Connecting with Challenge

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Presentation transcript:

Connecting with Challenge

Challenge is integral to Computing A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. DfE Computing programme of study

Connecting with Challenge use computational thinking to impact on learning across the curriculum offer computing activities in other subject areas provide an assessment approach that is part of planned learning experiences support children to gain an understanding of the way their thinking can make a difference to their learning

Computational Thinking It is a way of thinking. It is making the impossible possible. It is creating solutions to problems in everyday life. It is not thinking like a computer. It is not always using a computer as the solution. It is not limiting creativity. Attitudes Making mistakes Perseverance Collaboration Imagination Skills Pattern recognition Decomposition Abstraction and Generalisation Algorithm design

Common Sense Education Blog Explore and define Imagine and identify process Do and review Evaluate and celebrate Empathise Define Ideate and Prototype Test Design process from Common Sense Education Blog independence interdependence and

Imagine and identify process Explore and define Imagine and identify process Do and review Evaluate and celebrate http://bit.ly/devcomputingchallenge

What are the children learning? What are you assessing?

Explore the challenge through talk in the classroom Explore the challenge through talk in the classroom. Clarify what is expected and what the outcome will look like. Abstraction to identify core of the problem.   Generalisation and pattern recognition to consider prior experiences which can help to solve this problem. Decomposition to break down the problem. Imagination to consider ways to solve the problem. Collaboration to work together to achieve the required outcome. Algorithm design to plan the process. Plan the process including the tools that will be used, the list of actions and how you will know the outcome is successful.

Continually review and modify. Do – carry out your plan Perseverance to be determined to make the solution work.   Willingness to make mistakes and find solutions when the plans do not go the way you want. Continually review and modify. Evaluate the process and outcome. Generalisation and pattern recognition to consider ways in which this may help solve problems in the future.

e-Safety is an essential part of planning to use technology and should be an ‘umbrella’ which is always part of the planning and evaluation of any challenge. The Somerset ActiveBYTE materials, can be used to support teachers in considering the aspects of e-safety that children need to be aware of. Independent recognition of skills that are required to complete the process to meet the open-ended challenge will support the development of computing capability and promote self-assessment of computing. Collaboration to work together to achieve the required outcome. Find the person or guidance that will help you.  

A company is thinking about opening a local shop in your town A company is thinking about opening a local shop in your town. They want advice about customers that would come to the shop and what they should stock. What should their shop look like? How should it be organised?

What are your expectations? What do you want to assess? Yr 3 I can collect data help me answer a question. Yr 4 I can choose the best way to present data to my friends. Yr 3 I can combine a mixture of text, graphics and sound to share my ideas and learning. I can use an appropriate tool to share my work online. Yr 4 I can use photos, video and sound to create an atmosphere when presenting to different audiences. Yr 3 I can use search tools to find and use an appropriate website. Yr 4 I can identify key words to use when searching safely on the World Wide Web. I think about the reliability of information I read on the World Wide Web.

Explore and define

How will you … use computational thinking to impact on learning across the curriculum offer computing activities in other subject areas provide an assessment approach that is part of planned learning experiences support children to gain an understanding of the way their thinking can make a difference to their learning http://bit.ly/devcomputingchallenge