CIS 487/587 Bruce R. Maxim UM-Dearborn

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CIS 487/587 Bruce R. Maxim UM-Dearborn Game Design Documents CIS 487/587 Bruce R. Maxim UM-Dearborn 11/19/2018

Design Documentation Stages Design Concept or One Page Game feasibility Design summary/treatment documents Pitch document or proposal Design specification/product specification/production document Functional product specification 11/19/2018

What is a One Page? One Page is a document the shows the main features of a game product in a brief attractive way. On regular basis, this document is sent or to a stakeholder who needs to know at-a-glance about the USP's (Unique Selling Points) of our project. You want it to stand out, but you need to keep it simple to send a clear idea about the game. Feel free to configure it as you want, as long as it feels more efficient to communicate to your audience 11/19/2018

One Page Contents Concept: the sentence which explain the game/product briefly (required). Product info.: game genre, platform and target audience should appear here (required). Summary: a more in-depth info about the plot and the objectives in the game. Outline: it explains a bit more about the concept and dynamic of the game. USP's (Unique Selling Points): the main points which make our game different from the competition (required).

What do you think about this one?

Game Treatment or 5/10 Page Game story Abstract or “Reader’s Digest” type overview Game play and look Focus on appearance Player roles and actions Strategies and motivations Development Specification Hardware Software Algorithm style 11/19/2018

Game Design Document More formal and complete than game treatment What does the player do? What is the interface? What is the plot? Level Details What are the levels? Who are the characters? How do characters interact? 11/19/2018

Outlining Your Game Describe universal elements- common features to every part of the game scoring rules names special powers anything else? Details of every scene or game level Name for scene Resource details Physical and audio appearance 11/19/2018

Outlining Your Game Details of every scene (continued). Background or playfield Foreground objects and characters Animations present for the scenes Music and sound effects Script for characters Scenes and transitions Flow charts for story branches Miscellaneous elements (credits, saving games, setup, etc. 11/19/2018

Game Specification What is it like to play the game? Interface mock-up Story-line summary Major: final accomplishments Minor: intermediate tasks Storyboards Prototype artwork and screen sequences 11/19/2018

Game Specification Character bibles Flowcharting Scripts Profiles and biographies for each character Flowcharting What are the decision points and scene transitions? Scripts What happens in each scene and during each level? 11/19/2018

Product Specification Who is the production team? Target audience Gameplay Shelf-life? Production tools Schedule with milestones and deliverables 11/19/2018

Character Bible Journal in which the designer writes a profile and biography for characters used in the script Script may not be linear, so hypertext technology may need to be used to maintain continuity 11/19/2018

One Page Ideation Step 1: Expansion Create concept map around game theme 11/19/2018

One Page Ideation Step 2: Collection Create idea cards for the nodes in your map using post-it notes 11/19/2018

One Page Ideation Step 3: Collision You each need to pick two idea cards Work as a team to come up with three game ideas inspired for each pair of idea cards 11/19/2018

One Page Ideation Step 4: Rating Take turns picking two ideas each from the collision step that have the most merit Decide independently which of two of these ideas you like the most 11/19/2018

One Page Ideation Step 5: Discussion Discuss your reasons for selecting the items you picked in the rating step Are there other ideas you might consider? Create a one page for your 2D game concept as it exists now 11/19/2018