NETWORKED CREATORS How users of social media have changed the ecology of information Lee Rainie Director – Pew Internet Project VALA Libraries Melbourne,

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Presentation transcript:

NETWORKED CREATORS How users of social media have changed the ecology of information Lee Rainie Director – Pew Internet Project VALA Libraries Melbourne, Australia

Networked Creators February 10, % of adults use internet 5% with broadband at home 50% own a cell phone 0% connect to internet wirelessly <10% use cloud = slow, stationary connections built around my computer The internet is the change agent Then and now % of adults use internet 62% with broadband at home 80% own a cell phone 53% connect to internet wirelessly >two-thirds use cloud = fast, mobile connections built around outside servers and storage

Networked Creators February 10, Media ecology – then (industrial age) Product Route to home Display Local storage TV stations phone TVCassette/ 8-track broadcast TV radio broadcast radio stereoVinyl album News mail Advertising newspaper delivery phone paper Radio Stationsnon-electronic Tom Wolzien, Sanford C. Bernstein & Co

Networked Creators February 10, Media ecology – now (information age) Product Route to home Display Local storage cableTiVo (PVR)VCR TV stations DSLTVSatellite radio player Info wireless/phoneradioDVD Daily me broadcast TVPCWeb-based storage content books iPod /MP3server/ TiVo (PVR) Cable Nets broadcast radiostereoPC Web sites satellitemonitorweb storage/servers Local news mailheadphonesCD/CD-ROM Content from express deliverypagersatellite playercell phone memory individuals iPod / storageportable gamerMP3 player / iPod Peer-to-peer subcarriers / WIFIcell phonepagers - PDAs Advertising newspaper deliverynon-electroniccable box Radio stations camcorder/cameraPDA/Palmgame console game consolepaper Satellite radioe-reader / Kindlestorage sticks/disks e-reader/Kindle Adapted from Tom Wolzien, Sanford C. Bernstein & Co 48% of adults own laptops – up from 30% in % of adults own DVRs – up from 3% in % of adults own personal gaming devices 37% of adults own game consoles 43% of adults own MP3 players – up from 11% in 2005

Networked Creators February 10, Media ecology – now (information age) Product Route to home Display Local storage cableTiVo (PVR)VCR TV stations DSLTVSatellite radio player Info wireless/phoneradioDVD Daily me broadcast TVPCWeb-based storage content books iPod /MP3server/ TiVo (PVR) Cable Nets broadcast radiostereoPC Web sites satellitemonitorweb storage/servers Local news mailheadphonesCD/CD-ROM Content from express deliverypagersatellite playercell phone memory individuals iPod / storageportable gamerMP3 player / iPod Peer-to-peer subcarriers / WIFIcell phonepagers - PDAs Advertising newspaper deliverynon-electroniccable box Radio stations camcorder/cameraPDA/Palmgame console game consolepaper Satellite radioe-reader / Kindlestorage sticks/disks e-reader/Kindle Adapted from Tom Wolzien, Sanford C. Bernstein & Co Networked creator universe 57% are social networking site users 37% share photos 30% share personal creations 30% contribute rankings and ratings 28% create content tags 26% post comments on sites and blogs 19% use Twitter / other status update features 15% have personal website 15% are content remixers 14% are bloggers

Manuel Castells Four cultures shaped the internet

Networked Creators February 10, Creators of online culture 1: Techno-elites Scientific method enshrined Openness Peer review Meritocracy

Networked Creators February 10, Creators of online culture 2: Hackers Stallman: Free speech in the computer age Freedom to create to appropriate to redistribute

Networked Creators February 10, Creators of online culture 3: Virtual Communitarians Early Usenet groups Horizontal free communication Primacy of self- directing networks

Networked Creators February 10, Creators of online culture 4: Entrepreneurs Netscape IPO Aug. 9, 1995 Tech know-how can generate lots of money

Networked Creators February 10, th culture of the internet: Networked creators Democratized the voices in media Challenged traditional media gatekeepers Inserted themselves in expert affairs Enhanced their civic and community roles –37% of internet users contributed to news –20% contributed to health content –19% contributed to civic and political activities

