meetings Sprint Planning (4 hours) Daily Scrum (15 minutes) Sprint Demo & Retrospective (4 hours)  3 Artifacts Product Backlog Sprint Backlog Sprint Burn-down

11  To produce Value in 10 days that is coded, unit tested, UAT tested and documented  Demo that value to the end user and get feedback  Make changes in the next sprint

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21  Learning happens when there is a 50% chance that your first iteration is wrong

22  Paired or team development is faster than team members working on tasks individually

23  Trust  Conflict  Commitment  Accountability  Results

24  Spirit of the squirrel  Way of the beaver  Gift of the goose

25  Non performers identified fast  Stories must be right sized  Some folks think they work better alone  Some folks want to know everything before doing anything  Some tasks too long – some too short  Remote developers are difficult  Managers become coaches  Future stories can break prior stories

26  Fujimotto


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