Networked Creators February 10, New community-building activities that online content creation enable 1.Produce content that helps them expand their social network and increase their social standing 2.Produce content to create social posses to solve problems 3.Produce content to construct just-in- time-just-like-me support groups 4.Produce content unlike traditional news organizations

Networked Creators February 10, New community-building activities that online content creation enables 1.Produce content that helps them expand their social network and increase their social standing 2.Produce content to create social posses to solve problems 3.Produce content to construct just-in-time- just-like-me support groups 4.Produce content unlike traditional news organizations

Networked Creators February 10, Beyond Reality - Janet and Maddie

Networked Creators February 10,

Networked Creators February 10,

Networked Creators February 10, Advantages to creators – conclusions of MacArthur Foundation team Negotiating friendship, status, identity Building spaces for building social networks among friends AND those who share interests Creating learning opportunities Gaining reputational capital

Networked Creators February 10, New community-building activities that online content creation enables 1.Produce content that helps them expand their social network and increase their social standing 2.Produce content to create social posses to solve problems 3.Produce content to construct just-in-time- just-like-me support groups 4.Produce content unlike traditional news organizations

Networked Creators February 10, Acura TSX - Car thief posse

Networked Creators February 10,

After the internet forensics were complete, and group members were convinced they had their man, the first thing that emerged were image mashups of the alleged thief, mostly making fun of him. Soon thereafter, users combed over Google Maps using the pictures of his car in front of his house and information that it was in Richmond Hill neighborhood and eventually they were able to identify his address by recognizing it in the satellite view, Hirsh wrote. And then more information was unearthed: They were able to identify his mom and where she lives, his grandmother and where she lives, his sister, her employment, and some of his past crimes, including the fact that he is currently driving even though his license is suspended.

Networked Creators February 10, Advantages to creators in posse situations Fact checking and transparency Crowdsourcing wisdom, especially among strangers who share a common purpose Production and accumulation of evidence that is easily search-able

Networked Creators February 10, New community-building activities that online content creation enables 1.Produce content that helps them expand their social network and increase their social standing 2.Produce content to create social posses to solve problems 3.Produce content to construct just-in- time-just-like-me support groups 4.Produce content unlike traditional news organizations

Networked Creators February 10, Karen Parles material

Networked Creators February 10,

From Esther Schreurs: I never met Karen personally, but found her when I really needed to find a survivor of this terrible disease. When I found her site, it really was the only one dedicated to survivorship in I was desperate for information and I found more than that on her site, I found HOPE. I can't overestimate the enormous impact and inspiration she had on me in those early years after my diagnosis.

Networked Creators February 10, Just-in-time-just-like-me communities Communities of just-in-time information and support – ad hoc and on the fly Communities of rare species –Homophily (birds of a feather) par excellence Communities of practice – that are space-less

Networked Creators February 10, New community-building activities that online content creation enables 1.Produce content that helps them expand their social network and increase their social standing 2.Produce content to create social posses to solve problems 3.Produce content to construct just-in-time- just-like-me support groups 4.Produce content unlike traditional news organizations

Networked Creators February 10, Social media-sphere is the 5th estate Week of March 30-April 5, 2009

Networked Creators February 10, th estate publishing tastes Technology developments, especially activities in the social media environment –Bloggers as rocket boosters –Links as social currency Off-beat stories, especially those with quirky humor American exceptionalism stories Cultural cleavages and social issues more than economic issues

Networked Creators February 10, Implications for libraries – 1 You can be a node in peoples social networks as they seek information to help them solve problems and meet their needs

Networked Creators February 10, Implications for libraries – 2 You can teach new literacies - graphics - navigation - connections and context - skepticism - value of contemplative time - how to create content - ethical behavior in new world

Networked Creators February 10, Implications for libraries – 3 Need to re-vision your role in a world where much has changed - Access to information -Value of information -Curating collections -Creating media – networked creators should be your allies

Networked Creators February 10, Thank you! Lee Rainie Director Pew Internet & American Life Project 1615 L Street NW Suite 700 Washington, DC Twitter: